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Lets start a feedback thread for the new event.

Nexus

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All right I think it would be good if we did a centralized feedback thread for events, everyone sees some issue either very positive or very negative in events and its good to pass those on so they can be taken into consideration either for a server side update to current, or for reference in the future.

So... Lets get started

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My take on things......

The Bane/Ophidian Fight...

Quantity. On most shards there are too many folks and not enough spawn... It's horrible when 20 Ophids show up only to die in a couple of seconds. You can't even target one half the time because it's covered in Greater Dragons. When I see folks fighting against the Bane group, it's largely the same. The Amount of Spawn needs to flux based on people in the area.. similar to how the Gauntlet works.

Tamers Control. I play a tamer so I don't want to hear a drop of "Anti-Tamer" flaming directed towards me. There needs to be something in the Ophidian side and Bane side that goes through pets faster than Hugh Hefner goes through bunny outfits, it keeps things from being one sided in their favor. Same goes for Summons as well, Rising Colossus is way over powered against these. Fire and Forget play styles are pure laziness yet they are able to reap the same or greater rewards....


Ophids need a buff.. They are whimps... I drop top end Ophids very rapidly, they need a buff to match the Bane Dragon Riders.


Now for the Bane Dragon Spawn......

Sucks that people can go there simply to grief, and by the rules set up it's "OK" to do. There needs to be a conditional statement in the rules there.... Since the Bane Dragons only spawn in 1 area, 1 at a time from what I've seen it's opening up the area for that type of behavior, and it's a shame the devs didn't use the foresight to prevent it somehow considering the CSR folks half the time don't know what is legal, what isn't or what game they are even working with.

Other Advice..

Stop testing on Origin. Origin isn't exactly a High Population shard, Start using Atlantic it gives you a chance to see a worst case scenario, and time to plan for it.
 
V

Verthandi

Guest
The Bane/Ophidian Fight...

Quantity. On most shards there are too many folks and not enough spawn... It's horrible when 20 Ophids show up only to die in a couple of seconds. You can't even target one half the time because it's covered in Greater Dragons. When I see folks fighting against the Bane group, it's largely the same. The Amount of Spawn needs to flux based on people in the area.. similar to how the Gauntlet works.
Absolutely. The main problem my guildies and I are having is getting to an enemy fast enough to score a kill point-- when there are a handful of ophidians popping up and twice the number of players on the hunt for them, plus their pets and summons, it's a mess and people were clearly getting frustrated.

Luckily I had the chance to log on quite early this morning and got to do some hunting before word got out that the event was on, and racked up quite a few loyalty points then. I had a blast! But I imagine it would be irritating for evening or casual players to have to compete with loads of other players in order hit the 2000 point level, and to loot enough blackrock for the turn-ins. (The fact that it's time-consuming isn't really a problem, but if it's time largely spent running around not being able to achieve anything, people will lose interest quickly.)
 

Nexus

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Absolutely. The main problem my guildies and I are having is getting to an enemy fast enough to score a kill point-- when there are a handful of ophidians popping up and twice the number of players on the hunt for them, plus their pets and summons, it's a mess and people were clearly getting frustrated.

Luckily I had the chance to log on quite early this morning and got to do some hunting before word got out that the event was on, and racked up quite a few loyalty points then. I had a blast! But I imagine it would be irritating for evening or casual players to have to compete with loads of other players in order hit the 2000 point level, and to loot enough blackrock for the turn-ins. (The fact that it's time-consuming isn't really a problem, but if it's time largely spent running around not being able to achieve anything, people will lose interest quickly.)
That's very much what I'm talking about. To make it worse we have a group using GD's on Chessy, Casting EQ to get everything on them as soon as it spawns and letting the GD's Guard command put them attacking about everything once it clusters up to chase them, then start spamming Higer Damage AoE spells. Makes it quite impossible to target anything when players and mobs cluster up like that. Hence me asking for them to do something about the over powered summons and worthless meat shields as known as Greater Dragons. (Quite possibly the worst Idea a Dev Ever had Greater Dragons that is)
 

Dermott of LS

UOEC Modder
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...

