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LET ME GET THIS STRAIGHT HERE

  • Thread starter independent117
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imported_Qute Pi

Guest
<blockquote><hr>


Yes, this makes perfect sense, which is why store owners deleting their inventories of stuff will be a big step in fixing the problem, because then after the prices go back to normal when all those objects are gone, the store owner would then have to spend EA LAND e.m.u. to replace those things, thus it registering as a drain which will trigger the system. I spent alot of time last night with somebody explaining the zero sum economy principle and I think at least that person understands it. The reasons payouts bottom out is because of two factors

1) too many players doing one particular activity, so they lower the payouts to drive players to spread out to different activities

2) In a zero sum economy, the payouts are taken directly from the pool of e.m.u. that is put there by the players through the drains in the game. Purchasing items is one of those big drains, and Duncan is right, even if a house has all 3 of the NPCs hired, or even 5 each of the 3 NPCs, it's not going to balance it out. The only thing that is going to make any sort of dent in balancing it out is if the store owners delete the stock from their inventory that merged over from other cities, and restock with money FROM EA LAND since money spent in the 'old' cities does not register in our economy.

Until more players grasp this concept, or at least accept it as truth even if they can't understand it and get on board with the fix, then we will stay in this predicament for an indefinite amount of time, because the devs have made it clear that they want the economy to be player-driven......they want us to take responsibility for ourselves and fix things when we mess them up if we can, and those chocked inventories messed things up, and players DO have the power to correct it. As Aqua says, time will tell whether or not they will actually do it, but every player that doesn't should be cognizant of the fact that their refusal to do so is not only affecting their own game, it's affecting everybody's game due to the inflation that has been caused.

I reiterate: Be part of the problem, or be part of the solution.....there's no way to do both.

[/ QUOTE ]

Im not home to look at exact prices, but the stores aren't the only ones you can blame.

How many people made jam money houses before merging to eal?
How many people made skill houses with book shelves before merging to eal?
How many people decided to buy up a bunch of pets before merging to eal?
How many people decided to stock 100 tip jars with money before merging to eal?
How many people stocked up on the top comf items or top hunger items? This has been an issue from the beginning.
Of course comf 4 items will be cheaper, no one ever wanted them.

Not to mention most stores on the top of the lists only sell CC. What about the stores completely stocked with stuff (those you speak of) with super low prices, waiting to be noticed but no one comes because they don't know the store even exists. Its not the problem of the owner to delete their stock to make things fair for everyone else. If that was the case the dev's would have been completely against it, or come up with other guidelines on what we could bring. Why don't people look harder for stores with better prices?
OR how many people have additional accounts, with either stuff in the inventory or stuff on property; yet never bother to access those accounts?
There are so many people involved in the problem and solution. Not just stores.
 
I

imported_Qute Pi

Guest
<blockquote><hr>

I will help out with this where I can. I will go tonight and buy some items that I don't need just to help out the cause. All I ask is store owners, buy something from the catelog... even if it's the cheapest thing. Try to get some cash going into the game. It may not make a difference but if others come and help you afford to take a chance, it may show we are all taking the chance together.

[/ QUOTE ]

That isn't a bad idea. At least you're not asking people to delete their items. Buying unpopular items would help to even out the popular items, thats the basic design. I'll buy my unnecessary item tonight
 
G

Guest

Guest
just my two cents wiorth, but here's the situation as i see it.
1. the developers structured this game as they wanted it! (how can anyone argue with that? lol)
2. the developers had the opportunity to see what happened when they merged the old Test City into TC3.
3. The developers using that as a guide structured this game the way they thought it would play best (KNOWING people were going to bring in tons of items from the old cities- see #2- they knew what would happen!)
4. If anything now isn't working the way THEY want, THEY will fix it to their satisfaction!
I am so sick of some self appointed goddess telling us the way she wants everything to be done! who even cares what she says any more she is so full of herself she has *answered* every post virtually on every thread. When did she start working for EA games? When did this become HER game? People are here in stratics to try to figure out what is going on in this game, but in reality the only people who KNOW that are the developers that are building the game. Its certainly fair to express an opinion, but to treat your own thoughts as THE facts is just, well, its just stupid. (and arrogant)
And calling others cheaters and all kinds of exploiters isn't appreciated by the people who are just playing this game the way it was set up (and completely within TOS I might add)
So to those of you who think solutions to their problems lie within other players, hey, get real. There is one authority here and its the team who are building this game. I wish they would share more but in truth, i think (IMO), I think they are flying by the seats of their pants not knowing what to do. I think they try things out and don't really look at history (see the TC3 merge) and are poor at seeing results of actions they are performing. And so a lot gets screwed up! But PLEEAAAAAAASE, poster of the month, stop your self appointed goddess role and let the people who are really responsible for what we are dealing with, speak for themselves (EA) and tell us what they are planning to do to stop this downward spiral (as was so eloquently spoken) or indeed, if they even think there are any problems in this set up that they have assigned us to.
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

