This thread will be the hub for discussing the level 100 Shaman Talents. I will update it as they get changed and keep in mind THEY WILL GET CHANGED! It is still early days for the talents so don't take them as the final version just discuss your current thoughts on the talents.
Rainstorm
Elemental and Enhancement -- Storm Armor: While your Lightning Shield is active, lightning will strike a random enemy within 40 yards that you are in combat with every 3.00 seconds for 2,000 Nature damage.
Restoration -- Condensation Totem: 100 mana. Instant. Summons a Water Totem with 5 health at the feet of the caster for 1 minute that collects 25% of all overhealing and grants it to the shaman as spell power toward their next Healing Wave, Healing Surge, Greater Healing Wave, Chain Heal, or Riptide.
Storm Elemental Totem
1,022 mana. 5-minute cooldown. Instant. Summons an Air Totem with 6,000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind on the caster's enemies. Each gust of wind does damage to the enemy and then heals all allies within 15 yards for 100% of the damage dealt, split evently. Lasts until canceled.
Reach of the Elements
Elemental and Enhancement -- Spew Lava: 40-yard range. Instant. 45-second cooldown. Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at a random enemy within 40 yards every 1.00 second for 15 seconds. Each glob of lava deals 2,000 Fire damage to all enemies within 8 yards.
Restoration -- High Tide: Passive. Your Chain Heal also bounces to all targets affected by your Riptide.
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The current talents seem decent enough in their current state. Was hoping to see something a little more crazy but there is still time although saying that I would be happy to see these talents go live as they are.
Rainstorm
Elemental and Enhancement -- Storm Armor: While your Lightning Shield is active, lightning will strike a random enemy within 40 yards that you are in combat with every 3.00 seconds for 2,000 Nature damage.
Restoration -- Condensation Totem: 100 mana. Instant. Summons a Water Totem with 5 health at the feet of the caster for 1 minute that collects 25% of all overhealing and grants it to the shaman as spell power toward their next Healing Wave, Healing Surge, Greater Healing Wave, Chain Heal, or Riptide.
Storm Elemental Totem
1,022 mana. 5-minute cooldown. Instant. Summons an Air Totem with 6,000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind on the caster's enemies. Each gust of wind does damage to the enemy and then heals all allies within 15 yards for 100% of the damage dealt, split evently. Lasts until canceled.
Reach of the Elements
Elemental and Enhancement -- Spew Lava: 40-yard range. Instant. 45-second cooldown. Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at a random enemy within 40 yards every 1.00 second for 15 seconds. Each glob of lava deals 2,000 Fire damage to all enemies within 8 yards.
Restoration -- High Tide: Passive. Your Chain Heal also bounces to all targets affected by your Riptide.
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The current talents seem decent enough in their current state. Was hoping to see something a little more crazy but there is still time although saying that I would be happy to see these talents go live as they are.
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