Not enough spawn and covered in Greater Dragon pets... and here I THOUGHT I might check it out tonight... now, not so sure.

Bleh, if true.
 

Taylor

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Bottom Line: I like it.

First, I like the idea of a war between two races. Fits nicely into a story arc segment. Allows players to choose to support one side, the other, or remain neutral. Player involvement will have an impact on the outcome of the story. Very much like this element.

Second, I like the new tamables. I know that there will be some contention over this, due to the PvP potential of the new pets. I hate being ganked by dread-riders, too. But I'm a PvMer and I love the idea of a magic-casting cu sidhe.
 

Mapper

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...

Not enough spawn and covered in Greater Dragon pets... and here I THOUGHT I might check it out tonight... now, not so sure.

Bleh, if true.
GDs are okay, But people seem to be doing better with an Oph slayer spellbook and just casting earthquake!

I'm glad they fixed the EC earthquake effect before this event, Or my eyes would have fallen out by now.
 

Martyna Zmuir

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A few issues with the event:

1) Why aren't the Bane Chosen vulnerable to Repond weapons/books when the Ophidians ARE vulnerable to Reptile & Ophidian slayers?

Reason this is bad: People will help the Bane because its SOOOO much easier, thus the Bane will 'win' constantly. If player choice is to actually matter, the sides should be roughly equal.

Quick Fix: Make the Bane Chosen vulnerable to Repond slayers

More involved fix: Next week, give the opidians Silver Serpents and Serpentine Dragons.


2) Why do the bane easily have 5x more HP then the Ophidians?

Reason this is bad: Same as the reason for #1. Path of least resistence.

Quick Fix: Beef up the Ophidian.


3) No opidian pets to match the Bane Dragons & Hellhounds?

Why this is bad: Same as #1 above.

Fix: Next week, give the opidians Silver Serpents and Serpentine Dragons.


Unless you are looking for a predetermined outcome, the sides should have roughly equal (but not identical) benefits. At the moment, they do not. The choice to help the Ophidians will not be picked up by many as their side is inherently weaker.
 

Gidge

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Where is the chest to help the ophidians?(on Lake Superior) it is not where it is on test. Does it only show after some pre-determined thing?
 

Mapper

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Where is the chest to help the ophidians?(on Lake Superior) it is not where it is on test. Does it only show after some pre-determined thing?
If the Bane side has won it will take 20 minutes for the chest to spawn back.
 

Crysta

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Not that it matters anyway. If your side never wins a skirmish you can't get anything from the chest.
 
Y

Yalp

Guest
As it stand now.. there's no reason to kill bane side spawn. Too many peeps killing ophids so fast I can neither get enough ophid kills in, nor enough looting rights to get blackrock. Being 1 of 50 people killing banes.. the moment I get it to level 2 spawn where I have a chance at blackrock, it's reverted because the front line has moved.


CHANGES I"d LOVE...


1) Boost desirability of bane side reward. Whatever it is, it's not enough of a draw to balance out the sides.
2) Increase Ophid difficulty side. They are ridiculously easy to kill compared to Bane RIDERS AND DRAGONS and beefed up hell hounds and .. dexers with ophid slayer/whirlwind.. mow though them like hot knife in butter.
3) Don't reset the spawn everytime the front advances.

Until then.. it's a complete waste of time.
 

Tina Small

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Other Advice..

Stop testing on Origin. Origin isn't exactly a High Population shard, Start using Atlantic it gives you a chance to see a worst case scenario, and time to plan for it.
Can you imagine the heart attacks if this happened? While Origin has a publish that hasn't gone to any of the other shards yet, you can't transfer from or to Origin. Imagine the cries of outrage if Atlantic was left off the shard transfer list for even a day, let alone a week.
 

Nexus

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Can you imagine the heart attacks if this happened? While Origin has a publish that hasn't gone to any of the other shards yet, you can't transfer from or to Origin. Imagine the cries of outrage if Atlantic was left off the shard transfer list for even a day, let alone a week.

To be honest it would probably do the shard some good. It's over crowded.
 
L

Lord GOD(GOD)

Guest
The entire publish has been a complete shambles from start to finish.

