If there is one thing that has been a huge killer to player run cities and towns, it's the ease of travel. It's this ease that has forced players to place all major vendors in 1 pre-fabricated location to operate effective vendor houses.
My belief is that travel between facets ought to be made more difficult ie: Only 1 moongate that allows travel between the facets on each facet.
The next step is to eliminate recalling/sacred journey from fel. Let's face it, if guilds were limited in their movement they'd be inclined to revive their communities. Gate spell should require 110 magery to scale with the current system of skills + items. Players would still be able to travel through sparkles, moongates and public gates but travel would be restrictive only to the point that it promote community building.
Hell, pvpers might even use the fel banks if it were a hassle to travel around. The realm might be a bit less bland.
Oh and make murder counts permanent and only long terms exist. IE: Once red, always red.
My belief is that travel between facets ought to be made more difficult ie: Only 1 moongate that allows travel between the facets on each facet.
The next step is to eliminate recalling/sacred journey from fel. Let's face it, if guilds were limited in their movement they'd be inclined to revive their communities. Gate spell should require 110 magery to scale with the current system of skills + items. Players would still be able to travel through sparkles, moongates and public gates but travel would be restrictive only to the point that it promote community building.
Hell, pvpers might even use the fel banks if it were a hassle to travel around. The realm might be a bit less bland.
Oh and make murder counts permanent and only long terms exist. IE: Once red, always red.