Yikes! The original poster doesnt know their "there," "their" and "they're" over there! I how they know what they're doing!

Ok back to the post: Its true: People stocked up. And some morons even thought that by filling tip jars with simoleans, they would've brought it with them after the merges! Every time I saw those suckers, I would trade them a deed to the bridge. Ahhh good times


[/ QUOTE ]


Does a persons lack of language art skills have anything to do with this thread? Perhaps you should take a closer look at your sentence following the there's !

[/ QUOTE ]

*their's
Sorry, couldn't resist. Come on guys we need to lighten up a bit. An ability to write clearly and express thoughts clearly is essential in getting help for a problem that you have. If it takes 5-10 minutes for a person to discern WHAT it is you are asking, without even counting the time it takes to find the answer, I'm sure some people can see where that'd be frustrating. Players who don't have English as their first languag is one thing, that I don't have a problem with and I keep an online translator on hand at all times for that, but babblefish doesn't have an option for translating 'typonese' or 'netspeak' LOL
 
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imported_Qute Pi

Guest
I'm unsure of who you are talking about lol, but I answer a lot of posts...

Anyway, I do agree with what you're saying, especially your numbers 1-4. lol.
 
G

Guest

Guest
You know, this would be a perfect spot for an owner of a store to say "Yeah. Come to my place and buy all you want" lol.

Besides, I know who she is talking about and it isn't you Qute... lol
 
I

imported_Shirl1211

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

Yikes! The original poster doesnt know their "there," "their" and "they're" over there! I how they know what they're doing!

Ok back to the post: Its true: People stocked up. And some morons even thought that by filling tip jars with simoleans, they would've brought it with them after the merges! Every time I saw those suckers, I would trade them a deed to the bridge. Ahhh good times


[/ QUOTE ]


Does a persons lack of language art skills have anything to do with this thread? Perhaps you should take a closer look at your sentence following the there's !

[/ QUOTE ]

*their's
Sorry, couldn't resist. Come on guys we need to lighten up a bit. An ability to write clearly and express thoughts clearly is essential in getting help for a problem that you have. If it takes 5-10 minutes for a person to discern WHAT it is you are asking, without even counting the time it takes to find the answer, I'm sure some people can see where that'd be frustrating. Players who don't have English as their first languag is one thing, that I don't have a problem with and I keep an online translator on hand at all times for that, but babblefish doesn't have an option for translating 'typonese' or 'netspeak' LOL


[/ QUOTE ]


Sorry. I couldn't resist either. Making fun of anyone in anyway gets to me worse than any topic this forum will ever post. I have had this happen to me on a few occasions and I use to be an educator but suffered from TBI (traumatic brain injury) and it hurts when an individual tells you to read slowy. Sometimes I do and it still doesnt't work so people, THINK before you speak! We are still human beings.
 
V

vapd3317

Guest
LOL Duncan. I did say that....a few posts up.


but she turned down my invite
 
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imported_Qute Pi

Guest
<blockquote><hr>

I keep an online translator on hand at all times for that, but babblefish doesn't have an option for translating 'typonese' or 'netspeak' LOL


[/ QUOTE ]

I can translate typonese for you anytime hehe.
I'm fluent in it.
 
I

imported_Qute Pi

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

Yikes! The original poster doesnt know their "there," "their" and "they're" over there! I how they know what they're doing!