It sat on TC for nearly a month and still gets released with a ton of problems. Devs giving us a "heads up" that the Hell Hounds aren't meant to be tameable and will be deleted AFTER people have released pets to make room for them. Real helpful, ya know what would be more helpful, telling us before its released, or just postponing the release until its fixed.

The war is pathetic, idk what its like on other shards but on Atlantic its 30 people killing 2 monsters in less than 2 seconds for a pitiful amount of points then waiting for the respawn. Then when a side wins the fun of sitting waiting another 20 minutes for the fiasco to start over.

Then theres the moronic players killing the tames over and over for hours on end, matched only in their stupidity by the GM's, oh no of course someone running around yelling "I'm killing them all so you can't tame hahahahaha!" isn't griefing at all is it, neither is them running off and hiding when they tame one so they don't respawn.

I honestly wish they'd revert the whole pitiful mess and not release it.
 

phantus

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Why am I killing the bane again? Oh yea, I like to lose.

This is why I do not believe the developers play the game or don't play it enough.

Let's see...do I fight for the side with the new awesome pet or do I fight for the side that give me a potion that(at least currently) is rather worthless?

If there is a point to actually getting the ophidian reward I'd like to hear about it.

The 1 spawning dragon thing is great though. Clearly thought out. The spawn mechanism needs some tweaks guys.
 

Uvtha

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Why am I killing the bane again? Oh yea, I like to lose.
I myself wonder...why do I care either way. The rewards (besides the dragons) are not worth my time to log on for. If theres no tangible effect later, dependent on who wins, I'ma grab a black swampie, and go back to my like 3 months of not logging on for more than a few minutes a week.
 
V

Vertigo

Guest
I like the event. I think it's fine the way it is.
Remember, this is only the first day. It will quiet down in a few days.
 
M

Myna

Guest
is it really necessary that the bane corpses are full packed with dragon armor nobody needs?

makes it very hard to lock for crys. blacrock.

another point is that you cant see the difference between the bane corspes, all look the same and have the name " a human corspe" ... so in the heat of the battle you dont have much time to check all the corpses just to find the dragon riders corpses.

and yes the banes are much stronger (see the 3 point post above in this thread), i didnt expect that both sides are perfectly balanced, but i didnt expect that huge disbalance too ....


ah, and when will the dev ever learn from mistakes in the past?
do you remember tyball? when it was camped day and night?

same with bane dragon now. only one spawns ...

pls make it that it spawns in the whole abyss, so people have to search it, not at just one spot which is camped 24h a day with grief playes, who thinks they must fill the stables of 10 accounts and dont let others tame one or who just kill them.

still great idea and great event ... i hope for some fixes.
thank you
 
V

Vandetta

Guest
in my mind simple solution. make it so we can tame the dragons in the event. why have the tamable ones in sa? why not all of it in the desert where u have to work the spawn up to get one. fel and tram side.

the sa part makes no sense to me...
 

Adol

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Have to disagree with allowing the event ones to be tameable; It would just allow griefing of the event too, as the ophidians would never be even able to win if someone could tame that wave and then also sit on the server with it so it couldn't be killed. They need to open the spawn points for Bane Dragons in the Abyss up instead; and I'm amazed that after all this time, the Dev team still haven't realised one of the main appeals of the name "Ultima Online" to a certain small segment of the population is "It's the game where I can be a penis!" They should after all be reminded of that attitude with the comments on every UOHerald Facebook post that appear...

I do agree though that as it currently stands, the Bane win every single fight on Europa, and although my main character is fighting for the Ophidians (they've got more of a history in the lore, and are technically the nicer side) I woke up this morning wondering why I wanted to do the grind all the same; as has been mentioned, the rewards for reputation are relatively useless, as I don't PvP. And the chest vanishes if you lose, which the Ophids always do. Even fame from the Bane caps out at Great. The only real reward is that I've been collecting the blackrock from my kills, and the piles of dead Ophids, but I could just as well go to the Ophidian side, and loot both sides corpses that no one is bothering with anyway... but then, as the only character I currently have that is up to surviving there (the rest are crafters or are in the process of being rebuilt after a long absence from the game) isn't able to outdamage the dragons and warriors with Slayers I don't get any credit against the Banes; Just 42 rep after 3 runs through on my Treasure Hunting Mage/Bard alas.

