• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Lets Get Some New Players

  • Thread starter JosephineBaja
  • Start date
  • Watchers 5
J

JosephineBaja

Guest
Sorry if this has been mentioned recently.

We've been talking about enhancing UO for new players...but honestly how many "new" players have we had? And how much is UO actually advertised? We need some fresh meat.

Suggest the free 14-day UO trial to your friends by sharing the link on your Facebook page, MySpace, or other pages where you can easily share links with your friends.

Here's the link to the trial page: http://www.uoherald.com/trial/
 

jack flash uk

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
HEY YOU

get back to EVE ONLINE

GO, GET SHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

KILL RICO, Gahhhhhhhhhhhhhh
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
UO will never get new players in any substantial numbers.

Sure it'll get some new players, and they'll probably stay, because this is a good game.

But new players in any substantial numbers? I am afraid not.

The business model needs to be about keeping existing players happy and making sure that older players return and maintain active accounts.

If they can do this well I see no good reason UO cannot continue indefinitely.

-Galen's player
 
B

BeefSupreme

Guest
If EA were smart, they'd do some advertising emphasizing why UO is still around
and so many others that came after are gone.

Although I'd suggest they get the ECs graphics at least up to par with diablo 1 first.
 
E

Evlar

Guest
UO will never get new players in any substantial numbers.

Sure it'll get some new players, and they'll probably stay, because this is a good game.

But new players in any substantial numbers? I am afraid not.

The business model needs to be about keeping existing players happy and making sure that older players return and maintain active accounts.

If they can do this well I see no good reason UO cannot continue indefinitely.

-Galen's player
Pretty much this.

If the game can encourage former players to return in sufficient numbers...

*cough* classic shard *cough*

...then there's no reason why the game can't grow from there, beneficially to all areas of the game - current era, classic era and Siege setting.

Essentially, retain existing players, encourage sufficient old players to return, then that in itself may just cause enough word of mouth interest in new players taking an interest.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
If EA were smart, they'd do some advertising emphasizing why UO is still around
and so many others that came after are gone.

Although I'd suggest they get the ECs graphics at least up to par with diablo 1 first.
screw new graphics, did anyone see that thread a while back, where people took the 2d artwork and magnified the resolution 4x. it was amazing looking. i'd love to see that as the "enhanced client"
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
screw new graphics, did anyone see that thread a while back, where people took the 2d artwork and magnified the resolution 4x. it was amazing looking. i'd love to see that as the "enhanced client"
Did you also see the time estimates? -_-
 

Otis Firefly

Slightly Crazed
Stratics Veteran
Stratics Legend
was talking with a friend about this the other day and they brought something up that i really couldnt argue with! they noticed the people began to leave the game pretty much right after they took away the 3D, even though most of us hated it..cant really argue that!, thats pretty much when i noticed people leaving...am i wrong?..please tell me im wrong lmao
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
was talking with a friend about this the other day and they brought something up that i really couldnt argue with! they noticed the people began to leave the game pretty much right after they took away the 3D, even though most of us hated it..cant really argue that!, thats pretty much when i noticed people leaving...am i wrong?..please tell me im wrong lmao
They probably started leaving because it had been about a year or 2 since the last expansion, that's when KR was implemented, thus people got bored. Prolly had nothing to do with 3D just the lack of anything new to the game.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
*cough* classic shard *cough*
*sighs*

I'd been staying out of those stupid discussions, trying to respect the fact that you'd won the conceptual arguments in the eyes of the Producer, despite that it's transparently a dumb idea.

But now you've used a post of mine to promote the idea, and that's going a tad too far.

-Galen's player
 
I

Invalid

Guest
1 new player would bring in roughly $183 in 1 year.

$39.99 for the box
and
$12.99 for 11 months of play (first month is free)

I honestly don't know advertising figures for various websites and what not, but lets say they were to spend $20k on advertising. To cover the costs of that, they would have to get around 109 accounts that pay for a full year.

