• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Lets Get Some New Players

  • Thread starter JosephineBaja
  • Start date
  • Watchers 5

Guido_LS

Seasoned Veteran
Stratics Veteran
Stratics Legend
Someone's done the same thing with Fallout and Fallout 2. They're actually surprisingly good.

Thing is though, if ever a UO2 project were to get anywhere off the ground, it would have to be based on a good 3rd person perspective, fully three dimensional environment.

Personally, my preference is always for the quality of the content, user interface, and gameplay, over quality of graphics - every time. :)
They already have license to an engine that will do that quite well - if, as has been bandied about constantly, SA is just an *upgrade* to the KR engine, then it's the Gamebryo engine, which more than a couple of dev houses have done marvelous things with (see Divinity 2 for a good example, by Larian Studios).

The engine itself is fully scalable, and can be dumbed down enough to run on a P4, and kicked up enough to test a quad core or better with SLI 9800's or better. It's that flexible.

The fact that somebody thought it was a good idea to make the current SA client this...ummm... weak... well, I dunno. I don't want to make any claims like certain factions at EA want to see UO fail or anything like that, but...

The very simple fact is, whoever decided to use the engine they have in this manner either didn't understand what they had under the hood, didn't want to do the work to make it what it could be, or, as some have claimed, are trying to cater to a group of people that wanted it the way that it is. I personally think it's 1 and 2, with 3 being the scapegoat.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
They already have license to an engine that will do that quite well - if, as has been bandied about constantly, SA is just an *upgrade* to the KR engine, then it's the Gamebryo engine, which more than a couple of dev houses have done marvelous things with (see Divinity 2 for a good example, by Larian Studios).

The engine itself is fully scalable, and can be dumbed down enough to run on a P4, and kicked up enough to test a quad core or better with SLI 9800's or better. It's that flexible.

The fact that somebody thought it was a good idea to make the current SA client this...ummm... weak... well, I dunno. I don't want to make any claims like certain factions at EA want to see UO fail or anything like that, but...

The very simple fact is, whoever decided to use the engine they have in this manner either didn't understand what they had under the hood, didn't want to do the work to make it what it could be, or, as some have claimed, are trying to cater to a group of people that wanted it the way that it is. I personally think it's 1 and 2, with 3 being the scapegoat.
UO on Gamebryo? Stop getting my hopes up! I doubt EA will seek to license a new engine just for a 12 year old game's remake... sadly.
 
B

Babble

Guest
EVE; Darkfall, Mortal Online, Xsyon, Earthrise, Dawntide all Niche want to be contenders of UO.

Mortal going so far as having same old PK rules with short/longtime counters and 'I must consider my sins'

How will UO compete with what it does now?
Long time since people mentioned on mmo forums to try out UO, when EVE offers similar gameplay successfully.
 
M

Morgana LeFay (PoV)

Guest
The best way to get older, once-quit players to return is for the game to keep plodding along, being the best alternative available. This means steady, ongoing content (such as meta-storylines), working on bugs and tweaks (such as adding new artifacts, the long-awaited "fix" of speed-hacking, and 3rd party program detection), keeping in-game events connected to fiction (thus adding substantially to the immersiveness of the game) and not over-thinking things.

If you want an example of potentially over-thinking things, see the new Faction system being tested. If you want an example of good, appropriate, fun, and interesting content, see the Abyss Housing quest(s). Mark hinted something else is coming this coming weekend. Whether that's the Magincia rebuilding event, or a prelude to it, or something totally unrelated, we don't know yet.

But yeah, I'd say the best way to lure at least some people back is to just stay the course. At this point, anything terribly radical has more risks than potential benefits.

-Galen's player
I have to disagree here.

The 'status quo' is failing. People are leaving UO, and they aren't coming back. The problem is, the people that quit don't want the same old same old. They reached a ceiling, got bored, and quit.

A lot of people left UO over Trammel. Granted, probably even more were leaving due to the lack of a PK solution. Even more left after AoS. There are little spikes when new expansions come out, but once those people log in, find out that the 2 million in gold, that was once a fortune, in the their banks is worthless...they just quit again. I personally know 7 people that tried to come back to UO last year that had left around 2004. None of them stayed for even the duration of the month they paid for (and I paid for 2 of those people!).

You can't just keep doing the same things over and over again. Something new has to be tried. They tried the item-based (as in MORE item-based) route...that didn't really do it, in fact, subs have been down since just after AoS launched. They tried new clients...those didn't work.