So I suggest that instead of one side getting nothing, the losing side should still offer you a minor dip into the chest for defending them all the same. I know the Devs mentioned yesterday that you get the peril bonus, but there's really no point on the Ophid side below 2000 when you can't use it because the chest vanishes when they lose.
 

Shelleybean

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I had my first experience with the event this morning. I would suggest increasing the number of spawn and decreasing or removing the timer. Please also spawn the bane dragon in other areas. Don't allow someone to block the spawn by staying on the subserver.
 
R

RavenWinterHawk

Guest
Okay here are the facts.

Great concept. Great use of flag markers. Great battle to push forwards or backwards.

However, the standard 20 minute static spawn will always ruin the event.


Summarized.
Stand and camp. Kill auto with pet and mass area.
Move to next spot repeat. Get 1000 points.
Push Ophids back.
Go to chest get junk, old rare, new rare.

Both rares soon to be worth 1 million gold.

End of story.

What is the point? The item?

As long as we have static timed events the same crap will happen.

Gives us random exploration. Random items of unknow value. Random encounters.

For instance. How about an ophidian SURGE? Stop rinse and repeat UO.
 
N

northwoodschopper

Guest
it's pretty obvious that the devs are putting the carrot on the bane's side, as the bane chosen will be important in the story arc. wouldn't be much of an event arc if the bane chosen were consisently crushed. think about magicinia, you'd think the devs actually wanted the players to be able to save the city?

so just go with the flow.
 
J

[JD]

Guest
Overall I like the event. And you gave some tamer love! Plus the 'waves' idea is kinda cool. Thank you.

There are clearly some areas which have problems too...

1. Allowing people to release pets to make room for hellhounds and then deleting them sucks. Instead of making the hounds delete themselves, maybe nerf them a bit, but make them nicer than regular hellhounds, so people can decide to keep or let them go.

2. Blackrock needs to appear IN THE PACK. It's too hard to loot with that mess of people, lag, etc going on. Plus there's no indication which ophidian you even killed. I know some people have programs which autoloot for them, but for those of us who don't use 3rd parties, looting is a real pain.

3. By only having one Bane spawn in a non PVP area on a creature which needs to be subjugated, you're opening it up to all kinds of griefing by moronic players. We get it. Bane dragons should be rare and hard to get, but putting players through griefers is not cool. Next time, find another way, or just put it in Fellucia so we can kill the idiots.

4. There is a pet bug where even though you have full control and the pet is obeying you, it begins to "move slowly". Normally you would just summon an apple or meat and feed it to make it act normally again. But because the food is the crystalline blackrock stew, we won't have this option. I get it that you wanted to have us participate in the event, and have to work to bond our bane dragons, but I feel that the stew was poorly thought out given game mechanics issues/bugs.

5. There doesn't seem to be much of any reason to side with the ophidians. Shatter potion? Whooptie doo, my bane dragon will eat your shatter potion.. and your SOUL. :)

6. Honestly, unless you're solo there don't appear to be enough enemies to kill during the invasion waves to fuel the point needs of all the player demand. Can it scale upward by players, or respawn faster, or be forced to spawn through a virtue?

Sorry if this sounded more negative than positive. I know you guys put a lot of hard work into this and we probably sound like ungrateful little spoiled children. Just wanted to let you know again thank you for this event and the new tamer pet/love.
 

Martyna Zmuir

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Not only is there zero reason or incentive to side with the Ophidian, but the code appears designed to advance the Bane Chosen front line regardless of how many of them are killed.

I've been part of several who pushed them all the way back to their start, yet they kept advancing regardless of their losses.

Don't give us an event with two equally nebulous sides, who are horribly unequal in strength, and then only give us the illusion of choice of who to fight for.


Interesting event premise, dismal execution. I do have the slim hope this is only the first stage of the event, and that the plot will progress…soon ™.
 
B

BeefSupreme

Guest
Remove the 20 min. timer, remove the between waves spawn timer (or at least set it to 30 seconds)

From what I've played so far, I can solo the spawn and still be bored and sitting around 90% of the time.
 

