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Kengo or not, that is the question...

N

Nematode

Guest
Hi all,

currently, Im on a 115 Bushido fencer with the usual sampire set-up. Now, from most of the post I read here, almost everybody swears by a 120 Bushido template.

Im sure most of you were at 115 before chugging to 120. For you, just what kind of difference do you get and is that difference overwhelmingly important? I read u need to hit 9 times instead of 10 to achieve perfection at 120. Cant find the portion about the chances of a critical LS strike though...

Any insights?
 
C

Connor_Graham

Guest
The answer is....


42.


Seriously, 120 is better. It's one less level to achieve perfection, adds to Confidence heals, Parry chance, and has a higher Crit chance, which over time adds up.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
115 works and is doable. Connor is right though, 120 is ideal for the reasons listed above.
 
T

Turdnugget

Guest
Not to mention, at 120 real bushido, you get 95% chance to control your lesser hiryu, making it more effective in combat. If you've got 115 bushido + 5 in jewels to get 120, you have like a 70ish chance of control. Making it harder to control pet when you want it to kill/dismount someone.

120 is definately worth it, real skill. You can always use skill jewels for other skills.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Hi all,

currently, Im on a 115 Bushido fencer with the usual sampire set-up. Now, from most of the post I read here, almost everybody swears by a 120 Bushido template.

Im sure most of you were at 115 before chugging to 120. For you, just what kind of difference do you get and is that difference overwhelmingly important? I read u need to hit 9 times instead of 10 to achieve perfection at 120. Cant find the portion about the chances of a critical LS strike though...

Any insights?
Not going to repeat what has already been said and is good advice, but 120 weapon and 120 bushido are definitely key. Parry is as well but with 120 weapon you can swap out based on your needs. You can cram skill points in all of the other areas like someone pointed out. Chivalry is a good area where you can have less, but not tactics. You will need at least 90 real skill in tactics so you can do your weapon skills. Over 90 using jewelry will add damage output...which is fine.

Anatomy, chivalry, spirit speak, resist or what have you are fine to reduce with jewelry if you really needed to cramp your template and put the points in other needed areas.
 
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