Ok back to the post: Its true: People stocked up. And some morons even thought that by filling tip jars with simoleans, they would've brought it with them after the merges! Every time I saw those suckers, I would trade them a deed to the bridge. Ahhh good times


[/ QUOTE ]


Does a persons lack of language art skills have anything to do with this thread? Perhaps you should take a closer look at your sentence following the there's !

[/ QUOTE ]

*their's
Sorry, couldn't resist. Come on guys we need to lighten up a bit. An ability to write clearly and express thoughts clearly is essential in getting help for a problem that you have. If it takes 5-10 minutes for a person to discern WHAT it is you are asking, without even counting the time it takes to find the answer, I'm sure some people can see where that'd be frustrating. Players who don't have English as their first languag is one thing, that I don't have a problem with and I keep an online translator on hand at all times for that, but babblefish doesn't have an option for translating 'typonese' or 'netspeak' LOL


[/ QUOTE ]


Sorry. I couldn't resist either. Making fun of anyone in anyway gets to me worse than any topic this forum will ever post. I have had this happen to me on a few occasions and I use to be an educator but suffered from TBI (traumatic brain injury) and it hurts when an individual tells you to read slowy. Sometimes I do and it still doesnt't work so people, THINK before you speak! We are still human beings.

[/ QUOTE ]

You tell'em!
 
G

Guest

Guest
OMG, do i have a twin I was separated from at birth with the same name i have??? LOL. I could not have said it better myself Suz! KUDDOS
 
I

imported_Qute Pi

Guest
<blockquote><hr>

OMG, do i have a twin I was separated from at birth with the same name i have??? LOL. I could not have said it better myself Suz! KUDDOS

[/ QUOTE ]

Qute Pi is
easily.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

OMG, do i have a twin I was separated from at birth with the same name i have??? LOL. I could not have said it better myself Suz! KUDDOS

[/ QUOTE ]

Qute Pi is
easily.

[/ QUOTE ]
x
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

OMG, do i have a twin I was separated from at birth with the same name i have??? LOL. I could not have said it better myself Suz! KUDDOS

[/ QUOTE ]

Qute Pi is
easily.

[/ QUOTE ]Yeah, that makes two of us...
 
I

imported_Shirl1211

Guest
<blockquote><hr>

just my two cents wiorth, but here's the situation as i see it.
1. the developers structured this game as they wanted it! (how can anyone argue with that? lol)
2. the developers had the opportunity to see what happened when they merged the old Test City into TC3.
3. The developers using that as a guide structured this game the way they thought it would play best (KNOWING people were going to bring in tons of items from the old cities- see #2- they knew what would happen!)
4. If anything now isn't working the way THEY want, THEY will fix it to their satisfaction!
I am so sick of some self appointed goddess telling us the way she wants everything to be done! who even cares what she says any more she is so full of herself she has *answered* every post virtually on every thread. When did she start working for EA games? When did this become HER game? People are here in stratics to try to figure out what is going on in this game, but in reality the only people who KNOW that are the developers that are building the game. Its certainly fair to express an opinion, but to treat your own thoughts as THE facts is just, well, its just stupid. (and arrogant)
And calling others cheaters and all kinds of exploiters isn't appreciated by the people who are just playing this game the way it was set up (and completely within TOS I might add)
So to those of you who think solutions to their problems lie within other players, hey, get real. There is one authority here and its the team who are building this game. I wish they would share more but in truth, i think (IMO), I think they are flying by the seats of their pants not knowing what to do. I think they try things out and don't really look at history (see the TC3 merge) and are poor at seeing results of actions they are performing. And so a lot gets screwed up! But PLEEAAAAAAASE, poster of the month, stop your self appointed goddess role and let the people who are really responsible for what we are dealing with, speak for themselves (EA) and tell us what they are planning to do to stop this downward spiral (as was so eloquently spoken) or indeed, if they even think there are any problems in this set up that they have assigned us to.

[/ QUOTE ]


APPLAUDED
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

Yikes! The original poster doesnt know their "there," "their" and "they're" over there! I how they know what they're doing!