Frarc

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There no slayers working against the Bane Chosen thats why Obhidians are easyer to defeat.
 
N

northwoodschopper

Guest
thinking about it more, maybe the bane are suppose to win anyways. not all wars are fought 'fairly'. some sides are just more superior.
 

Tina Small

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When this event is over and people are looking for something different to do again, my offer still stands to give anyone who doesn't currently play on Origin an almost all-70s LRC suit (well it is all 70s if you get the gargoyle version because I learned a few things making the human ones), a full spellbook, a set of filled runebooks, and a check for 50k. I still have a couple of suits left now if you want one, in fact.

We really need to have more people get involved with testing this stuff while it is on TC1 and then on Origin! Just like in the beta last summer, there are a handful of people who DO regularly put in the time to test and post information, ask questions, give feedback, etc. However, as this situation is demonstrating, it's not nearly enough people getting involved.

Think back to some of the times when we the subscribers actually did speak up loudly enough to get something changed before it went out in the final publish. (The proposed changes to the Arch Cure spell a while back come to mind.) Yes, we do have that ability to effect/prevent changes...but only if more people actually get involved, go check things out for themselves instead of just relying on what someone else says, and then speak up. I voiced some of the concerns I'm reading here today and yesterday in the middle of last week, as I think one or two other people did. Apparently our questions/concerns/doubts weren't echoed by enough people to make Mark and company step back and ask if things needed to be adjusted.

Give it some thought, folks. If I can do anything to help you get going on Origin, please let me know. My artificer isn't that great (only at about 83 or so), but she needs gains and making suits for new character is something I can definitely do. The scribe's not finished yet either, so making and filling spellbooks is good for her too.

*Steps off the soapbox.*
 

Mark_Mythic

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As of tomorrow repond slayers will work against the bane chosen. I'm also buffing up the ophidian healers a bit, which is supposed to be the balancing factor for them anyway.

I don't really feel good about making the event cycle faster, it has to do with how fast good items should enter the game.

I am very interested in this thread. I designed this system to be something we can use in the future with other events. (Mike and Billy did a lot of work with the code, I don't want to minimize their contribution) The system will obviously go through some itterations as we learn what players like about it and what doesn't work and I appreciate your feedback.
 
V

Verthandi

Guest
As of tomorrow repond slayers will work against the bane chosen. I'm also buffing up the ophidian healers a bit, which is supposed to be the balancing factor for them anyway.
Thank you for listening, Mark. :) Hopefully this will encourage players to spread out a bit. May trot my archer out tomorrow and try for some of the new pots to experiment with.
 

Uthar Pendragon

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Couldnt they attach this somehow to the way the halloween spawn worked a couple seasons past?? The one I am talking about is the one that would beef the spawn if it was killed to quickly. each time the spawn reset it bacame a little harder until a point that was reached where the spawn was not dying fast enough. I beleive it was the reapers spawn that had this. just tossing this out there.
 
D

Diggity

Guest
....
I don't really feel good about making the event cycle faster, it has to do with how fast good items should enter the game.
Understood that you are trying to balance what someone who plays 24/7 can do. But from the perspective of someone who plays 1 or 2 hrs at a time - 20 minutes of waiting around is too much. I think to some extent the quest timers are a preferable way to try to limit the effects of 24/7 power gaming on overall balance. In particular, I really liked how the Abyss housing quests were set up so that you didn't have to do them everyday and could "catch up" a few days at a time.

I am very interested in this thread. I designed this system to be something we can use in the future with other events. (Mike and Billy did a lot of work with the code, I don't want to minimize their contribution) The system will obviously go through some itterations as we learn what players like about it and what doesn't work and I appreciate your feedback.
Very interesting new system you guys came up with. It's different and was fun to play - wait around times notwithstanding. I think it will be very interesting if you can tweak/balance it so there is incentive to have players more evenly distribute between the two teams so that the "war" might actually develop. so far, at peak times it is just the ophidians getting rolled - avg lifespan is prob couple seconds.
 
S

Salya Sin

Guest
I am loving the event... I had a blast doing the spawn and taming the Bane Dragons. I guess for me... I am not really paying any attention to the points as I am assuming this will run long enough for me to slowly get the ones I need. I just enjoyed the battle and seeing so many show up...

