So, lets say they change it so melee chars can destory a sig post and attain the sigil.... The only thing that accomplishes is removing the need of a thief in factions. Thus less people in factions. I think the point is to increase the number of factioners. The new bases, like them or not are comming and unless the Devs want them to be empty then faction insentives need an upgrade.
If 2 simple things were changed, I think it could ressurect what factions once were.
1) INSENTIVE to own sigils. People will guard if given a reason to control towns such as a factions champ spawn that can be done if your side owns a town, or a half a million other good ideas I have heard thrown out.
http://vboards.stratics.com/showthread.php?p=1626261#post1626261
(Maybe new faction vendors with point tithe or turn-ins like silver for relic frags...? just a thought...)
2) REMOVE EFIELD STACKING - Being able to set up a robot fielder that can stack 15 efileds on top of eachother and keep it looping is stupid. In fact I proved that point recently on great lakes by guarding SL base pretty much solo simply by stacking efields over a staircase on a high enough plane that they could not be dispelled from below... I never took damage that entire guard. I actually was pissed off that it worked and havent been guarding since. Efielding up in a base did need fixing and im glad they did that, however the stacking is the next fix they must consider.
Give factioners a better reason to defend, and make it more difficult than hiding behind an efield.