copy pasted from official boards
Ok hear me out on this and bear with me. First, I'm not looking for an easy button, I've been playing almost since inception and I'm confident in saying I know all of the ins and outs, and I've walked to school in the snow, uphill, both ways blah blah blah. This isn't about that. It's about how my mind works while I"m playing UO. I have multiple accounts, I have all crafting skills maxed on one account, I have 7 slots on my crafting account, so there's no way for EA to make more money from me by my need to purchase another account just for crafting, I"m sure most players are the same as me. That being said I've already thought about the chance of my idea being rejected because it would cause EA to lose subscription money, it's my belief it wouldn't, which leads me to my idea. We already have crafting machines that take the place of tools, we already have repair benches that take the place of tools for repairs, and they are GM or Legendary based on the skill level of the owner. Why can't we now after 23 years, have GM/Legendary machines ?? If I could transfer my (for example) 120 Tailoring off of my soulstone via a context line similar to the one that lets you remove a skill from a stone, and send it to my Sewing Machine, it would become a Legendary Sewing Machine !! My archer can now walk up to it and craft a suit for himself. Afterall, the skills were already available to my entire account to swap and use as I wished, but the convenience given to me now is very valuable , especially based on my limited play time. I would so pay for this service, and by that I mean I would give up the SoulStone with the crafting skill on it by means of dropping it on the machine to transfer the skill. This more or less protects EA from any revenue losses due to a drop in SS purchases. If someone wants to try and exploit it, like building skills by illegal 3rd party means and selling those skills via the machines, it's going to cost them the purchase of a SS token, as well as Vet Reward .
Sorry for being long winded and not going into heavy detail. I'll let others chime in with their likes or dislikes or thoughts. I just think it's worth considering.
I'll add this, if players object to this they still have the option of doing things the old way, they aren't forced to use this new function, so they can still RP their crafters and no one is affected. Anyone walking up and using the machines (if they're set to public) or if it's the owner account, still has to have the necessary materials in their pack, and the machine still functions as a crafter would, it will fail to make and use up whatever materials, it will only make a regular item, or it will make an exceptional one. I haven't given enough thought into Talismans to see how those would remain as a usual option, although the player could simply wear a tally, or be holding an Ancient hammer just the way the current way works.
Yes Account Bound fixes any chance of exploiting I would think...to add to it, we have the Repair Bench...new Vet Reward...Crafting Bench....a stand alone machine that has all crafting skills and is created by combining individual crafting machine deeds to it. That way vet rewards can still be sold and are only account bound once skills have been dropped on them. The Crafting Bench could only be sold if the individual machines and the Crafting bench were never tainted with player skills.
Ok hear me out on this and bear with me. First, I'm not looking for an easy button, I've been playing almost since inception and I'm confident in saying I know all of the ins and outs, and I've walked to school in the snow, uphill, both ways blah blah blah. This isn't about that. It's about how my mind works while I"m playing UO. I have multiple accounts, I have all crafting skills maxed on one account, I have 7 slots on my crafting account, so there's no way for EA to make more money from me by my need to purchase another account just for crafting, I"m sure most players are the same as me. That being said I've already thought about the chance of my idea being rejected because it would cause EA to lose subscription money, it's my belief it wouldn't, which leads me to my idea. We already have crafting machines that take the place of tools, we already have repair benches that take the place of tools for repairs, and they are GM or Legendary based on the skill level of the owner. Why can't we now after 23 years, have GM/Legendary machines ?? If I could transfer my (for example) 120 Tailoring off of my soulstone via a context line similar to the one that lets you remove a skill from a stone, and send it to my Sewing Machine, it would become a Legendary Sewing Machine !! My archer can now walk up to it and craft a suit for himself. Afterall, the skills were already available to my entire account to swap and use as I wished, but the convenience given to me now is very valuable , especially based on my limited play time. I would so pay for this service, and by that I mean I would give up the SoulStone with the crafting skill on it by means of dropping it on the machine to transfer the skill. This more or less protects EA from any revenue losses due to a drop in SS purchases. If someone wants to try and exploit it, like building skills by illegal 3rd party means and selling those skills via the machines, it's going to cost them the purchase of a SS token, as well as Vet Reward .
Sorry for being long winded and not going into heavy detail. I'll let others chime in with their likes or dislikes or thoughts. I just think it's worth considering.
I'll add this, if players object to this they still have the option of doing things the old way, they aren't forced to use this new function, so they can still RP their crafters and no one is affected. Anyone walking up and using the machines (if they're set to public) or if it's the owner account, still has to have the necessary materials in their pack, and the machine still functions as a crafter would, it will fail to make and use up whatever materials, it will only make a regular item, or it will make an exceptional one. I haven't given enough thought into Talismans to see how those would remain as a usual option, although the player could simply wear a tally, or be holding an Ancient hammer just the way the current way works.
Yes Account Bound fixes any chance of exploiting I would think...to add to it, we have the Repair Bench...new Vet Reward...Crafting Bench....a stand alone machine that has all crafting skills and is created by combining individual crafting machine deeds to it. That way vet rewards can still be sold and are only account bound once skills have been dropped on them. The Crafting Bench could only be sold if the individual machines and the Crafting bench were never tainted with player skills.