As for the Bane Dragons... luckily... Napa has been griefer free. In fact.. there was a group of us last night who all ended up there (about 8 or so of us off and on) and we organized a pecking order for who gets the next one and decided on a HP cap.. etc.. then everyone pitched in to subdue and heal or tame as needed. We did that for several hours... Some showed up just to grab one and if they couldn't tame.. it was tamed for them and traded. I wish all the other shards would be allowed to do that. I love my shard!

The only cons I see...

1) What will the loyalty points do in the future... where is this storyline going? And what if you side with the future bad guys?

2) The griefer aspects allowed on the the other shards... this is clearly harassment and what GM classified it as kill stealing.. umm... did you happen to linger and WATCH?... There has to be something that can be done!

3) The rewards for the Ophid side... a bit flimsy... I can only assume that is to coerce the majority into siding with the Banes. See con number 1?

4) The spawn timer... I'm not understanding why it can't be the same as any other spawn? High end items drop there as well... so why is this a significant point? I can't remember it ever taking 20 min to get the Sleeping Dragon spawn to reset... but then... maybe there was more to do at the end than there is on this one and I just never noticed how long it took?

5) Raise the spawn number... and frequency. When half your shard is there... I can see some of the busier shards just standing around with nothing to kill because everything is dead as soon as it pops.


Otherwise... GREAT IDEA! Very cool... I'm loving it! Especially the chest part... GOD that is an excellent way to do rewards! Beats the looting craze and trying to find all the bodies.. being stiffed because your connection is not as good as someone else's... bravo there!
 

RawHeadRex

Slightly Crazed
Stratics Veteran
Stratics Legend
dispelling alliance/guild members ev's/rc's who happen to be on the opposing force, is not recommended. don't bother protecting your side, just kill other side.
 

Martyna Zmuir

Crazed Zealot
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Stratics Legend
As of tomorrow repond slayers will work against the bane chosen. I'm also buffing up the ophidian healers a bit, which is supposed to be the balancing factor for them anyway.
Thank you. Please beef all the ophidians up though. A Bane Recruit takes a lot longer to kill then the Ophidian Warriors.


I don't really feel good about making the event cycle faster, it has to do with how fast good items should enter the game.
20 minutes, as proven when it was done to Navrey, is WAY too long. Cater you your casual player, don't punish them because some people spend all their time online. 8-10 mins is more than sufficient wait.

And honestly, what "good items" are you talking about? Crystalline Blackrock? The Potions? The stew? The warded bracers? Frankly, four of those can be easily acquired during the spawn, and the new bracers are currently too rare based on the length of time a casual player may take to reach 1k points AND be on the winning side.


The only cons I see...

1) What will the loyalty points do in the future... where is this storyline going? And what if you side with the future bad guys?

2) The griefer aspects allowed on the the other shards... this is clearly harassment and what GM classified it as kill stealing.. umm... did you happen to linger and WATCH?... There has to be something that can be done!

3) The rewards for the Ophid side... a bit flimsy... I can only assume that is to coerce the majority into siding with the Banes. See con number 1?

4) The spawn timer... I'm not understanding why it can't be the same as any other spawn? High end items drop there as well... so why is this a significant point? I can't remember it ever taking 20 min to get the Sleeping Dragon spawn to reset... but then... maybe there was more to do at the end than there is on this one and I just never noticed how long it took?

5) Raise the spawn number... and frequency. When half your shard is there... I can see some of the busier shards just standing around with nothing to kill because everything is dead as soon as it pops.
This, because it bares repeating. All salient points.
 

Orgional Farimir

Lore Keeper
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Stratics Legend
One thing I can think of is to have both sides attack you until you get you get a small amount of loyalty points (10 or 20). Something that is easy to obtain, but would keep ppl from running neutral players into the battle in Fel and kill players at will with out having to worry about the spawn.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Hmmm...

1) What will the loyalty points do in the future... where is this storyline going? And what if you side with the future bad guys?

