well ... now that you've expressed the appropriate "oh darn it" about a newly discovered problem ...
Might want to go on test, and figure out how to "fix it" ...and relay in some coherent form ...
just what it is you propose ...
Rather than arm chairing the entire thing ...
want to "fight" the change?
bring a little more than opinion ...
Plenty of "scaling" that could be done to "improve" the current system ...
Building resistance to poison, after so many failed/cured attempts ... lasts for x amount of time ... oooo
make the poisoner change their tactics
Arch cure as an area effect ... if only one is poisoned MAX distributed effect (more cures over more players ... yeah ... less)
"absorb" some of the poison and "spit it back" ... arch cure REMOVES some applied poisons on weapons ...
and/or "lessens" the rating on any carried in "a pack" in range ...
differentiate between direct and magical application ...
just saying ... as long as the "hood is up"
why
just reverse the changes ?
poisoning and curing are "
perfect"? no touching?