Ok back to the post: Its true: People stocked up. And some morons even thought that by filling tip jars with simoleans, they would've brought it with them after the merges! Every time I saw those suckers, I would trade them a deed to the bridge. Ahhh good times


[/ QUOTE ]


Does a persons lack of language art skills have anything to do with this thread? Perhaps you should take a closer look at your sentence following the there's !

[/ QUOTE ]

Irony and hypocrisy--always hilarious.
 
G

glass_angel

Guest
CB;

let me see if I get this right. Im a part of the problem and not the solution because I wont delete my inventory that I brought with me, thus helping to drive the prices of catalogue items sky high?

So I should delete everything in my store and have no stock?...sacrifice my own game for the sake of all the other players?....

Here is ANOTHER option....come buy my inventory and delete it your own darn self. and bring your buddies with ya. I have plenty for everyone. Now the ownership of fixing the problem is back on your shoulders.




--------------------------------------------------------------------------------



I'm not going to buy items that I know are ill-gotten, so no thanks. I'm already doing my part saying that I will buy salvage boxes from people who choose to liquidate their inventories through salvaging. And its not just you sacrificing your gameplay to improve theirs.....your gameplay is messed up too. You are receiving the same lowball payouts the rest of us are receiving, are you not? You have the atrociously high prices in your catalog right now, do you not? Yes to both, so you would not ONLY be helping to save everybody else's gameplay, but your own as well.

Not only that, but you have that same self-serving attitude right now that others who are digging their heels in do. Why should I buy inventory from you and line your pockets when you've made it clear you don't give a rat's ass how many other people are miserable as a direct result of the huge inventory you and the other store owners brought over, because of the lowered payouts and high catalog prices that it has caused? You wanna meet in the middle like I said, then I'll be more than happy to do my part to help, but you gotta prove that you understand that the sim world does not revolve around you and your gameplay....the game is no longer set up so that one person's actions do not affect anybody's but themselves, so we MUST think of how what we do is going to impact the entire game from now on. Players need to get this through their thick skulls because if they don't, then we're doomed to be stuck in this vicious cycle indefinitely.


--------------------------------------------------------------------------------



So now you are calling me a cheater?...why is it that you constantly infer that anyone who doesn't agree with you must be a botter, cheater, or exploiter who obtained everything they have through "ill gotten" gains? Simply because I brought my items with me when I moved? OMG you busted me !!!! Congratulations Inspector Cluseau !....If only you could train the customs agents a lil bit better this wouldn't have happened.

How freakin dare you accuse me of having my items through ill gotten gains. Your holier than thou attitude is apparent every time you disagree with anyone else's opinions.

Yes I own a store but I dont sell household items. I sell crafted items and not custom content. Yet because I am a "store owner" you target me as a problem with the high catalogue prices.

Now you want all store owners to "bite the bullet" as you put it, for the good of the game. There are a hell of alot more other places out there with a hell of a lot more inventory than most stores have. Just look to your money categories to find that answer.

You also fail to realize that those money/skill categories that replace broken items, can buy those items at incredibly cheap prices from us heathen store owners that may have brought a huge (gotta say it for your benefit) ill gotten inventory of job or skill objects. So don't even try to say that we as store owners are "out for ourselves". If that were the case, we would sell those $42,000 easels at $25,000 each. I happen to know you can buy those skill/job items at stores for anywhere from $350 to $1500. That is STILL cheaper than they were in the catalogue from the start !!!

Yet, you continue to bash the store owners who OBVIOUSLY have priced the inventory reasonably to HELP you. But no,...we are cheaters and should just delete everything and start from scratch.

NEVER


--------------------------------------------------------------------------------


Right on Vap.

If EA did not want us bringing objects with us (be they ill gotten or not) then they would not have merged us with objects. I don't think you are going to find many who are going to delete all of their objects b/c its for the good of the community.

And also, we can all sit here on our holier than thou thrones and cast out recrimations of being a bad gamer for not doing things for the good of the community.

But I happen to know for a fact that some in the past have not taken the higher road when its come down to "right" and "wrong"

Casting stones... not a good idea. B/c when you cast stones, you may run the risk of having your own dirt thrown back in your face.