This one doesn't bother me as they may BOTH be the bad guys, or they may be neither. Without any other solid info, the best I can consider the Bane are Human extremists who haven't gotten over the Ophidian Invasion. I could see my character going along with that pretty easily. Does that mean he might get duped into following a force of actual evil? Sure, but that's the chance he'll have to take.

2) The griefer aspects allowed on the the other shards... this is clearly harassment and what GM classified it as kill stealing.. umm... did you happen to linger and WATCH?... There has to be something that can be done!

The taming issue is bad right now I'll agree, as for PvM, from what I'm reading everything is a Greater Dragon/Earthquake fest which means for my main playstyle (Bush-Chiv melee using the EC), it's a double whammy. I could bypass the G.Drags via the targeting system (assuming I can lock onto one to fight quickly enough), however the Earthquake effect in EC even toned down, going off in multiples is... well let's just say it's Bad™ and not very conducive the playability.

3) The rewards for the Ophid side... a bit flimsy... I can only assume that is to coerce the majority into siding with the Banes. See con number 1?

Can't say much about this one... gotta get past #2 first.

4) The spawn timer... I'm not understanding why it can't be the same as any other spawn? High end items drop there as well... so why is this a significant point? I can't remember it ever taking 20 min to get the Sleeping Dragon spawn to reset... but then... maybe there was more to do at the end than there is on this one and I just never noticed how long it took?

I wouldn't mind the spawn timer as long as the event remains active for a decent amount of time... the rat invasion in the Brit sewers was an ever 4 hour event and I was able to get in on that one quite a number of times (which was REALLY nice when Spring Cleaning was done :) ).

5) Raise the spawn number... and frequency. When half your shard is there... I can see some of the busier shards just standing around with nothing to kill because everything is dead as soon as it pops.

Very much so... a larger war scenario would be nice (maybe take several of the pathways and open them up in this regard).

Not only is there zero reason or incentive to side with the Ophidian, but the code appears designed to advance the Bane Chosen front line regardless of how many of them are killed.

I've been part of several who pushed them all the way back to their start, yet they kept advancing regardless of their losses.

Don't give us an event with two equally nebulous sides, who are horribly unequal in strength, and then only give us the illusion of choice of who to fight for.


If this is happening, it is a VERY troublesome concept.
 

Nexus

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As of tomorrow repond slayers will work against the bane chosen. I'm also buffing up the ophidian healers a bit, which is supposed to be the balancing factor for them anyway.
Will they be able to tank a Bane Dragon? That's the problem the Ophidians have squat that compares... The Healers need some help, I mow through them faster than Avengers :-(
 
Y

Yalp

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1) In the "war" the bane dragon has a rider you have to kill AND then you have to kill the dragon.. both are extremely powerful and take forever to kill.

2) Agreed on wading through all the crap in the bane corpse to see if there's any blackrock in there... unless you're running the illegal loot program. Once again, law abiding players get the short end.

3) I am curious as to a post above saying they killed banes all the way back to their tent area and the spawn still advanced on the ophids.. wth? I've not been in this experience, because there's only 2 or so peeps on my shard who try to kill the banes..

4) EXCELLENT post on NOT sending patches from TC to Origin.. For years this has been an issue, as not enough players on Origin to get enough feedback. Then 2 hours after something is release to all shards there are dozens of posts pop up detailing all the issues.. come on EA.. you can do better.
 

Dermott of LS

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Re: Yalp's #2...

Yeah, I'm gonna sound like a broken record here, but grid view in many ways is a WONDERFUL thing.
 

Nexus

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Re: Yalp's #2...

Yeah, I'm gonna sound like a broken record here, but grid view in many ways is a WONDERFUL thing.

Yea I like Grid View packs, but unfortunately even though I can run the SA client I still get much better performance out of the classic client. Areas that tend to get laggy I always use it, which means if there are a lot of people I'm gonna be in Classic and can't benefit from it.
 

Adol

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Quick point, if Repond is indeed the Slayer for the Bane (there was some debate on Europa that it should be Dragon Slayer as they wear dragon armor as well as ride them...) this at least cheers my bard up, as the Gwenno's Harp artifact is both Reptile and Repond slayer... everything there's getting provoked, oh yes!