Now assume most that pick the game up don't make it past the free month, they would then need around 500 new accounts just to pay for the advertising, let alone make money.

Again, I admit I pulled the advertising figures out of my Abyss, but you get the idea.

I just don't see it in their best interest to advertise at this point.
 
E

Evlar

Guest
Surely you can see though, it is creating a lot of interest Galen?

The business model needs to be about keeping existing players happy and making sure that older players return and maintain active accounts.
What part of your comment, doesn't tie in with the interest from former players, generated by the classic shard idea? The response to the Stratics newsletter headline gives a good and posative indication of serious interest generated by the concept of the classic shard. Surely you agree, if not with the idea of the shard itself, that a potential influx of returning players, will be good for the game as a whole, not least financially?

What is there that can encourage returning players in sufficient numbers? To my mind, there's two key topics of discussion amongst former players.

· Solving the "cheating" problem.
· Classic Shard.

The only other likely sudden influx of new/returning players, is another expansion. But will that encourage players to stay?

Sorry to have caused you such offence by referencing your post. I agreed with the sentiment. Even more so, that which I've referenced to again in this post. I'm simply pointing at the logical conclusion that to draw enough returning players, the classic concept, along with prevention of cheating, seem to be the best options on the table at this moment in time. Failing that, there's always another expansion I suppose...
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Surely you can see though, it is creating a lot of interest Galen?



What part of your comment, doesn't tie in with the interest from former players, generated by the classic shard idea? The response to the Stratics newsletter headline gives a good and posative indication of serious interest generated by the concept of the classic shard. Surely you agree, if not with the idea of the shard itself, that a potential influx of returning players, will be good for the game as a whole, not least financially?

What is there that can encourage returning players in sufficient numbers? To my mind, there's two key topics of discussion amongst former players.

· Solving the "cheating" problem.
· Classic Shard.

The only other likely sudden influx of new/returning players, is another expansion. But will that encourage players to stay?

Sorry to have caused you such offence by referencing your post. I agreed with the sentiment. Even more so, that which I've referenced to again in this post. I'm simply pointing at the logical conclusion that to draw enough returning players, the classic concept, along with prevention of cheating, seem to be the best options on the table at this moment in time. Failing that, there's always another expansion I suppose...
Let's not do this here, you have a dedicated thread for this. Come on.
 
E

Evlar

Guest
Let's not do this here, you have a dedicated thread for this. Come on.
When discussions and topics clearly have common ground, is that not fair enough too though? I don't think I've made comments that aren't relevant to this thread, the OP, or the course of the discussion herein.

There's no ulterior motive in my comments. They're simply objective observations, based entirely on supporting UO as a whole.

At this stage, I gather that some users are clearly distressed or offended by any mention of the classic shard, even if it's entirely within the realms, or "on topic" within the thread concerned.

If within my comments, I mention a subject that certain users vehemently disagree with, if for no other reason than as a matter of principal, what right in all fairness, does that give credence to point towards segregation?

I'm sorry, but if mention of something relevant is now against the forum rules, then I believe there's a "report" button that the moderators can respond to.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Surely you can see though, it is creating a lot of interest Galen?
It is attracting a lot of interest on Stratics.
What part of your comment, doesn't tie in with the interest from former players, generated by the classic shard idea?
The part that says people are not likely to suddenly start paying for something they could get for free right now. How many people use the supposed fact that free shards are hopping as an excuse to argue that people would come back and pay for what they could now get for free? Of course, I also hear from people that you all have mostly exaggerated the # of people who play on free shards.

Which begs the question, would people pay for what they currently do not use for free when it's been made openly available?

Maybe. But I don't like the odds.

Also the part that recognizes that the Siege experience has shown that custom rules shards don't live up to billing and cause way more problems than they solve. How many posts are there on Siege-specific issues that clutter up U-Hall weekly? One post accuses Siege of being Trammified somehow, another begs for things to be made easier. The calls for the CoM base to be moved from Magincia started almost immediately upon Siege intentionally losing the invasion scenario in order to keep the guard zone away from Magincia. Seems the players forgot that the Moongate likely wouldn't work either.