If EA wants to delete things to balance stuff out, they would say so... until I say that post.. I'm gonna keep what i merged with (and its really not all that much)

_____________________________________________________________
correct me pls if i am wrong but couldnt we all have stocked up before moving over? if you tookthe train before or waited for the merge, you still could have put as many things on ur lot and in inventory as ur sim age allowed....
so no one should be belly aching about the stores stocking up before they came over....we all had the opportunity...some just took advantage of it and some didnt.
i am not sure where the comment was about it being the stores so posts above me pls dont take offense lol
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

In my theory, yes it is exactly the same. Homes are moving over and people are not buying land. This drives the cost up because I think the game sees the merged houses as people "buying" the land. But, the game is not seeing the influx of the money it would receive if people actually bought the land in EA Land.

Basically think of it this way. Every dollor paid to the game (food, services, land, etc) is cash going into the pot. Every dollor spent to pay players for jobs and money objects comes out of that pot. If the pot is too low, the game will adjust the payouts to compensate to make sure the money doesn't run out. The more money in the pot to work with, the higher the payouts and the lower prices are for things in game.

[/ QUOTE ]


I understand exactly what you are saying Duncan and I agree, things are truly messed up at this point however, when our sims were still in the productive cities and Maxis wanted to redevelope the game, alot of us oldtimers were leary about the change and we weren't that hip on giving up our millions. I was one of them. Not alot were happy with the concept of starting over so Maxis said "hey, we will let you take your house and personal belongings with you and that made the change seem a whole lot better. I was talking to a friend of mine who has been around since the beginning of the 1st beta and he cherishes his home. The same goes for our Veterans Memorial that my husband and I made and was even featured here on stratics so how can this be solved fairly?

[/ QUOTE ]

<font color="red">Nobody is asking anybody to give up their homes/lots!!!!!! </font>

Bolded and in red this time beause nobody seems to understand that. We are talking about non-rare objects ONLY. The kind of stuff that is very easy to replace. I know how sentimental properties can be, especially if they were built by sims who are no longer in the game. The same for rares and custom craftables. But regular plain jane objects should not hold that same sentimental value, and if a group of sims would just simply get rid of those objects and those alone, our situation would increase remarkably in a fairly short span of time.
 
I

imported_Shirl1211

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

In my theory, yes it is exactly the same. Homes are moving over and people are not buying land. This drives the cost up because I think the game sees the merged houses as people "buying" the land. But, the game is not seeing the influx of the money it would receive if people actually bought the land in EA Land.

Basically think of it this way. Every dollor paid to the game (food, services, land, etc) is cash going into the pot. Every dollor spent to pay players for jobs and money objects comes out of that pot. If the pot is too low, the game will adjust the payouts to compensate to make sure the money doesn't run out. The more money in the pot to work with, the higher the payouts and the lower prices are for things in game.

[/ QUOTE ]


I understand exactly what you are saying Duncan and I agree, things are truly messed up at this point however, when our sims were still in the productive cities and Maxis wanted to redevelope the game, alot of us oldtimers were leary about the change and we weren't that hip on giving up our millions. I was one of them. Not alot were happy with the concept of starting over so Maxis said "hey, we will let you take your house and personal belongings with you and that made the change seem a whole lot better. I was talking to a friend of mine who has been around since the beginning of the 1st beta and he cherishes his home. The same goes for our Veterans Memorial that my husband and I made and was even featured here on stratics so how can this be solved fairly?

[/ QUOTE ]

<font color="red">Nobody is asking anybody to give up their homes/lots!!!!!! </font>

Bolded and in red this time beause nobody seems to understand that. We are talking about non-rare objects ONLY. The kind of stuff that is very easy to replace. I know how sentimental properties can be, especially if they were built by sims who are no longer in the game. The same for rares and custom craftables. But regular plain jane objects should not hold that same sentimental value, and if a group of sims would just simply get rid of those objects and those alone, our situation would increase remarkably in a fairly short span of time.

[/ QUOTE ]



That's only your opinion and that's all I can say !
 
