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Its National 'Death to Telekinesis' Day

Poo

The Grandest of the PooBah’s
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It is April 8th.
Its national 'death to telekinesis day' in UO.

Let’s all take a second and stop what we are doing and let our thoughts drift off and think of how good the world would be without that ultimate evil that is the telekinesis spell.

ohh.... you don’t know what I’m talking about?
Sit back, let me inform you of this little know holiday in UO.

See, it all started back in Trinsic a couple years back.

A couple treasure hunters where picking chests in the fel Trinsic mint and then standing back and dropping telekinesis spells to pop the traps when they looked over and saw their friend right up on the chest... they where sure they had seen him already pick the chest.... so what was Bob doing?

They walked up and where shocked to see Bob was in fact using the trap removal skill to undo the trap that was on the box!
What the heck!

Bob of course was then outcast from the Treasure Hunting Explorers guild (or THE guild as they are known)

How could a treasure hunter of such class and knowledge sink so low as to actually use a skill to undo a chest?
Why would anyone want to invest 100 skill points into a skill that is made to untrap trap boxes when you can simple just cast a level 3 spell to do the same.

The shame and embarrassment was Bob's and Bob's alone to shoulder.
So Bob went off to another land.
A land where he could work his dark arts in peace without people looking at him like he had 3 eyes or 12 toes.

It was in this new land that Bob showed some of the younger kids the trade of removing traps. And it was then these young kids that kept the art going to this day.
Though they are a small group they are dedicated.

And every April 8th they meet up and share a drink and take a quiet molment to think of Bob.

So if you find yourself in Minoc tonight with nothing better to do and wish to stop by the "Nutty Squirrel" and share a drink with those who would remember Bob, please feel free to.

And if a Dev should happen by and read this;
Why oh why in almost 14 years have you guys not FIXED this damn BUG that allows people to bypass an entire skill with a 3rd level spell!!!!!!!!!!

Really.
14 years you’d think this bug would have made it up to the top of the list at least once!

Ya that’s right, I’m a follower of Bob!
Death to telekinesis!

Real treasure hunters do it natural baby!
 

Poo

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if loving Bob is wrong.... well then i don't wanna be right!
 

Poo

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Death to Ort Por Ylem !!!!!!
 
C

ChReuter

Guest
Is it really considered a bug? I don't remember... Not something I ever paid attention too. I can understand why some folks would feel that way, I used to be quite the jerk and untrap and loot others chest.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Telekinesis is amazing. I use it to brush my teeth.

Remove Trap is silly. It's like Tracking, or Taste ID, or Arms Lore, or Herding, or Detect Hidden. Factions? Maybe. Casual play? Not unless you have a million soulstones. Or you're trying to find an EM during an EM event. Rofl.

The only reason I'd ever get Remove Trap is if the skill actually buffed me somehow in addition to not allowing me to become damaged. "Here, buddy, you did so well that I'm going to give you a bless and a heal, too." Besides, how funny is it the first time you do a group T-Map or the like and the noob in the group dies by opening the chest prematurely?

One thing that always makes me laugh is Lock Picking. You either fail or succeed, but the message for succeeding is "Quickly yields to your skill." In other words, when you fail, it's a tough lock. But once you succeed, oh man, that lock was so easy. It should be more dynamic, like, post failure, it should say "You finally manage to pick the lock!" It's ridiculous when you fail three-four times in a row only to "Quickly yield." Right, if I'm so skilled, why did I fail at first?
 

Nimuaq

Lore Master
Stratics Veteran
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If it is not a bug but an intended system, there are some great ideas posted in this thread:

Um.... I am a little confused.

Failing at lockpicking can cause the destruction of items in a chest???
Yes/No - And how do you know if this has happened??? Is there a message, or some kind of rubble in the chest?

But someone can cast telekinesis which sets the trap off and this does not damage the contents?

This seems like a missed opportunity to re-introduce the currently useless Remove Trap skill. People who successfully used the Remove Trap skill would not damage chest contents where as casting telekinesis would damage the chest and items within.
When you fail at picking a lock you may hear a hissing sound. Then inside will be a burnt hay looking pile. Its an item that was destroyed tying to pick the lock.

If they wanted to make remove trap useful they should have made the damage significantly higher on the treasure chests. Where a lvl 6 would kill you unless you removed its trap. Like I'm talking Halloween style death, 60000 hit! lol

I totally agree, I destroy an item inside for unsuccessful lockpicking attempts, then I blow the chest up and everything in it is safe..??
 