I think UO has 2 paths it can take...

1 - It can embrace it's history and try to become more like it was pre-AoS (perhaps even pre-Tram) in hopes to bring back players that left.

2 - It can give up the ghost and try to turn into a modern game (another new client, and likely new servers).

#1 is going to be distasteful to people that are awaiting the next round of items and such. #2 is going to be really expensive and labor intensive...because it is going to require an entirely new game to replace the one we already have.

"Plodding along" = dying a slow death. And hey, it was a good run. There are few 13 year old PC games still around that this many people still play.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
*sigh* Yes, we know classic shard is an option, advertising is an option, both of which have been beat to death since they were mentioned. Can we stop disgusing weither or not it'll actually work and just admit it is an option? There everyone wins.
 
M

Morgana LeFay (PoV)

Guest
*sigh* Yes, we know classic shard is an option, advertising is an option, both of which have been beat to death since they were mentioned. Can we stop disgusing weither or not it'll actually work and just admit it is an option? There everyone wins.
In that particular post, I am not referring to a Classic Shard.

Honestly, I think a Classic Shard wouldn't do as much as some people think it would to bring back a lot of players. Since you brought it up first.


What I was suggesting is balancing the current game more. Trending away from item-based by finding ways to make it so that to be competitive, you don't need billions of gold. Imbuing is a good start. I thought that the devs were on to something with recipe crafted items (Nightreaper...etc.). Sure, those are still technically "item-based", but at least they were craftable.

I think one of things a lot of people miss about the older days of UO was the functionality of crafters.

As for advertising...I just don't think it will matter much. New gamers that have never played UO will sign up for the trial, log in, take one look at the game, laugh, close the game down, and never log in again.
 

Guido_LS

Seasoned Veteran
Stratics Veteran
Stratics Legend
UO on Gamebryo? Stop getting my hopes up! I doubt EA will seek to license a new engine just for a 12 year old game's remake... sadly.
KR was built on Gamebryo... I actually remember being somewhat excited by it, because the XML being used was very similar to that being used by EQ, making for some very nice customization possibilities.

To start, the most interesting and obvious improvement is the graphics, it uses the Gamebryo graphics engine
Gamespot review of KR - 9/29/07

If SA is a revamp of KR, with the same engine, then it is still Gamebryo - badly mangled, badly managed, and poorly utilized, but still the same engine.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
KR was built on Gamebryo... I actually remember being somewhat excited by it, because the XML being used was very similar to that being used by EQ, making for some very nice customization possibilities.

Gamespot review of KR - 9/29/07

If SA is a revamp of KR, with the same engine, then it is still Gamebryo - badly mangled, badly managed, and poorly utilized, but still the same engine.
Now I move from false excitement to bitter disappointment...
 
S

Shakkar

Guest
And a breakfast cereal. Seriously a breakfast cereal would be awesome. Like lucky charms but instead of charms it would be ankhs and weapons and armor. Yummy!
YES YES, Mainstream advertising. And release some new t shirts UO worthy.:popcorn:
 

Shelra

Seasoned Veteran
Stratics Veteran
Stratics Legend


there we go that's my best effort towards getting some new players :)

hehe i think a youtube contest would be awesome, I keep saying that.

I knew you had hidden talent just waiting to come out of the closet, Lyc! :) Ah, the many facets of you - ;) :thumbsup:
 
C

Czernobog

Guest
I agree that UO2 must be developed in order to bring massive waves of auidence back into the game. As much as we love this game, it caters to a niche group of people. Mainly those of us who started a long time ago and will always have a nostalgic love for this game.

But UO got a lot of it right, the first time around. Suprisingly, this model hasn't been directly ripped off yet. If someone could get the prodcution support to produce a polished sequel i think it would be a huge success.

Personally I would like to see a more classic set of rules to the land in a sequel. With the possibility of pvp a constant concern. No need for Trammel. One way we could make this work is by making craftable armor and weapons uninsurable while special artifacts drops can be, or are blessed. This would add value to the artifacts and make the role of a crafter a nessecity. Everyone would need to craft their armor, weapons, and goodies to sustain while being able to hold on to the core pieces of their gear.

Also this would stimiulate the role of the thief again, which in turn, could give birth to the role of the detective. There are a lot of ways we could support the wants of everyone in a new system through comprimise.

Just a few ideas...
 
Top