G

Guest

Guest
<blockquote><hr>

TTL

I have been trying to figure out the reason the the skyrocketing prices in catalog, and what everyone here seems to be jumping to conclusion causing this just doesn't add up to me, because of one simple fact. You are thinking that because so many merged/moved such an over abundance of objects into the city, the prices went sky high, if that is truly the case, why is an ATM marked at $93,963 retail? There were no ATM's merged or moved, so I really don't think the abundance is the reason. And in all honesty, I still think they should be paying us to provide a spot on our lots for those things, not expecting us to use real money in order to buy one.

At first I thought you all must be right, but it still made no sense to me, I would think if there is an over abundance the prices should be very low. I had thought the "dynamic pricing" was suppose to make things that are selling more, go up, and things selling less, go down. So I will continue to shake my head in confusion


[/ QUOTE ]

The ATMs might be because so many people have them on their lots....I have no idea. Still, that one object not withstanding it makes perfect sense that the city is flooded with objects in general and therefore the drains are not going to be used....get rid of the overflow and the drain usage begins. When the drain usage begins, the payouts go up. As payouts go up, catalog prices go down, until slowly but surely things average out until regular objects are affordable to everybody who puts for a little bit of effort again.
 
G

Guest

Guest
<blockquote><hr>

It's simple. We need to find a common ground. We need to find a solution other than "Dev team... HELP US!" Why can't we do something on our own to fix this issue? This is a person-driven economy. Everything we do in game affects everyone. Yes, everyone deleting everything and starting over is the quick fix. But what kind of game would we have until the prices started to come down? Is it possible for store owners, mind you I am not picking on you or saying this is all yoru fault, but you do have the biggest drain on the economy when you buy from the catelog, to find a way to lower your inventory... just for a couple of days... to see if it has an affect?

I will help out with this where I can. I will go tonight and buy some items that I don't need just to help out the cause. All I ask is store owners, buy something from the catelog... even if it's the cheapest thing. Try to get some cash going into the game. It may not make a difference but if others come and help you afford to take a chance, it may show we are all taking the chance together.

[/ QUOTE ]
Where did everyone get the idea that the pricing of objects is due to some automatic function within the game?????

It is not.

NOIP
There is NO economic algorithm (code) running in this game.

ALL of the price/payout "adjustments" are decided on and enacted by the devs manually.
In other words, they decide (on their own hook) whether a price goes up or down. The law of 'supply and demand' has no effect whatsoever unless they decide it should, and then they decide how much of an "adjustment" to make.

This is nothing new - they said as much a long time ago when they announced the ability to make changes on the fly (just like the skill speed increases).

I can only imagine how hard they must be laffing at us for dragging this subject so far off the mark.

Think about it - if all this was automatic, based on dynamics and supply/demand, why would all the single job objects pay the same? If there is too much painting, why would the pay on pinatas go down?
If there are too many black fridges, why would the price of a hay bale triple?
True "Market Dynamics" would adjust the value of individual items in a more coherent and logical way, and it would be based on mathmatics - not on the opinion of a small group of individuals.

Try to understand - the devs are in control of everything. They are responsible for everything. The bad as well as the good - and they are the only ones who can change it.
Picking apart your fellow players is not going to accomplish anything, and the suggestion of deleting inventory is just plain foolish.

Soooooooo, go ahead and delete all your stuff if you want - it will not have a direct effect on anything - only the devs can change it.

p.s. If you all want to 'present a united front' - present it to the devs.
 
I

imported_Shirl1211

Guest
<blockquote><hr>

<blockquote><hr>

It's simple. We need to find a common ground. We need to find a solution other than "Dev team... HELP US!" Why can't we do something on our own to fix this issue? This is a person-driven economy. Everything we do in game affects everyone. Yes, everyone deleting everything and starting over is the quick fix. But what kind of game would we have until the prices started to come down? Is it possible for store owners, mind you I am not picking on you or saying this is all yoru fault, but you do have the biggest drain on the economy when you buy from the catelog, to find a way to lower your inventory... just for a couple of days... to see if it has an affect?

I will help out with this where I can. I will go tonight and buy some items that I don't need just to help out the cause. All I ask is store owners, buy something from the catelog... even if it's the cheapest thing. Try to get some cash going into the game. It may not make a difference but if others come and help you afford to take a chance, it may show we are all taking the chance together.

[/ QUOTE ]
Where did everyone get the idea that the pricing of objects is due to some automatic function within the game?????

