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Address the Pets in PvP and Speeders First, then if you want to look at stealth, go for it.
Passive reveal on Siege with the 3 Big Zergs and all of the pets is Insane.
Detect hidden, Tracking(20 Human is all ya need and everyone knows it, it completely negates 175 points of surprise as it is), Meteor Storm, Chain Lightning, Earthquake, Thunderstorm, Conflag pots, Poison/Para/ Fields are all used now, try some of them.
Walking through others invisables on screen.
Why invest 175+ points of skill for defence for nothing, Passive would make those points worthless, Crafters on Siege wouldnt Travel, hell half the People in your guild would never leave the Luna House yall sit in all night till all 15 of ya run out.
Fix Pets first, fix the damn cheating already, is Ultima Online the only Game that doesnt give a damn about speeding and pvp scripts??? Then if you want to see everyone with thier pants down they might be more obliged to show themselfs before they get attacked or "all killed" by the Zergs.
Run out on the field with a non stealther now solo or in a small group of 2-3, see how long you last before your Dismounted and "all Killed" or surrounded by a guild a few people that can hit Mach One and run in front of you at the push of a button causing you to lag in the proccess.
You wont now, you dont now, and when you do you get dropped.
Its all kill, all zerg, and Mach One with 150 str and 150 dex set on long term or nothing, address that crap EV Devs, valentine's crap and eye candy Sux, how about fixing something that has made Ultima loose the Majority of its Pvping Customers to freeshards and other games??
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I think your complaints about speedhacks and zergs are valid.
I am tired of the speedhacks as well. Unfortunately, it seems that every time the developers invest time in a fix, another hack un-does their work shortly thereafter. The best bet IMO would be in game enforcement of the rules. It isn't that hard to see who is speedhacking, especially as it becomes more and more prevalent.
I don't think large alliances are going anywhere. I remember the days of solo PvP, but the large scale use of vent has changed that forever. Honestly, the fun of being in a group for PvM or PvP is largely responsible for the fact that I still play.
The difference to me about pets and stealth is that I can actually remember a time when those weren't unbalanced.
The change to monster ignore/honor took away a good reason to participate in factions and removed player protection versus pets. It would be easy simply to change that one line of code and turn that back on. Otherwise, a new solution is needed. The trick there is finding one that helps Siege while minimizing complaints from myriads of tamers.
The change to hiding/stealth was the merging of the two skills into one. A person used to have to hide, wait for the skill timer to elapse, and then begin counting steps. Now, one hides and stealths all at once. The addition of smoke bombs is particularly unbalanced for PvP because they don't ever fail, are instantaneous and un-interruptable.