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Make hatchets a one-handed weapon.

Hunters' Moon

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I would ask that the Dev's make the hatchet,and only the hatchet,a one-handed weapon. I have recently created a non-bushido axer.The old style ax-warrior template.I have come to understand that if I use a two handed weapon w/o bushido or ninjitsu,my parry chance will cap lower than if I were to use a sword and a shield. The hatchet base damage and swing speed is hardly over powering compared to the damage that one handed swords do,even with the lumberjacking 'bonus'.

So,how 'bout it Devs? Would this be a bit on the unbalanced side?
 

Basara

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In Beta, it was a one-handed weapon. I wouldn't mind it from a PvM standpoint to see it (after all, as a tinker-made item, it's currently not capable of being runic-made or reforged).

Can't vouch for the opinion of PvPers.
 

Ezekiel Zane

Grand Poobah
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I've always thought it was dumb and unnecessary that the hatchet was a two-handed weapon.

Make it a one-handed weapon devs. Please.
 

Raptor85

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i'm a little torn, it's damage is a little on the high side for a 1 hander with it's specials, and w/ the bushdo skill now it serves as one of the fastest and most useful 2h weapons for swords skill. Maybe just have a slightly weaker 1h variety
 

Hunters' Moon

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i'm a little torn, it's damage is a little on the high side for a 1 hander with it's specials, and w/ the bushdo skill now it serves as one of the fastest and most useful 2h weapons for swords skill. Maybe just have a slightly weaker 1h variety
The hatchet is only a quarter of a second faster,2.75 compared to 3.0 for the scimitar and both have the same base damage of 13-15.
 
S

Smokin

Guest
Yes it is only a 1/4 sec faster but it also has two of the best specials in the game. I am also torn with this idea.
 
V

vlademire tepish

Guest
i vote for a one handed one for shure would let me pot down when the pks role in then a sampire may have a chance other wise u got to dis arm to heal dex refresh so put me a one handed hatchett in my stocking plz mr n miss dev
 

Ludes

Babbling Loonie
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I also agree with this... seems logical that a hatchet would be one handed.
 
S

Sevin0oo0

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I also agree with this... seems logical that a hatchet would be one handed.
/signed This. IRL, never used 2 hands, Axe yes, hatchet, no. Saw a girl in a horror movie use both hands, but she was not right handed, wasn't left handed either :)

I think the whole mess with specials is just that, a Mess. It's anal. Mages can pick and choose anything in their book, a fighter is hard fixed/limited. I feel another solution should be available to select specials. A crafted item and being able to pick the specials to be applied would not be a resolve, imo, I think they should be learned, like a sub-skill
 

CovenantX

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I think the whole mess with specials is just that, a Mess. It's anal. Mages can pick and choose anything in their book, a fighter is hard fixed/limited. I feel another solution should be available to select specials. A crafted item and being able to pick the specials to be applied would not be a resolve, imo, I think they should be learned, like a sub-skill

I agree with this, but there should be some sort of "reagent" to allow crafters/imbuers to use such an item on any weapon (limiting ranged weapons to specs that are currently available to them for pvp reasons) and customize the weapons specials, in which case weapons looted from monsters would beable to have a customized special combination as well. obviously specials would require the same skills/restrictions as currently, just allow you to use almost Any special, with any weapon.

I also agree Hatchets should be one handed IMO as well.
 
O

olduofan

Guest
i'm a little torn, it's damage is a little on the high side for a 1 hander with it's specials, and w/ the bushdo skill now it serves as one of the fastest and most useful 2h weapons for swords skill. Maybe just have a slightly weaker 1h variety
The hatchet is only a quarter of a second faster,2.75 compared to 3.0 for the scimitar and both have the same base damage of 13-15.

I will admit swing speed is important but getting easier to max now, so how about making it a 1 handed weapon and lower its base damage to 11-13 ?
 