It is not.

NOIP
There is NO economic algorithm (code) running in this game.

ALL of the price/payout "adjustments" are decided on and enacted by the devs manually.
In other words, they decide (on their own hook) whether a price goes up or down. The law of 'supply and demand' has no effect whatsoever unless they decide it should, and then they decide how much of an "adjustment" to make.

This is nothing new - they said as much a long time ago when they announced the ability to make changes on the fly (just like the skill speed increases).

I can only imagine how hard they must be laffing at us for dragging this subject so far off the mark.

Think about it - if all this was automatic, based on dynamics and supply/demand, why would all the single job objects pay the same? If there is too much painting, why would the pay on pinatas go down?
If there are too many black fridges, why would the price of a hay bale triple?
True "Market Dynamics" would adjust the value of individual items in a more coherent and logical way, and it would be based on mathmatics - not on the opinion of a small group of individuals.

Try to understand - the devs are in control of everything. They are responsible for everything. The bad as well as the good - and they are the only ones who can change it.
Picking apart your fellow players is not going to accomplish anything, and the suggestion of deleting inventory is just plain foolish.

Soooooooo, go ahead and delete all your stuff if you want - it will not have a direct effect on anything - only the devs can change it.

p.s. If you all want to 'present a united front' - present it to the devs.

[/ QUOTE ]




APPLAUDED
 
I

imported_Shirl1211

Guest
<blockquote><hr>

DONAVAN FOR PRES !!!!!!!!!!!!


[/ QUOTE ]



LOL. He does seem to have the facts in order.
 
I

imported_Shirl1211

Guest
<blockquote><hr>

<blockquote><hr>

OMG, do i have a twin I was separated from at birth with the same name i have??? LOL. I could not have said it better myself Suz! KUDDOS

[/ QUOTE ]

Qute Pi is
easily.

[/ QUOTE ]



LOL..Your are just plain adorable !!
 
I

independent117

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

It's simple. We need to find a common ground. We need to find a solution other than "Dev team... HELP US!" Why can't we do something on our own to fix this issue? This is a person-driven economy. Everything we do in game affects everyone. Yes, everyone deleting everything and starting over is the quick fix. But what kind of game would we have until the prices started to come down? Is it possible for store owners, mind you I am not picking on you or saying this is all yoru fault, but you do have the biggest drain on the economy when you buy from the catelog, to find a way to lower your inventory... just for a couple of days... to see if it has an affect?

I will help out with this where I can. I will go tonight and buy some items that I don't need just to help out the cause. All I ask is store owners, buy something from the catelog... even if it's the cheapest thing. Try to get some cash going into the game. It may not make a difference but if others come and help you afford to take a chance, it may show we are all taking the chance together.

[/ QUOTE ]
Where did everyone get the idea that the pricing of objects is due to some automatic function within the game?????

It is not.

NOIP
There is NO economic algorithm (code) running in this game.

ALL of the price/payout "adjustments" are decided on and enacted by the devs manually.
In other words, they decide (on their own hook) whether a price goes up or down. The law of 'supply and demand' has no effect whatsoever unless they decide it should, and then they decide how much of an "adjustment" to make.

This is nothing new - they said as much a long time ago when they announced the ability to make changes on the fly (just like the skill speed increases).

I can only imagine how hard they must be laffing at us for dragging this subject so far off the mark.

Think about it - if all this was automatic, based on dynamics and supply/demand, why would all the single job objects pay the same? If there is too much painting, why would the pay on pinatas go down?
If there are too many black fridges, why would the price of a hay bale triple?
True "Market Dynamics" would adjust the value of individual items in a more coherent and logical way, and it would be based on mathmatics - not on the opinion of a small group of individuals.

Try to understand - the devs are in control of everything. They are responsible for everything. The bad as well as the good - and they are the only ones who can change it.
Picking apart your fellow players is not going to accomplish anything, and the suggestion of deleting inventory is just plain foolish.

Soooooooo, go ahead and delete all your stuff if you want - it will not have a direct effect on anything - only the devs can change it.

p.s. If you all want to 'present a united front' - present it to the devs.

