M
Masumatek
Guest
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1) Where the heck do you come up with if you have 70 resist and corpse brings it to down to 55 you might as well be toast? "Good luck staying alive." So basically, it's ok if something brings you down to 60 resist, since that something is a magery spell, but if something brings you down any resist below 60, it is insanely overpowered. This reminds me of people saying poison strike was overpowered because it could cast as fast as lightning...so the devs nerfed it, since as soon as any single spell compares to or is better than a magery spell, it is automatically overpowered....yah, whatever.
2) I didn't say you HAD to have 75-85 poison/fire resist. I said, at 85 resist, corpse skin is COMPLETELY worthless. It does absolutely NOTHING. In fact, it helps the opponent since it boosts physical and cold resist by 10. At 75 resist, corpse might as well be worthless when compared to curse, since all it does is bring fire/necro to sixty, while INCREASING cold and physical, whereas curse, for one mana less, brings ALL resists to 60, and does lowers str/int/dex significantly. And yet, corpse is overpowered and curse is just find eh?
3) Yes this is Siege...so what? Everyone can have all 60s resist. If they want to, they can wear higher resist armor. They can use shields with resist, weapons with resists, jewls with resists. They might have inscription...They can use reactive armor and magic reflect. Etc. Such things can easily bring poison/fire to 70+.
4) I'd rather have curse, an incredibly overpowered spell, then have corpse and sometimes slaughter people because they have crap resists and sometimes do [censored] damage to people because they have good resists. Speaking of people crap resists, I'm betting that number is going to increase a lot with all the cursed arties now and the upcoming stupid bod changes.
5) "mage has one debuff spell? curse"
Actually, curse is 4 debuffs dumped into one....talk about overpowered. Is it not? Clumsy, weaken, feeble mind + resists decrease. And you have others too. You also have buffs...bless/magic reflect/reactive armor, which necro has none of, unless you count forms, all of which have significant disadvantages.
6) "where as necro has TONS of debuff spells"
Ok. We have a few. So what? What does "we have many debuff spells" mean btw? It means [censored] that doesn't belong in the game, such as remove curse apples, and remove curse talismen...hurts us a helluva lot more than it hurts mages. It means the chivalry remove curse spell, which is insanely overpowered considering its costs, hurts us a helluva lot more than it hurts mages. Plus, corpse skin can be made worthless. Strangle damage doesn't do much at all if people use one of what seems like a billion ways to regen/refresh stamina. Blood oathe, according to you, just got a huge nerf. And ALL necro curses are affected by the resist skill. Ok. Now, what else do we have? HRmm......direct damage spells, yay!!! Oh look, all we have is two. BOTH of which you can't use in town. One of which you have to be near someone to use. And wither's damage is actually REDUCED by necromancy's corpse skin since corpse skin boosts cold and physical resist. Poison strike is the other direct damage spell. And its damage has been nerfed. And its casting time has been nerfed. And it relies on corpse skin to do significant damage, and corpse skin relies on people not being able to stack resists, which they can. And yet, how many damage spells does magery have again? How many more spells in general does magery have?
Want to do more comparisons? How about you can dispel, we can't. How about you have superior healing? How about you can cure and we can't cure at all? And so much more.
And yet, AGAIN, your complaint isn't just necros, who are [censored] templates by themself, but with necro-mages, who, you refuse to nerf by asking for a removal of the -mage weapon mod. And why? So you can keep it for non-necro-mage templates and continue to avoid having to get weapon skill/wrestling/anatomy.
1) Where the heck do you come up with if you have 70 resist and corpse brings it to down to 55 you might as well be toast? "Good luck staying alive." So basically, it's ok if something brings you down to 60 resist, since that something is a magery spell, but if something brings you down any resist below 60, it is insanely overpowered. This reminds me of people saying poison strike was overpowered because it could cast as fast as lightning...so the devs nerfed it, since as soon as any single spell compares to or is better than a magery spell, it is automatically overpowered....yah, whatever.
2) I didn't say you HAD to have 75-85 poison/fire resist. I said, at 85 resist, corpse skin is COMPLETELY worthless. It does absolutely NOTHING. In fact, it helps the opponent since it boosts physical and cold resist by 10. At 75 resist, corpse might as well be worthless when compared to curse, since all it does is bring fire/necro to sixty, while INCREASING cold and physical, whereas curse, for one mana less, brings ALL resists to 60, and does lowers str/int/dex significantly. And yet, corpse is overpowered and curse is just find eh?
3) Yes this is Siege...so what? Everyone can have all 60s resist. If they want to, they can wear higher resist armor. They can use shields with resist, weapons with resists, jewls with resists. They might have inscription...They can use reactive armor and magic reflect. Etc. Such things can easily bring poison/fire to 70+.
4) I'd rather have curse, an incredibly overpowered spell, then have corpse and sometimes slaughter people because they have crap resists and sometimes do [censored] damage to people because they have good resists. Speaking of people crap resists, I'm betting that number is going to increase a lot with all the cursed arties now and the upcoming stupid bod changes.
5) "mage has one debuff spell? curse"
Actually, curse is 4 debuffs dumped into one....talk about overpowered. Is it not? Clumsy, weaken, feeble mind + resists decrease. And you have others too. You also have buffs...bless/magic reflect/reactive armor, which necro has none of, unless you count forms, all of which have significant disadvantages.
6) "where as necro has TONS of debuff spells"
Ok. We have a few. So what? What does "we have many debuff spells" mean btw? It means [censored] that doesn't belong in the game, such as remove curse apples, and remove curse talismen...hurts us a helluva lot more than it hurts mages. It means the chivalry remove curse spell, which is insanely overpowered considering its costs, hurts us a helluva lot more than it hurts mages. Plus, corpse skin can be made worthless. Strangle damage doesn't do much at all if people use one of what seems like a billion ways to regen/refresh stamina. Blood oathe, according to you, just got a huge nerf. And ALL necro curses are affected by the resist skill. Ok. Now, what else do we have? HRmm......direct damage spells, yay!!! Oh look, all we have is two. BOTH of which you can't use in town. One of which you have to be near someone to use. And wither's damage is actually REDUCED by necromancy's corpse skin since corpse skin boosts cold and physical resist. Poison strike is the other direct damage spell. And its damage has been nerfed. And its casting time has been nerfed. And it relies on corpse skin to do significant damage, and corpse skin relies on people not being able to stack resists, which they can. And yet, how many damage spells does magery have again? How many more spells in general does magery have?
Want to do more comparisons? How about you can dispel, we can't. How about you have superior healing? How about you can cure and we can't cure at all? And so much more.
And yet, AGAIN, your complaint isn't just necros, who are [censored] templates by themself, but with necro-mages, who, you refuse to nerf by asking for a removal of the -mage weapon mod. And why? So you can keep it for non-necro-mage templates and continue to avoid having to get weapon skill/wrestling/anatomy.