Now imagine another group of people like that, cluttering up the boards, demanding customized content that they show little actual interest in?

The response to the Stratics newsletter headline gives a good and posative indication of serious interest generated by the concept of the classic shard.
Again, "serious interest" on Stratics. Study that "serious interest" and you'll discover many, many factions within the custom shard "community," and in point of fact there's little to no agreement on what time period to use. Also if new content would be for that shard. Also, if bugs that they weren't able to fix back then, they somehow would be able to fix when they made the custom shard. Also if...you know what? I'll stop there.

*shrugs*

I had tried very hard to stay out of these discussions and respect your victory by winning over the Producer, despite the lack of merit of the idea itself.

I'd succeeded too.

-Galen's player
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
They probably started leaving because it had been about a year or 2 since the last expansion, that's when KR was implemented, thus people got bored. Prolly had nothing to do with 3D just the lack of anything new to the game.
This by a longshot.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
When discussions and topics clearly have common ground, is that not fair enough too though? I don't think I've made comments that aren't relevant to this thread, the OP, or the course of the discussion herein.

There's no ulterior motive in my comments. They're simply objective observations, based entirely on supporting UO as a whole.

At this stage, I gather that some users are clearly distressed or offended by any mention of the classic shard, even if it's entirely within the realms, or "on topic" within the thread concerned.

If within my comments, I mention a subject that certain users vehemently disagree with, if for no other reason than as a matter of principal, what right in all fairness, does that give credence to point towards segregation?

I'm sorry, but if mention of something relevant is now against the forum rules, then I believe there's a "report" button that the moderators can respond to.
No, it's arguing the pro's and cons for a classic shard, we know your arguments, arguing here doesn't do anything, just gives you a +1 post count and spams it across another thread. At this point, people have already made up their mind for and against it. Bringing it up every chance you get just gets... ew.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
When discussions and topics clearly have common ground, is that not fair enough too though? I don't think I've made comments that aren't relevant to this thread, the OP, or the course of the discussion herein.

There's no ulterior motive in my comments. They're simply objective observations, based entirely on supporting UO as a whole.

At this stage, I gather that some users are clearly distressed or offended by any mention of the classic shard, even if it's entirely within the realms, or "on topic" within the thread concerned.

If within my comments, I mention a subject that certain users vehemently disagree with, if for no other reason than as a matter of principal, what right in all fairness, does that give credence to point towards segregation?

I'm sorry, but if mention of something relevant is now against the forum rules, then I believe there's a "report" button that the moderators can respond to.
You and the other classic shardbaggers should keep in mind that thread(classic shard) is one red bull away from being locked. All it would take is a few posters that oppose that shard to begin expressing their opinion on the matter and it would turn into a shouting match quickly and be locked.

Any thread on this forum relates to UO as it is the rules. This means that any thread can contain a reason to mention a classic shard by manipulating the conversation. This is a well known tactic. People eventually tire of it no matter it's genuine intent. Just because you can do something doesn't mean you should.
 
E

Evlar

Guest
All your points are entirely valid and well considered Galen. Please accept my response, not as promotion of "you know what", but as an objective response to this very discussion and your points raised.

I'm especially appreciative and understanding of the points you raised when it comes to the validity of paying for an official shard, versus the "free" options out there. Frankly, I don't give any credence to claims that just because "X Free Shard" has "hundreds... nay... thousands of players" (I think we're on the same page when it comes to interpreting those claims ;) ), they'll suddenly all jump ship and rush to pay to play UO. To get all of those players interest in an official classic shard, is to offer it for free. That's null and void, quite rightly so.