Someone up thread mentioned that they thought the Bane were given a push advantage; I don't believe this is the case, but there does seem to be weighting for a slight defender advantage the closer you get to the home base perhaps... Let's say there's a spawn of 10 creatures for both teams each time at the centre flag, by the Bane base it would be 8 Bane appear to 10 Ophidian spawning at the other flag on some of the waves... so you have to kill a fair bit quicker to beat the opposition to the next wave, because after the 10 die the Ophidian side would still be waiting for the next wave with the last 2 Bane. I'm not sure of the exact figures though... and on one hand, it does lead to an obviously tougher, "uphill" fight as you get closer, and a more satisfying final victory; but just to point out the other hand, there's nothing stopping you coming in on a character aligned against the defending faction to help swing it, and indeed, claim a reward at the last minute from the opposing chest. Which does ruin the sense of achievement if you've battled the back and forth only to abandon your side because the goodies are going to be for the other side...
 

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Not enough spawn and covered in Greater Dragon pets... and here I THOUGHT I might check it out tonight... now, not so sure.

Bleh, if true.
People are fighting on both sides on LS.

I dont have 1000 points yet.

Not too many GDs.

I have not found any tough banes. No players are dying on either side.

I dont know how the front line thing moves. The bane camp has more empty bags. I dont know which side wins to cause that.

I dont know what the heck I am doing. If you see my there, teach me what Im supposed to be doing. hehe
 
J

[JD]

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I don't really feel good about making the event cycle faster, it has to do with how fast good items should enter the game.

mark, can you at least look into making the blackrock appear in your pack? its so hard to keep up with the looting, or to even remember which ones you killed while more are advancing on you and you're dealing with other players near...
 

Mark_Mythic

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Not only is there zero reason or incentive to side with the Ophidian, but the code appears designed to advance the Bane Chosen front line regardless of how many of them are killed.

I've been part of several who pushed them all the way back to their start, yet they kept advancing regardless of their losses.

Don't give us an event with two equally nebulous sides, who are horribly unequal in strength, and then only give us the illusion of choice of who to fight for.


If this is happening, it is a VERY troublesome concept.
I'm not sure if you are quoting someone else or posing questions and then commenting on your own quote.

The reason I'm asking if you are quoting is because I have questions about the quotes. Specifically, I'm not sure what you mean by the claim that the code appears to advance the frontline of the Bane Chosen no matter how many are killed. The front line moves when you kill 20 of each tier, regardless of which side you are on. If it's not doing that, then we have a bug.

If you are referring to the fact that they run away and then come back 20 minutes later, well, they retreat and come back 20 minutes later after they regroup. There are people in this thread who wish they would regroup faster.
 
N

northwoodschopper

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I don't really feel good about making the event cycle faster, it has to do with how fast good items should enter the game.
i think the cycle time should be 15 minutes -- which gives about 4 rounds an hour, which will help out more casual players. that one extra round an hour will help keep things more active.

if the items are the concern, could just make them more rare in response so that it still ends up the same rarity despite the increased cycling.
 

Mark_Mythic

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i think the cycle time should be 15 minutes -- which gives about 4 rounds an hour, which will help out more casual players. that one extra round an hour will help keep things more active.

if the items are the concern, could just make them more rare in response so that it still ends up the same rarity despite the increased cycling.
Reducing the chance of getting the rare items is going to hurt the casual player a lot. I set rarity of these items with a casual player in mind. I also set the length of a cycle based on the casual player. You can finish the whole thing solo in about an hour and 20 mintues... much faster when there is a bunch of people around. The faster you finish it, the more times per hour you can do it. I would need to design the event a different way to allow you to constantly kill stuff. Variants of this system will be used a few more times this year assuming you all don't end up hating it and we are considering setting up some permanent locations once we refine it.

One of the challenges in the design of this event is that you can win a shot at the chest each hour or better. The last 2 events where I used this lotto-chest reward system you had a limited number of tries at the chest. In the housing event you had about 14-18 per character depending on the shard and in the Ricardo's research event you had 8-10. In this event, if you only win once a day and we leave it up for 30 days... you're going to have 30+ chances at the lotto-chest.
 
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