The RNG doesn't "chart" anything.Think of the RNG as a big clock that charts everything that happens in UO... I can't really simplify it further than that.
The RNG doesn't "chart" anything.Think of the RNG as a big clock that charts everything that happens in UO... I can't really simplify it further than that.
Much like a clock, a program has independent parts. They may all use cogs and springs, but when the second hand breaks the minute hand keeps going, because they aren't actually connected, they are just part of the "watch", and object we view as a single whole rather than a collection of independent parts working in unison to provide a function.To take your example further in that analogy you are saying that the cogs and gears aren't even hooked up to one another that they just spin and turn independently.
You'll have to run that sentence by me again.You are still just looking at the surface of the problem in a superficial sense... yes a function wouldn't serve its purpose if it could perceive beyond what it was supposed to function as but still..
How so?I am no watchmaker but that last comment you made is very self contradictory.
I wonder if they will actually comment. Would be nice to know more concretely how it works. Lot of people probably wasting time and effort trying to perfect their luck suits.Neither of you are in any relation employees of broadsword. Why don't we just let them answer the question and leave your nonsense bickering out of it...
It's at the very top of the page, almost directly under your address bar.Ok, silly question. I don't see where we sign up for a newsletter on UO.COM. I used to get one years ago, but don't recall seeing one in awhile. I'm happy to re-enroll, but I don't see where.
Thanks, I've never noticed it so I'm now subscribed. ThanksIt's at the very top of the page, almost directly under your address bar.
Are you going to post it to UO.com also.It's at the very top of the page, almost directly under your address bar.
Any information, such as an explanation of luck, that is included in the newsletter will get archived on the website.Are you going to post it to UO.com also.
"farmed for years" - Well, the loot system got a major changes just last summer. Did you compare farming the new loot system with and without luck?Luck works. I don't care what all the naysayers claim, its just not fact.
I farmed for years without luck then broken down and made 2 max luck suits (human & garg).
I can say with 100% certainty that luck does indeed make a noticeable difference.
If your not getting the items you expect try changing what your hunting and give it time.
You will not be disappointed.
Why not? In my experience putting together a functional high end luck suit (say anything in the 2,000 just on the suit) isn't easy. From burning runics to paying real money for the enhancing tool, a serious luck suit takes an investment. In addition, having the luck items/property always means giving up that slot that could have gone for some other mod. If after all that effort, the impact can't really even be seperated from the normal RNG, then why bother.My rule of thumb.. Luck always helps .. May not do anything... But why not? Lol
Well, no one said it must be high end. I'm sure there are positive effects on lower levels, like 1500 which is pretty easy.Why not? In my experience putting together a functional high end luck suit (say anything in the 2,000 just on the suit) isn't easy. From burning runics to paying real money for the enhancing tool, a serious luck suit takes an investment. In addition, having the luck items/property always means giving up that slot that could have gone for some other mod. If after all that effort, the impact can't really even be seperated from the normal RNG, then why bother.
I have gone through the suit process a few times for different characters and have pretty much give up on using them. Feels to me like I wasted a lot of time and real money on some effect that really doesn't matter much.
Consider:
Exodus run with 4 characters. 1 with 2000 luck and the other 3 without luck. Odds of the luck affecting the loot = 12.5%. Odds that you can tell the difference between the luck loot and a normal "high" RNG roll = ya right .
Why bother indeed.
I would argue that as luck is currently applied (at least based on what has been publicly stated by the Devs) that the lower the luck the harder it will be to distinguish between normal RNG and getting the luck bonus. That is because RNG plays into the loot in both the initial role for the loot and the luck application. Here are how I see the options:Well, no one said it must be high end. I'm sure there are positive effects on lower levels, like 1500 which is pretty easy.
So was that all that was said in the newsletter about luck??Luck
Feeling lucky today? Luck is a stat that can be found on equipment as well as obtained from certain promotional items. Luck will affect the following systems, Treasure Chest Loot Monster Loot
Luck isn't a guarantee, it simply gives you better odds. You can get the same result with or without luck, but statistically with luck you will get the desired result more often. How much more often, that's unknown, and in practice, of course, is based on random numbers so it's pretty hard to judge, certainly, especially so when just using your eyes. Like I said months ago when this thread started, I wouldn't feel like you MUST have a luck suit or all is lost. Just use if you can comfortably fit it in.Luck dosnt work at all, Ive tested it for months with allies and Guildies and the best drops always been without the luck suits.
Accounts don't have automatic luck. It's just an unavoidable fact that if it's a random system someone will end up being the "luckiest" person, and someone else the least "lucky" and all the rest on a bell curve. It's got nothing to do with the design of the systems, other than the fact that they have random rather than fixed outcomes. That's just how chance works.On anther matter, is obvious that some accounts have luck on the automatically, there is people who get way too many drops when doing Champs and peerless and the rest are left aside getting nothing ever.... Not character based but fully ACC based, please can someone clarify this? Are some accounts less valuable to UO that others??
Now that's what I call in depth details!So was that all that was said in the newsletter about luck??
Thats the funniest thing ive ever heard from a dev.So was that all that was said in the newsletter about luck??
Yup. Also in order for something to be "good" it not only has to be the correct combo of properties, they have to be high enough to be better than or as good as what people already have. The more time goes by the higher that bar gets set, for both individuals and the general population.It's also important to note that higher weight doesn't always mean "better" items. You could have a really heavy item with overcapped durability bonus, lower requirements, etc. I often get jewels with a bunch of dexxer mods and then high sdi eating up weight because it's part of the "package." It's about both total weight and the randomness of getting a combination of mods that are desirable.
It was done when LUCK first came out and everyone and their brother was reporting everything they got and if I am not mistaken draconi even stated that luck was not working as they thought it should. The end result was that LUCK was a big rip off because if you bought the reforge tool to make max luck suits you wasted you money.We could figure out how well luck is working if we did some testing. I've seen screencaps of the EC showing total item weight. So kill a whole bunch of one monster, say 50 balrons, with 0 luck and record total property weight of all the loot. Then kill the same number of balrons with 1000 luck, 2000 luck and maybe 3000 luck. Put all the item weights into a spreadsheet and run a T-test or ANOVA and see if we get a statistically significant increase in weight at higher levels of luck.
It's also important to note that higher weight doesn't always mean "better" items. You could have a really heavy item with overcapped durability bonus, lower requirements, etc. I often get jewels with a bunch of dexxer mods and then high sdi eating up weight because it's part of the "package." It's about both total weight and the randomness of getting a combination of mods that are desirable.
Great idea but sadly that feature shows incorrect item weights. It's a Pinco UI feature. It worked fine on the older UI but not since this new one.We could figure out how well luck is working if we did some testing. I've seen screencaps of the EC showing total item weight. So kill a whole bunch of one monster, say 50 balrons, with 0 luck and record total property weight of all the loot. Then kill the same number of balrons with 1000 luck, 2000 luck and maybe 3000 luck. Put all the item weights into a spreadsheet and run a T-test or ANOVA and see if we get a statistically significant increase in weight at higher levels of luck.
The downside is that u have to wait 0.1sec to check the item properties of an item on default UI, and around 0.5-2secs on pinco. I guess thats why the devs dont use itGreat idea but sadly that feature shows incorrect item weights. It's a Pinco UI feature. It worked fine on the older UI but not since this new one.