Likewise, the exaggeration of the numbers relating to the free shards. Although I've never spent any great length of time on them myself, when my curiosity has got the better of me enough to look at first hand, my own observations lead me to believe that although there appear to be very high numbers of people registered to play them, even the highest populated ones, don't appear to have more than three to four hundred players on at peak times. There's probably only two or three servers at most, that can boast that.

Those sort of figures therefore, are far from sufficient as a means of gauging just how good a response and official classic option would get. All I think we can work on, with anything towards solidity, is the gathering interest that the topic is raising, mostly in its entirity, from formper players, who've indicated an interest.

Likely nobody will have any figures they could prove, until such a venture went live. I have argued before, that I suspect the number of former players, far exceeds the number of current players, therefore anything that could or would encourage former players to return in significant numbers, can only be beneficial.

Regarding any lack of agreement in the discussion thread itself, I do believe there's a growing convergence of opinion towards what's supported, although granted, there's been countless splinters along the way. People are debating a lot of aspects and they don't always agree on every individual aspect, but as discussions progress, it's impressive to actually see people begin to agree more. We're talking about an era that took place ten years ago, so in all fairness, some initial thoughts and "feelings" from people, are bounds to be a little fuzzy.

Even if a classic shard never actually materialises, one thing I think is certainly beneficial, is the hype and attention it's drawing to UO. Hopefully that in itself will bring curious people to actually try and hopefully, stay with the game, in whatever format.

Other than that, clearly I'm in favour of a classic option being available, but I'm also interested in what other serious possibilities, along with the much mentioned prevention of cheating, that actually do have genuine potential to bring people to the game and stay with it.

Clearly UO could benefit from better marketing and promotion. Sadly it seems to lack in that department, though there are plenty of minimal cost ways to promote themselves. Given it's an online game, the internet itself is clearly the most cost effective way to go about that. Other than that, I'm interested to see what specifically, EA/Mythic can attempt, to encourage returning players, to maintain existing players, hopefully encourage new players, in addition to what seems to be the "tried and tested" route, of new expansions.

:)
 
E

Evlar

Guest
Konge & phantus - Look, let's forget the fact that you may be in the "against" camp, whereas I'm in the "for" camp when it comes to the "you know what" discussion. Those particular "opinions" aren't directly relative to the topic at hand.

What I'm interested in with this discussion, is relevant information and ideas regarding the OP's topic "Let's Get Some New Players". I've shared my thoughts, they're relevant to the topic. Rather than jump on my back for *gasps* having an opinion, why don't we hear your constructive thoughts regarding what would actually encourage new or returning players. Ok? Galen has responded clearly with his thoughts and concerns, in a clear and constructive manner. That sort of discussion and reasoning, actually has some substance to it.

I think we'll all agree the developers indicating the steps to take measures to prevent rampant cheating, are something that should encourage new/returning players.

What else can they bring to the table... ideas?
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
was talking with a friend about this the other day and they brought something up that i really couldnt argue with! they noticed the people began to leave the game pretty much right after they took away the 3D, even though most of us hated it..cant really argue that!, thats pretty much when i noticed people leaving...am i wrong?..please tell me im wrong lmao
Four of my former guildmates who used the 3d client quit playing shortly before that client was retired in early 2007. I guess I'd forgotten how irritated the situation made me too, but I guess I was one of the people who stuck it out and adjusted pretty quickly to the 2d client. I was just looking at the dates on some old files and see that I downloaded the KR client on May 24, 2007. I remember the huge funny thread we had going here on Stratics at the time while we all waited on the download and the high hopes everyone had. And then the absolute horror when I finally had it downloaded and logged in to see those ugly ugly paperdolls and the vastly different process for creating macros and making toolbars. I sometimes wonder if EA had held off just a bit longer for the open beta and fixed the paper dolls and created a much better KR user manual to help people like me who had always just been UO players whether things would have turned out differently for the KR client.

I think the PvP rebalance that was hastily thrown at us in the summer of 2007 was in some ways a last-ditch effort to stop the exodus that the 3d retirement/KR disaster started. Too bad the team created a PR nightmare for themselves with that focus group by once again tarring the innocent along with the guilty and pitching all but a few people out of the focus group for the indiscretions of a handful.

