I
imported_Qute Pi
Guest
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Yes, this makes perfect sense, which is why store owners deleting their inventories of stuff will be a big step in fixing the problem, because then after the prices go back to normal when all those objects are gone, the store owner would then have to spend EA LAND e.m.u. to replace those things, thus it registering as a drain which will trigger the system. I spent alot of time last night with somebody explaining the zero sum economy principle and I think at least that person understands it. The reasons payouts bottom out is because of two factors
1) too many players doing one particular activity, so they lower the payouts to drive players to spread out to different activities
2) In a zero sum economy, the payouts are taken directly from the pool of e.m.u. that is put there by the players through the drains in the game. Purchasing items is one of those big drains, and Duncan is right, even if a house has all 3 of the NPCs hired, or even 5 each of the 3 NPCs, it's not going to balance it out. The only thing that is going to make any sort of dent in balancing it out is if the store owners delete the stock from their inventory that merged over from other cities, and restock with money FROM EA LAND since money spent in the 'old' cities does not register in our economy.
Until more players grasp this concept, or at least accept it as truth even if they can't understand it and get on board with the fix, then we will stay in this predicament for an indefinite amount of time, because the devs have made it clear that they want the economy to be player-driven......they want us to take responsibility for ourselves and fix things when we mess them up if we can, and those chocked inventories messed things up, and players DO have the power to correct it. As Aqua says, time will tell whether or not they will actually do it, but every player that doesn't should be cognizant of the fact that their refusal to do so is not only affecting their own game, it's affecting everybody's game due to the inflation that has been caused.
I reiterate: Be part of the problem, or be part of the solution.....there's no way to do both.
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Im not home to look at exact prices, but the stores aren't the only ones you can blame.
How many people made jam money houses before merging to eal?
How many people made skill houses with book shelves before merging to eal?
How many people decided to buy up a bunch of pets before merging to eal?
How many people decided to stock 100 tip jars with money before merging to eal?
How many people stocked up on the top comf items or top hunger items? This has been an issue from the beginning.
Of course comf 4 items will be cheaper, no one ever wanted them.
Not to mention most stores on the top of the lists only sell CC. What about the stores completely stocked with stuff (those you speak of) with super low prices, waiting to be noticed but no one comes because they don't know the store even exists. Its not the problem of the owner to delete their stock to make things fair for everyone else. If that was the case the dev's would have been completely against it, or come up with other guidelines on what we could bring. Why don't people look harder for stores with better prices?
OR how many people have additional accounts, with either stuff in the inventory or stuff on property; yet never bother to access those accounts?
There are so many people involved in the problem and solution. Not just stores.
Yes, this makes perfect sense, which is why store owners deleting their inventories of stuff will be a big step in fixing the problem, because then after the prices go back to normal when all those objects are gone, the store owner would then have to spend EA LAND e.m.u. to replace those things, thus it registering as a drain which will trigger the system. I spent alot of time last night with somebody explaining the zero sum economy principle and I think at least that person understands it. The reasons payouts bottom out is because of two factors
1) too many players doing one particular activity, so they lower the payouts to drive players to spread out to different activities
2) In a zero sum economy, the payouts are taken directly from the pool of e.m.u. that is put there by the players through the drains in the game. Purchasing items is one of those big drains, and Duncan is right, even if a house has all 3 of the NPCs hired, or even 5 each of the 3 NPCs, it's not going to balance it out. The only thing that is going to make any sort of dent in balancing it out is if the store owners delete the stock from their inventory that merged over from other cities, and restock with money FROM EA LAND since money spent in the 'old' cities does not register in our economy.
Until more players grasp this concept, or at least accept it as truth even if they can't understand it and get on board with the fix, then we will stay in this predicament for an indefinite amount of time, because the devs have made it clear that they want the economy to be player-driven......they want us to take responsibility for ourselves and fix things when we mess them up if we can, and those chocked inventories messed things up, and players DO have the power to correct it. As Aqua says, time will tell whether or not they will actually do it, but every player that doesn't should be cognizant of the fact that their refusal to do so is not only affecting their own game, it's affecting everybody's game due to the inflation that has been caused.
I reiterate: Be part of the problem, or be part of the solution.....there's no way to do both.
[/ QUOTE ]
Im not home to look at exact prices, but the stores aren't the only ones you can blame.
How many people made jam money houses before merging to eal?
How many people made skill houses with book shelves before merging to eal?
How many people decided to buy up a bunch of pets before merging to eal?
How many people decided to stock 100 tip jars with money before merging to eal?
How many people stocked up on the top comf items or top hunger items? This has been an issue from the beginning.
Of course comf 4 items will be cheaper, no one ever wanted them.
Not to mention most stores on the top of the lists only sell CC. What about the stores completely stocked with stuff (those you speak of) with super low prices, waiting to be noticed but no one comes because they don't know the store even exists. Its not the problem of the owner to delete their stock to make things fair for everyone else. If that was the case the dev's would have been completely against it, or come up with other guidelines on what we could bring. Why don't people look harder for stores with better prices?
OR how many people have additional accounts, with either stuff in the inventory or stuff on property; yet never bother to access those accounts?
There are so many people involved in the problem and solution. Not just stores.