Dexers. Mages are no good except for xhealing & WoD. I've found that poison weapons do the most damage. He does, however, use wrestling specials, with disarm being more common...and he never fails to do it either - my thrower is d'armed every time, and that's with level 3 throwing mastery & 120 real skill.Anyone want to share any tips they found useful like better templates to use, strategies for placing chars within the room, specials the boss can do?
The cores are weak to physical? Interesting - I've been beating up on them with fire weapons. Does 60ish damage before EoO, 120+ with it.Destroying enough moonstone power cores so you at least have an clearish area to fight in is also important. The power cores are immune to energy damage, but weak to physical.
Zipa seemed weak to fire and physical.
One guy on LS did for the resists, forget the numbers he rattled off, so I don't know how high his wrestling is. As far as its name, I alternate between Zippy and zip-a-dee-doo-dah. Mostly Zippy.Anyone Lore it yet? And I am calling it Zippy
High SDI and bombard worked for me, but I didn't try anything fire based. I will next time.The cores are weak to physical? Interesting - I've been beating up on them with fire weapons. Does 60ish damage before EoO, 120+ with it.
I'd try a mage if Zippy didn't pull me in every single time I'd cast on him...and I don't know why I'm even complaining about that, because I've been killing him with a thrower. I wanna bring my sampire down and just tank the **** out of him (with a couple healers.)High SDI and bombard worked for me, but I didn't try anything fire based. I will next time.
Interesting. How high is the Anat/Tactics? I've been using Armor Ignore on my Sampire, since it'd do more for me than onslaught (GM tactics.) I'd try the whammy route, but I have no interest in doing Zippy again, especially after pulling 5 moonstone crystals.There is a video a bard and a wraith warrior defeat Zipac
Dang... did ya have that proverbial horseshoe up your butt? *runs off to get UO Vaseline for character in case answer is yes*especially after pulling 5 moonstone crystals.
Yes, actually, I do - I'm Irish IRL so I was born with it. hahahaha.Dang... did ya have that proverbial horseshoe up your butt? *runs off to get UO Vaseline for character in case answer is yes*
Was wondering his temp as well. I can only manage 45-55 range on him without onslaught using a double axe.. can't see that adding 100 range damage... can it?
Will share with ya a better strategy for tamer/mages etc.... Run up the steps to the south (or any of them will work I guess, I just prefer the south area).. there is a spot there where Zippy rubberbands back to the middle, right around the pillars. Put the Samps or pets on the inside part of where that line is and ranged healers a few places behind the line. If Zippy targets one of the mages and goes for them he pops back to the center before he can get to them. Samp just runs up and lures him back to that area. Rinse, repeat..interesting side note, as a tamer last night i got tired of die'n'
I am in the same boat as you are. In the middle of a rework on my Samp, he still had just a normal 4hci, 190 luck suit.. good for drops at times but bad for boss fights. Found out the dura on the legendary pieces drops QUICK as heck too though.. don't see how or why folks are spending billions on those... drop almost 100 dura on just 3-4 Devour Renowned spawns :/Conclusion: I need to rework my thrower's suit. Or get more Mana Leech on my weapons.
I'm tempted to try the dead tamer method. Might be interesting, but too slow for my liking...unless there's a sampire there.sampire(s) with healers is way to go. need multiple healers and a sampire who is read to be disarmed and able to re-arm quickly. healers just need to spam greater heals and you'll be okay.
dead tamer method sounds interesting.
Yeah, not a fan of that either. Too many times ya get disarmed again as soon as ya get the wep back in your hand. Not so bad when Zippy does it, but when you have a pack of the things in the pits on ya... grey screened pretty quick..The one thing I don't like about Zippy (and the war) is their 100% chance to disarm.
There is a video a bard and a wraith warrior defeat Zipac
five!Interesting. How high is the Anat/Tactics? I've been using Armor Ignore on my Sampire, since it'd do more for me than onslaught (GM tactics.) I'd try the whammy route, but I have no interest in doing Zippy again, especially after pulling 5 moonstone crystals.
haha Drakelord!five!
Wow, this is HORRIBLY inefficient, and likely to get you killed multiple times - just bring a sampire or two. Also, his weakest resist is poison, in my experience. btw, the blue flame ring attack's damage is based on your current mana.Destroy all the things around the chamber 1st, it will make the fight a lot smoother and all the stuff that appears from it.
Zippy goes down easy with a nice group of mages (4-5) all casting Flamestrike and running away. Fire does the most damage.
When the blue thingy around him appears, run to opposite side of room and Invis.
You can use summons, only thing it teleports you in but just keep running away, real bad if the blue ring appears tho, as you deffo dead.
Not tried a pet but guessing its on the same lines as the summons.
WoD at the end and caput he is, with his glasses on the floor.
Well its worked fine for me and all the people I did it with, and we also had a laugh doing it.Wow, this is HORRIBLY inefficient, and likely to get you killed multiple times - just bring a sampire or two. Also, his weakest resist is poison, in my experience. btw, the blue flame ring attack's damage is based on your current mana.