EA continued it's trend of irritating many of its loyal customers by introducing the randomization of ore and lumber in August 2007 and later that year in November nerfed bags of sending. It seemed at the time that someone on the UO team was a real crusade to hurt the scripters but without realizing just how badly the changes they had dreamed up were going to hurt and demoralize casual players. Combined with the look and feel of the KR client, it seemed at the time that many on the team were completely out of touch with their customers and just wanted to make UO a WoW clone.

In retrospect, I think you're right, Otis. Yanking the 3d client was just the start of a whole wave of changes in 2007 that I think made many UO players, especially the "casual" ones who didn't live and breathe UO, feel like they were not valued customers. I think many who weren't fiercely addicted to UO at that point just gave up on it and quietly moved on to other games.
 
R

Rainfo X

Guest
I think the first poster was saying that Players should suggest UO to their friends and family , not EA itself advertising.

rolleyes:
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Konge & phantus - Look, let's forget the fact that you may be in the "against" camp, whereas I'm in the "for" camp when it comes to the "you know what" discussion. Those particular "opinions" aren't directly relative to the topic at hand.

What I'm interested in with this discussion, is relevant information and ideas regarding the OP's topic "Let's Get Some New Players". I've shared my thoughts, they're relevant to the topic. Rather than jump on my back for *gasps* having an opinion, why don't we hear your constructive thoughts regarding what would actually encourage new or returning players. Ok? Galen has responded clearly with his thoughts and concerns, in a clear and constructive manner. That sort of discussion and reasoning, actually has some substance to it.

I think we'll all agree the developers indicating the steps to take measures to prevent rampant cheating, are something that should encourage new/returning players.

What else can they bring to the table... ideas?
But you're under the impression it'll cause an exodus, which isn't nessisarily the case. So just keep the classic shard out, it's brought up so often it's old and tiring.
 
G

GL_Seller

Guest
I think the first poster was saying that Players should suggest UO to their friends and family , not EA itself advertising.

rolleyes:
There is no way i would ever suggest uo to anyone i knew. The amount of cheating that goes on this game is more than enough to not want me to bring anyone into this. Then you include bugs and crap that have been around for way to long. Just no way I'd suggest it.

I've been playing for over 12 years and i just recently closed 7 accounts down to 1.
 
R

Rainfo X

Guest
There is no way i would ever suggest uo to anyone i knew. The amount of cheating that goes on this game is more than enough to not want me to bring anyone into this. Then you include bugs and crap that have been around for way to long. Just no way I'd suggest it.

I've been playing for over 12 years and i just recently closed 7 accounts down to 1.
I would suggest it to people i knew if I knew anyone who I thought would actually play it... Everybody I know just has their own thing going on though.
 
J

JosephineBaja

Guest
Yes, my OP was for players to get proactive and suggest it to their family and friends.

When I provided the link on my FaceBook page, I admitted it was old, buggy, cheesy and totally charming...which it is. They can try it or not. They can pvp, pvm, bank sit or just chat - the game is what they make it. I also told them if they signed up I'd help them out.

There's a lot of "old" players and power gamers who have forgotten or take for granted what hooked us on this game in the first place. Skill gaining is down to a science and adventuring is skipped. New members miss out because someone gives them a bunch of gold and gets them set up right away so they can do the hardest stuff or pvp from the get go.

Whacking on a golem to get swords up can be fast, yes...but for a new player it would be more fun to raise skills while killing lizardmen in despise or daring to roam around Occlo.

My guild has had the good fortune to gain a couple truly new players - and it's awesome to see them work their way through despise or kill miasma for the first time. The other day I showed someone how to get Travesty keys and it was so much fun to hear him screaming in my ear lol - and how happy he was to help kill the Travesty. I roamed aimlessly through the lands with another player, going where the wind took us. I had fun too, it brought back those feelings. That could have only happened by seeing it through the eyes of someone discovering it for the first time.

