It is the pure chance of cross shard junk account grubbing will spoil the New Mag growth. There will be a long greed timer before this new housing area settles into whatever it will become.
FIX. Build the city and have the NPCs guys at each plot. Say "Spawn" to the NPC and a BR Golum spawns locked in house lot area. Lotto ticket from kill that is dropped on NPC for your shot at the RNG WIN. Northern lot work like bone demon spawn and can only "Spawn" Once per account and the ticket is dropped in pack. Golum takes damage from anyone but only the spawner gets ticket and golum vannishes in 15 minutes if not killed. Northern plot NPC carry the Players name while golum spawned (lets you know if your going to help a naked junk account or just let the timer burn out) Any northern plot NPC will take northern ticket for that lots lotto.
Southern lot NPC works the same as above. Southern spawned BR Golum have the ticket as loot corpse chance for those with looting chance. Any Southern NPC will take the southern ticket for chance lotto for that lot.
Why make this another cross shard gold miser farse. I have put in some insane time playing UO. AS an example those that could drop an easy 150mil on the BritBarge really need to be rewarded more by unique housing area also. I have no BritBarge. Guess I should of done the Tangle Grind type play instead of honestly enjoying all the game has to offer. Just think the lots should have a related way to earn a chance. Not be tied into rewarding script gathering, turn-in item sales and any other darkside ill gotten gold. I understand the need for some gold sink, but if it remains as gold related lotto, then make the NewMag city centerpiece a pillar of salt that works like the moongate. Add the killing lotto ticket style and still have the gold option at 1,000,000 gp tickets for sothern lots only..