I
imported_MoonglowMerchant
Guest
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I just want to throw my opinion out there too. I will caveat it by saying I don't currently play on Siege, so my opinion only takes into account how things work currently on the other shards. I realize Siege works differently (no passive detect, etc.).
I have two character types that I use in factions. Both have 200 points tied up in detect hidden and tracking skills on purpose. One character also has hiding, stealth, magery, stealing, remove trap, and lock picking. The other character also has taming, lore, vet, magery, hiding, and some stealing. I made both characters specifically for the purpose of ferreting out stealthers trying to get into or already in a faction base or hanging out at a base we're raiding. Neither character (yes, even the tamer) is very good at actually killing a stealther once detected. But that's okay, because they are both working as part of a team that consists of other people in the same faction. I made them as supporting characters and I'm just fine with that.
Yes, sometimes it is frustrating to detect a stealther and have them hide again right away, but the better I get at doing what I do with those characters, the fewer times the stealther manages to get away alive. I track first and find them and then when everyone is ready, BOOM....detect ..... chase ..... sometimes detect again (tracking arrow is still up so I know where to look).... and almost always by then they're dead through some good coordinated teamwork. It's a definite cat-and-mouse type of game and I love it. I don't particularly want to see it change or become easier.
Okay, that's my two cents for whatever they're worth.
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Your post is valid for normal shards.
You make the same point that another poster did above. That is, a team of dedicated people with specialized skills and one purpose can at times, detect, reveal, track and kill one stealther.
The difference on Siege is that there isn't one stealther.
In a group of 8-10 PvP'ers there might be 2 or 3 stealth archers, a couple stealth tamers, and a stealth dexxer.
That is a whole different ballgame.
I just want to throw my opinion out there too. I will caveat it by saying I don't currently play on Siege, so my opinion only takes into account how things work currently on the other shards. I realize Siege works differently (no passive detect, etc.).
I have two character types that I use in factions. Both have 200 points tied up in detect hidden and tracking skills on purpose. One character also has hiding, stealth, magery, stealing, remove trap, and lock picking. The other character also has taming, lore, vet, magery, hiding, and some stealing. I made both characters specifically for the purpose of ferreting out stealthers trying to get into or already in a faction base or hanging out at a base we're raiding. Neither character (yes, even the tamer) is very good at actually killing a stealther once detected. But that's okay, because they are both working as part of a team that consists of other people in the same faction. I made them as supporting characters and I'm just fine with that.
Yes, sometimes it is frustrating to detect a stealther and have them hide again right away, but the better I get at doing what I do with those characters, the fewer times the stealther manages to get away alive. I track first and find them and then when everyone is ready, BOOM....detect ..... chase ..... sometimes detect again (tracking arrow is still up so I know where to look).... and almost always by then they're dead through some good coordinated teamwork. It's a definite cat-and-mouse type of game and I love it. I don't particularly want to see it change or become easier.
Okay, that's my two cents for whatever they're worth.
[/ QUOTE ]
Your post is valid for normal shards.
You make the same point that another poster did above. That is, a team of dedicated people with specialized skills and one purpose can at times, detect, reveal, track and kill one stealther.
The difference on Siege is that there isn't one stealther.
In a group of 8-10 PvP'ers there might be 2 or 3 stealth archers, a couple stealth tamers, and a stealth dexxer.
That is a whole different ballgame.