UO is still a great game. It's charming. It's unique. We have an AWESOME active community. There is SO MUCH to do in this game - many of us forget that. Some log on and say, man I'm bored (cause nobody at the gate or not enough to kill a big monster or spawn). But if you really think about it, there's like a million things you can do or go discover. It doesn't have to be all about "winning" or owning your shard. It used to be all about the adventure and experience.

Ya, ya, ya, the graphics aren't as glitzy as the other games. I admit I'm a 2D fan. I happen to think the 2D artwork is really "art" and awesome. It leaves more to the imagination and allows players to be creative.

UO also is such a big part of gaming culture as a whole. It made history in a lot of ways (and still does). I'm proud to be part of it and I would be proud to share it.

I happen to work with a couple large internet communities. I help them grow, maintain their health, etc. The UO community is an untapped treasure in a lot of ways for promoting this underrated game and gaining new players without a huge investment.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
EA need to bring out another expansion and have the box in shops. I cant understand why the didnt do it with SA.

They also need to crackdown on speedhacks and scriptors, or just let everyone speedhack and script.

I think they also need to look at ways where they can quickly roll out a new product, like a tram only shard or a pvp only shard, or rejig Seige to have production shard skill gains and/or make items properties have 0 effect.

I think there is consensus now is that the KR client was a clusterf##k, pre-launch and post-launch. There was a 9 month period where there was no new content and tons of subscribers left the game. imo if the Classic shard development goes ahead, its going to be the KR client redux. It is a massive amount of resources allocated over a long and ongoing period just to try to get and retain a percentage of 26 000 former PvP vets. Like everyone has posted only a small percent of those that play freeshards will pay to play.

EA needs to recognise that 90%-95% of subscribers are non-PvPers, or at least once were.

Can it turn around? Yes, but EA need to focus on things that take a minimal amount of time with a high likelyhood of success, and also get a box on shelves.
 

DevilsOwn

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
all of what you said, but in particular this:


UO is still a great game. It's charming. It's unique. We have an AWESOME active community. There is SO MUCH to do in this game - many of us forget that. Some log on and say, man I'm bored (cause nobody at the gate or not enough to kill a big monster or spawn). But if you really think about it, there's like a million things you can do or go discover. It doesn't have to be all about "winning" or owning your shard. It used to be all about the adventure and experience.
the monster we face now is free game, all those little browser games.... a free month up against free forever

*sigh*
 
B

Babble

Guest
I still fail to see why UO could not attract more players?
But for that they would either provide more special content that other games have or think about their subscription structure.

Even in my most optimistic thinking I could not suggest UO to anyone over WOW for the same subscription money.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend


there we go that's my best effort towards getting some new players :)

hehe i think a youtube contest would be awesome, I keep saying that.
 
J

JosephineBaja

Guest
Nice G.v.P.

I should post that on my FB page, haha. I think a YouTube contest would be so kewl!

Or maybe even a video that's a compilation of the best game vids and pics from players.


Or maybe some type of FB or Myspace app that displays your skills or kills or accomplishments. Or a "mini-UO" game app.

As far as the free games and free shards - I still don't get as much satisfaction out of those. I mean, look at me, I've payed over 10 years for this game and I'm pretty miserly with my money. We may not have WOW graphics but we can have houses and other unique stuff. Free shards, the communities aren't as permanent and there's no customer support (I know, I know). And a major attaction in this game is the community.

As far as the fee structure - I wonder if it would be possible to let people play free or really discounted and then raise the rates if they want to have a house (or bigger house) and have access to everything. That's how many games are doing it nowadays.

What if we could buy gold from EA? What if our monthly fee included X amount of gold each month?

I don't think this game is :bdh: yet. It's just been undiscovered by many.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Draconi seemed interested in a YouTube contest was told to ask Mesanna :) ... maybe Cal can pick up the idea, or some sort of idea. Give us a fan kit, let us waste some time. Or someone could bug Mesanna ;P
 
M

Morgana LeFay (PoV)

Guest
Awesome drawing GvP!!