Thimotty

Adventurer
Stratics Veteran
Stratics Legend


I would ask that the Dev's make the hatchet,and only the hatchet,a one-handed weapon. I have recently created a non-bushido axer.The old style ax-warrior template.I have come to understand that if I use a two handed weapon w/o bushido or ninjitsu,my parry chance will cap lower than if I were to use a sword and a shield. The hatchet base damage and swing speed is hardly over powering compared to the damage that one handed swords do,even with the lumberjacking 'bonus'.

So,how 'bout it Devs? Would this be a bit on the unbalanced side?
/signed
 

Black Majick

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I will admit swing speed is important but getting easier to max now, so how about making it a 1 handed weapon and lower its base damage to 11-13 ?
I think 12-14 would be good (thinking is is 13-15 now) and maybe lowering swing down. 2.5 or 2.75. I would be for it.
 

Omnius

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even as a 2 handed weapon its already highly desirable for pvp. its fine.
 

Goldberg-Chessy

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Sorry but the hatchet is currently a very nasty pvp weapon because it hits fast and hard and has Disarm to boot. Its higher base damage allows for max ignores with little investment in suit properties & template.

Making this weapon 1 handed would be a bit unbalancing for pvp.

Lets not forget that it is really not an axe as it is made by a tinker so no need to change it to fit a LJ template IMO
 

Goldberg-Chessy

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Lets not forget that it is really not an axe as it is made by a tinker so no need to change it to fit a LJ template IMO
I am not sure that I follow your logic here. Because it is tinker made,the hatchet doesn't count as an ax?
Yes and no.

The fact that it is tinker crafted is IMO an indicator that it does not belong in the traditional axe category.

Either way I dont think that it makes any sense at all to drastically change it just to make it supposedly more viable for a lumberjack or traditonal axer template

Whether or not you pvp you have to factor in the specials and as it stands they would be waaayyy too powerful on it as a 1 handed weapon.
 

Basara

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Yes and no.

The fact that it is tinker crafted is IMO an indicator that it does not belong in the traditional axe category.
By that logic, then Butcher knives should not count as swords weapons, or smith hammers & sledge hammers as macing weapons....
 

Goldberg-Chessy

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Yes and no.

The fact that it is tinker crafted is IMO an indicator that it does not belong in the traditional axe category.
By that logic, then Butcher knives should not count as swords weapons, or smith hammers & sledge hammers as macing weapons....
Uhh, I was in no way trying to explain or justify the logic of weapons/categories. Everyone realizes that they dont all fall into exact parameters.
That should have been obvious to anyone that read my post since I even used the word "indicator"
I was simply pointing out the fact that for whatever reason the original Devs did not place the Hatchet into the normal Swords weapon group.

Bottom line is that the hatchet is currently one of the few very viable 2-handed pvp weapons because of its lethal combination of speed/damage/awesome specials.

Keeping it the same and making it 1 handed would IMO make it way too powerful.

I could be wrong but it seems to me that the OP is not a pvper and simply wants to take what is already a very viable pvm & pvp weapon and turn it into somehting else to fit his personal needs. I have issue with that and I dont care how many other pvmers agree with him. Who wouldnt want to take every weapon in the game and make it more powerful for what fits their template? Where is that going?

Why dont we take current crossbows and make them 1 handed? Makes some sense mechanically.
Put everything else on hold because I think it works better in my template.
 
O

olduofan

Guest
Sorry but the hatchet is currently a very nasty pvp weapon because it hits fast and hard and has Disarm to boot. Its higher base damage allows for max ignores with little investment in suit properties & template.

Making this weapon 1 handed would be a bit unbalancing for pvp.

Lets not forget that it is really not an axe as it is made by a tinker so no need to change it to fit a LJ template IMO
thats why I suggested lowing its base damage. Also why not allow L/J to have a descent weapon for protection against lame fel gankers that cant pvp so they kill tradesman? How about we meet in the middle only a gm L/J can carry a 1 handed hatchet that way true pvpers can't use it and in that case keep its base value ?....
 

Warpig Inc

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Change to a macer and get ya a war axe. Be wrong for any one handed weapon to get a jacker damage bonus.
 
