Lokea
Visitor
I'm not sure how to make it work, but it would be interesting if you could specialize in a healing role. Of course, the response would be "just play a healer", but maybe if you are a mage who also has high healing and anatomy, etc. and you'd get some kind of bonus for the healing/anatomy side.With respect to specializations, it makes me think of character advancement in Elder Scrolls and how you're mages can effectively specialize in a particular damage type and focus on spell lines with that particular damage type in mind. The issue with UO is that while there are ton of Fire damage spells, a few Energy spells... Cold, Poison and Physical have rather slim options. So a specialization would either have to combine them - OR - do something like allow you to use the Mysticism spells that cast Chaos damage and instead transform them into a particular elemental damage type. I'm just spit-balling ideas here obviously... but the idea of specialization that encourages new character creation is something I think alot of folks would enjoy. My hope is that this is something they are actively working on somewhere out there and not just happy words. We'll see.
If you tossed in vet and animal lore, you'd be maxed out on skills with magery, eval int, meditation, healing, anatomy, vet, animal lore. If you have those skills, maybe a slight boost when you are healing people or pets.