:lol:


Here is my take on how EA can bring new customers to UO (and don't worry, this is not some plug for a classic shard).

Make Ultima Online 2.

Not many people want to play a 13 year old game with 13 year old graphics these days. Some of us do, but it's because of nostalgia...and the fact that we can overlook the graphics due to the gameplay.

But most true gamers out there don't want to look at old 2d graphics anymore. I know, I know...I am an old school 2d'er myself...

The best course of action that EA could follow would be to buy a 3d engine, or create one, then build a new UO underneath it. Start from scratch. Make the landmass larger than the original, but make it 1 landmass. No zones, no teleporting. Just one big world...Ultima style.

Go ahead and lauch PvP and non-PvP shards in the begining...giving people a choice of where to play...or find a way to incorporate them that balances it out without separate areas or PvP switches.

The graphics would need to be top notch, and the servers state of the art.

Ultima is a better franchise for fantasy RPG fans than WarCraft. WarCraft is a freakin' RTS game!! Ultima has a richer lore, a more realistic feel, and much better overall look than WarCraft ever did. It just needs to be modernized.

So what happens to the old UO?? Nothing. Just let it run until the subscriptions drop to a point that it no longer pays for basic maintanence and bandwidth, then offer anyone left a free month and an in game deco item for the sequel.

How would the new game work? ... Well, that's a debate for different thread.
 

Taylor

Former Stratics CEO (2011-2014)
VIP
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Benefactor
I'll be a UO evangelist. However, I need to figure out a way to thump the heads of unbelievers...er, unsubscribers without a physical playguide. For now, a virtual edition will have to do. *unplugs laptop*
 
M

Morgana LeFay (PoV)

Guest
But forget about Classic Shards in regular UO, its simply way too costly and theres noone to develop it, other than taking away significant ressources from development of the regular shards.
Why is it okay for people like "Lord" Chaos here to slam the idea of Classic Shards in pretty much any thread, but when Elvar or I say anything in favor of them, we get called "spammers"?

If we are going to enforce/encourage discussion of that topic to be confined to a single thread...then perhaps the opponents of it would do everyone a favor and stop bringing it up in other threads.

Then again, knowing what I know about ol' LC here...I am sure he threw this out just to get one of us to respond so that everyone will say we are "spamming every thread" with it.
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
The original player base after this many years most have quit playing game or moved to other games. Im in favor of a classic shard but I doubt you will see any advertisment for UO. When I bought my warhammer online disk when it came out it had an UO flyer in it. I think also when I bought my upgrade for DaoC the labrynth or something like that it did also. Thats about much advertisement you get besides some gamer online articles.

UO will never see the glory days of all shard population as it was. We depend on word of mouth. As I have stated before there are to many games out online now days. Then you have a high competative online console games. If you feel ya shard popultion is to low or boring b/c of nobody being on you can move to another shard or take a break and hope people come back. I resubbed my warhammer account to kill time on the boredom nights of UO. I get constant RvR (pvp) scenarios and open lake fights.
 
M

Morgana LeFay (PoV)

Guest
This may seem off topic, but it relates to my UO 2 comment above:


Bioware is owned by EA...yes?

Bioware is currently creating Star Wars The Old Republic (which is going to kick much booty!!)

So does that mean that EA is involved with SWTOR?

If they are...they have their engine right there.
 

Guido_LS

Seasoned Veteran
Stratics Veteran
Stratics Legend
This may seem off topic, but it relates to my UO 2 comment above:


Bioware is owned by EA...yes?

Bioware is currently creating Star Wars The Old Republic (which is going to kick much booty!!)

So does that mean that EA is involved with SWTOR?

If they are...they have their engine right there.
The engine for Baldur's Gate would be an improvement... and already works online...
 