[/ QUOTE ]



its true in a way as soon as we all dump our inventory then they will be like ..hmm ok lets change the prices. so they dont change by thereselves. and the more we nag abt it the more harsh they are gonna make it for us. its like that game of who can not laugh the longest. the more we show we can not laugh the more they sit there and make weird faces at us to make us laugh lol....

they want a reaction. they want us to give in. they just dont want us to turn around and make money more then the what we are making right now. im not for dumping my inventory at all. but ont he other hand. i've been making jams for only an hour and i've made 2k...i guess i could get used to the payouts or lack of payouts. and if you've read all my threads you would no thats thats like a OMG AND LET THE CHOIR SING TYPE OF MOMENT LOL....

but im not getting rid of my inventory just saying i can handle anything they throw at us lol
 
I

imported_Shirl1211

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

It's simple. We need to find a common ground. We need to find a solution other than "Dev team... HELP US!" Why can't we do something on our own to fix this issue? This is a person-driven economy. Everything we do in game affects everyone. Yes, everyone deleting everything and starting over is the quick fix. But what kind of game would we have until the prices started to come down? Is it possible for store owners, mind you I am not picking on you or saying this is all yoru fault, but you do have the biggest drain on the economy when you buy from the catelog, to find a way to lower your inventory... just for a couple of days... to see if it has an affect?

I will help out with this where I can. I will go tonight and buy some items that I don't need just to help out the cause. All I ask is store owners, buy something from the catelog... even if it's the cheapest thing. Try to get some cash going into the game. It may not make a difference but if others come and help you afford to take a chance, it may show we are all taking the chance together.

[/ QUOTE ]
Where did everyone get the idea that the pricing of objects is due to some automatic function within the game?????

It is not.

NOIP
There is NO economic algorithm (code) running in this game.

ALL of the price/payout "adjustments" are decided on and enacted by the devs manually.
In other words, they decide (on their own hook) whether a price goes up or down. The law of 'supply and demand' has no effect whatsoever unless they decide it should, and then they decide how much of an "adjustment" to make.

This is nothing new - they said as much a long time ago when they announced the ability to make changes on the fly (just like the skill speed increases).

I can only imagine how hard they must be laffing at us for dragging this subject so far off the mark.

Think about it - if all this was automatic, based on dynamics and supply/demand, why would all the single job objects pay the same? If there is too much painting, why would the pay on pinatas go down?
If there are too many black fridges, why would the price of a hay bale triple?
True "Market Dynamics" would adjust the value of individual items in a more coherent and logical way, and it would be based on mathmatics - not on the opinion of a small group of individuals.

Try to understand - the devs are in control of everything. They are responsible for everything. The bad as well as the good - and they are the only ones who can change it.
Picking apart your fellow players is not going to accomplish anything, and the suggestion of deleting inventory is just plain foolish.

Soooooooo, go ahead and delete all your stuff if you want - it will not have a direct effect on anything - only the devs can change it.

p.s. If you all want to 'present a united front' - present it to the devs.

[/ QUOTE ]



its true in a way as soon as we all dump our inventory then they will be like ..hmm ok lets change the prices. so they dont change by thereselves. and the more we nag abt it the more harsh they are gonna make it for us. its like that game of who can not laugh the longest. the more we show we can not laugh the more they sit there and make weird faces at us to make us laugh lol....

they want a reaction. they want us to give in. they just dont want us to turn around and make money more then the what we are making right now. im not for dumping my inventory at all. but ont he other hand. i've been making jams for only an hour and i've made 2k...i guess i could get used to the payouts or lack of payouts. and if you've read all my threads you would no thats thats like a OMG AND LET THE CHOIR SING TYPE OF MOMENT LOL....

but im not getting rid of my inventory just saying i can handle anything they throw at us lol

[/ QUOTE ]



My opinion on the matter doesn't really add up to anything except that I feel the Dev's are going to set their prices no matter what situation were in and even more so, I doubt anyone is going to delete their entire inventory just to see if the prices will go down. I for one won't because I think that EA has had their plans set from the beginning and if it was so taboo to bring a full inventory when we came to Ea Land that all the things would have been confiscated before it even made it into the city. Only time will tell.
 
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