Because dragging an item from an innocent corpse results in a criminal flag.
Well, I can understand that and I would not have a problem with getting un-hidden when the action turns one criminal (
grey).
I do question this when the revealing the looter happens also when the action involves no criminal flagging.
They could make it so whenever a thief loots an item from a corpse there's a check on the thief's stealing and/or snooping skill. However, even if you remained hidden while dragging items out of a corpse, people would sill be able to "see" your character, due to the way UO is currently scripted.
Well, I would imagine this could be coded accordingly, couldn't it ?
Speaking of scripts, I could see someone running a loot script nonstop if you could loot while hidden.
Well, besides the fact that soon scripting will be a thing of the past (hopefully), the corpse need be reasonably near the looter in order to pick items up.
I am not knoweldged of scripts but can scripts get one to walk, automatically, to wherever a corpse falls ?
And even if so, eventually one becomes overloaded. Sure, there is bag of sending or recalling out and in but it may come expensive as far as the bag of sending goes or make the script too complex and when something increases in complexity it can more easily malfunction at some point......
But hopefully, scripting is going away from Ultima Online so........