DevilsOwn

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Show me a free online game that has the vast amount of content, history, players and flexibility of UO and I'll play it and see if its anywhere near UO standard.
you won't find it and, sadly, I don't think the majority of people looking to play a game on their computer are looking for it, anyway.... they seem to want just a bit of diversion for a short bit of time
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Why is it okay for people like "Lord" Chaos here to slam the idea of Classic Shards in pretty much any thread, but when Elvar or I say anything in favor of them, we get called "spammers"?
Because its in like 3 threads total. (I've been pro classic shard up until recently, when you guys changed my mind)
Its not an invite for discussion, merely a statement fitting to the topic.
I am not a champion of anti-classic server.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
you won't find it and, sadly, I don't think the majority of people looking to play a game on their computer are looking for it, anyway.... they seem to want just a bit of diversion for a short bit of time
Runescape for instance is fairly complex, has tons of features and has tons of history. And it has over 10 million players on nearly 200 servers.
 
V

Venus_AUPK

Guest
I know its been said before but its worth saying again

Get UO on Steam as a free download with 2 weeks free this would bring in heaps of new players getting then to stay is the other problem

Have it on there special offer page, I've got so many games that were on sale or play free for a weekend just because they were on steam
 
M

maroite

Guest
First, Classic Shard... no thanks.

Second; hi res 2d as the "enhanced client"? I would quit.

UO need new blood, but I personally don't think either of these will do.
 
F

Fink

Guest
I don't mind paying the monthly subscription, but I don't think it's value for money for a new player. They would look at the outmoded game we love and think "why would I pay for this when I can get sexie new MMO-X for the same money?"

And I'm not talking about Classic graphics being old, there's nothing wrong with retro if that's your appeal. Nor am I talking about EC graphics being the answer, because they have been compromised in so many ways they simply fall short of being a breakthrough. In both cases there are consistency issues. Classic has had some crappy additions and Enhanced has had some horrid throwbacks. I think SA has some of the best mobs and tiles we've had in a long time, but it only serves to show how disjointed the art development has been in the past.

Anyway, off the contentious graphics issue, better value for money could be achieved by shaving three dollars a month off subscriptions. It would attract new players, and make extra accounts more attractive to those who have already filled one or more. I'm sure there'd be more server overhead and it would nip a little out of the "wild profit" UO is purported to generate, but the higher number of subscriptions and players would look a lot healthier and be self-propagating at some point. Buzz would create buzz. You need numbers to attract numbers. And other cliches.

Market it as a retro-styled game rather than shoulder to shoulder with the current giants of MMOs, and price accordingly.

**

Also I think a YouTube campaign might be good. There will of course be trolls, it's YT after all, but even bad publicity is better than no publicity.
 
E

Evlar

Guest
The engine for Baldur's Gate would be an improvement... and already works online...
Someone's done the same thing with Fallout and Fallout 2. They're actually surprisingly good.

Thing is though, if ever a UO2 project were to get anywhere off the ground, it would have to be based on a good 3rd person perspective, fully three dimensional environment.

Personally, my preference is always for the quality of the content, user interface, and gameplay, over quality of graphics - every time. :)
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
The best way to get older, once-quit players to return is for the game to keep plodding along, being the best alternative available. This means steady, ongoing content (such as meta-storylines), working on bugs and tweaks (such as adding new artifacts, the long-awaited "fix" of speed-hacking, and 3rd party program detection), keeping in-game events connected to fiction (thus adding substantially to the immersiveness of the game) and not over-thinking things.

If you want an example of potentially over-thinking things, see the new Faction system being tested. If you want an example of good, appropriate, fun, and interesting content, see the Abyss Housing quest(s). Mark hinted something else is coming this coming weekend. Whether that's the Magincia rebuilding event, or a prelude to it, or something totally unrelated, we don't know yet.

But yeah, I'd say the best way to lure at least some people back is to just stay the course. At this point, anything terribly radical has more risks than potential benefits.

-Galen's player
 
Top