S

Sevin0oo0

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Change to a macer and get ya a war axe.
I agree, but the war Axe always looked like a golf club to me. That one should look like a Single Bladed Axe (half a Double Axe, Duh). I couldn't readily find where it was ever considered a Mace.
The War Axe was used for Throwing and a close-in combat weapon. Throwing can be 1 OR 2 handed, So how come I can't throw it, or the hatchet?? The actual hatchet is more akin to a sickle, the German happa - Just delete it, and fix the War Axe.
As the War Axe got longer, they either became Pole Arms, or Deco. Here's several examples of the periods, all were used as thrown and close-in, just the length varied:
Vikings Francesca - 1.5'
Vikings Mammen - 4'
Viking War Axe - 3'
Bearded Axe 2.5'
Danish War Axe - >3' peacetime agricultural tool used as a weapon in time of war
Other names: English Long Axe, Danish Axe, and Hafted Axe

Maybe they didn't have the internet back when this was all researched, but Since it was done on purpose, it's not a bug, but it is incorrect and both should be corrected
 

Goldberg-Chessy

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Change to a macer and get ya a war axe. Be wrong for any one handed weapon to get a jacker damage bonus.
Well said & I completely agree.

Lets not forget that this whole silly discussion started because the OP realized how a certain game mechanic works AFTER he built his template?
Thats a reason to drastically change and imbalance 1 specific weapon that currently works as intended? Seriously?

I just built an old-school archer and then realized that Crossbows are 2-handed. Damn!
No problem, ill just petition the Devs to change things up for me and make them 1-handed. Guess ill also ask them to factor Parry into Archery now since i can use a shield.

I am also lacking a bit in Hci/Dci.
No problem, ill just petition the Devs to allow us all to wear multiple rings & bracelets(makes sense rl right?)so that I can add more mods to my suit.

Just add these requests to the soon to be created "I want the Devs to personally work for me" forum.
Based upon the replies in this thread alone it will be a very busy forum lol.
 

Hunters' Moon

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I didn't "suddenly" discover that the hatchet was a two handed weapon.I knew it all the time. I simply made the request to the Devs that,if it were possible,to make it a one-handed(and change the base damage if need be).As for the specials,I'd be just as happy to have bleed and something like Mortal or Crushing blow on the hatchet.
 

PJay

Seasoned Veteran
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Why completly change a weapon the hatchet is a damn good wep as it stands theres no need to change it and the pros and cons are perfect. Just seems like a waste of Devs time.

Please disreguard this request and fix bugs thanx.
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
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Why completly change a weapon the hatchet is a damn good wep as it stands theres no need to change it and the pros and cons are perfect. Just seems like a waste of Devs time.

Please disreguard this request and fix bugs thanx.
I agree that it is a good weapon and well balanced. Why I asked to have the hatchet to be made a one-handed weapon is because I'd think that would be easier than to introduce a whole new one-handed ax.
 

Raptor85

Certifiable
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I agree that it is a good weapon and well balanced. Why I asked to have the hatchet to be made a one-handed weapon is because I'd think that would be easier than to introduce a whole new one-handed ax.
yeah, but if you remove the two handed version, it removes one of the best 2h weps in the game as well, theres already a ton of good 1h weps and very few decent 2h ones (talking melee of course), so i dont really see why it would be necessary.
 

Hunters' Moon

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yeah, but if you remove the two handed version, it removes one of the best 2h weps in the game as well, theres already a ton of good 1h weps and very few decent 2h ones (talking melee of course), so i dont really see why it would be necessary.
Then maybe make an addition of a one-hander and leave the hatchet like it is. Give us a piss-poor one-handed ax that isn't a threat in Fel so the pvp'ers will be happy.
 

Basara

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All you naysayers still miss the point that it WAS a one-handed weapon in the game originally (changed at or shortly after the time the game left either alpha or beta), and NPCs STILL Spawn with Hatchet & shield BOTH equipped.
 
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