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Emil IsTemp
Guest
Big suprise? No not really.. To fix a problem, you first need to address a problem:
1.)
Why factions are broken in the first place, is people view them as an outlet to make gold, NOT to participate in enhanced PVP/town control.
Lets take Vesper for example:
Once the city is captured by whichever faction, the faction leader appoints a finance minister to place vendors and set prices (98% of the time, the faction leader, and finance minister are the same person) Now all of the reagent vendors are cleverly "hidden" around Vesper, most of the time on an out of reach island.. and that player stocks up on 2gp regs to throw in Luna for a 500% profit.
2.)
Same person, two accounts, two factions:
Basically a form of keeping the cities under control of the person(s) looking for cheap reagents.. and now it just got easier with:
"Multiple characters from the same account may join the same faction"
So yep, theres your faction fighter, thief, and craftsman all wrapped up in one account. Hmm, think ill use my other account, and see whos on in another faction, who has the sigs, and change the tithe rates for other factions if im the leader. So now they can go kill all day to get silver, and get 4 per kill.
3.)
That cute thief that steals the sig, sneaks away and captures it doesnt get a single point, peice of silver, not even an "IOU a working faction system" card.
But the person who drops traps everywhere gets 20 silver everytime an enemy steps on that trap.
4.)
Ok we can get to Magincia again, but now we can't get out because of the broken moongate.. Do we really have to teleport to Trinsic to use the moongate?
5.)
Seriously, address the problem of vendor roadblocks. For the most part, theyre rather annoying and ineffective since the only opposing faction people ive ran into are people looking for regs.
Any input/suggestions? (preferrably not from people who set up faction vendors for regs)
1.)
Why factions are broken in the first place, is people view them as an outlet to make gold, NOT to participate in enhanced PVP/town control.
Lets take Vesper for example:
Once the city is captured by whichever faction, the faction leader appoints a finance minister to place vendors and set prices (98% of the time, the faction leader, and finance minister are the same person) Now all of the reagent vendors are cleverly "hidden" around Vesper, most of the time on an out of reach island.. and that player stocks up on 2gp regs to throw in Luna for a 500% profit.
2.)
Same person, two accounts, two factions:
Basically a form of keeping the cities under control of the person(s) looking for cheap reagents.. and now it just got easier with:
"Multiple characters from the same account may join the same faction"
So yep, theres your faction fighter, thief, and craftsman all wrapped up in one account. Hmm, think ill use my other account, and see whos on in another faction, who has the sigs, and change the tithe rates for other factions if im the leader. So now they can go kill all day to get silver, and get 4 per kill.
3.)
That cute thief that steals the sig, sneaks away and captures it doesnt get a single point, peice of silver, not even an "IOU a working faction system" card.
But the person who drops traps everywhere gets 20 silver everytime an enemy steps on that trap.
4.)
Ok we can get to Magincia again, but now we can't get out because of the broken moongate.. Do we really have to teleport to Trinsic to use the moongate?
5.)
Seriously, address the problem of vendor roadblocks. For the most part, theyre rather annoying and ineffective since the only opposing faction people ive ran into are people looking for regs.
Any input/suggestions? (preferrably not from people who set up faction vendors for regs)