J

Jhym

Guest
It is sad, yes. I keep the skill, though I haven't completed it yet (maybe I'll get the urge at some point.) I use it now and then, especially if I see someone using TK. Always fun to untrap and sneak up to pick a few things while they are casting spells and hiding in their dresses in the next room.

Amateurs.

:party:
 
M

Macrophage999

Guest
Just leave people alone with telekinesis. The game is hard enough like this and doesnt need more nerfs. If you don't like telekinesis you can use remove trap. Don't ruin the enjoyment of other people. UO dev team listened to stratics posters (who imho, are just nerds not at all representative of the lambda player) and lost too many subscription. It's time to make the game easier and less linear. Thus more options, not less.
 

Poo

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we have a skill.
its called remove trap.
it dosnt do anything (unless your in factions) but yet its been here since the begining of the game (before factions) so one can assume that they wouldnt have put in a skill that wasnt going to be used.

its like saying tamers shouldnt need to have animal lore.
you should just be able cast Telekinesis and you shouldnt need animal lore any more.

or maybe warriors shouldnt need to have tactics.
lets just cast Telekinesis and then you can swing away and get all the bonus that you would have had to have with tactics.

i know i know.
its gonna mess up your template to put a skill on that you should have had to have but didnt cause they never fixed this.
i know, i hear ya, nasty hobbits.

but lets be realistic.
treasure hunters should have had this to begin with.
14 years is enough.

dont make Bobs sacrafice be for nothing.
 

Petra Fyde

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I trained it on Siege, all the way to GM, telekenisis doesn't work there.

But now it's stoned and I do what all the other treasure hunters on Siege do. Wear a suit with 70 fire resist and just trip the trap.
 

Poo

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until a stealther sneaks up behind you and takes the easy kill.

oh i see i need to go back to siege and start kulling the herd!
 

G.v.P

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or maybe warriors shouldnt need to have tactics.
lets just cast Telekinesis and then you can swing away and get all the bonus that you would have had to have with tactics.
hm it seems as if warriors are using create food, instead ;P
 

virtualhabitat

Lore Keeper
Stratics Veteran
Stratics Legend
Telekinesis is amazing. I use it to brush my teeth.

Remove Trap is silly. It's like Tracking, or Taste ID, or Arms Lore, or Herding, or Detect Hidden.
I like herding. I use it pretty much every time I play. It's not useless at all.
 
M

Macrophage999

Guest
we have a skill.
its called remove trap.
it dosnt do anything (unless your in factions) but yet its been here since the begining of the game (before factions) so one can assume that they wouldnt have put in a skill that wasnt going to be used.

its like saying tamers shouldnt need to have animal lore.
you should just be able cast Telekinesis and you shouldnt need animal lore any more.

or maybe warriors shouldnt need to have tactics.
lets just cast Telekinesis and then you can swing away and get all the bonus that you would have had to have with tactics.

i know i know.
its gonna mess up your template to put a skill on that you should have had to have but didnt cause they never fixed this.
i know, i hear ya, nasty hobbits.

but lets be realistic.
treasure hunters should have had this to begin with.
14 years is enough.

dont make Bobs sacrafice be for nothing.
Either you are trolling or you didn't understand what the game is about. I'd bet you are just trolling. That game had success because it has a good freedom thus a good sense of immersion. To go from point A to point B you had many options. The more options you remove, the more players you lose. Do you think that someone who has spent a countless time putting up together a template will restart from scratch? He will say: UO is 14 years old, let s get over with it.
 

Petra Fyde

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until a stealther sneaks up behind you and takes the easy kill.

oh i see i need to go back to siege and start kulling the herd!
yup, that's the way Siege works :D

Wouldn't be the first time I got killed at a chest, but it doesn't happen often now the treasure spots aren't static. I could be digging anywhere on the map, any map.
 

Poo

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Either you are trolling or you didn't understand what the game is about. I'd bet you are just trolling. That game had success because it has a good freedom thus a good sense of immersion. To go from point A to point B you had many options. The more options you remove, the more players you lose. Do you think that someone who has spent a countless time putting up together a template will restart from scratch? He will say: UO is 14 years old, let s get over with it.
actually im being a smart ass.

im trying to point out that there is an entire skill that has been in the game for 14 years and hasnt been working / being used for what it was intended.

im trying to show that we need to get back to the basics of the game and clean it up from the start, before we keep adding new content and trinkets.

there really is no reason tele should open up a trapped chest.
you SHOULD have to use trap removal skill to do that.
thats whats what its there for.

just cause we are use to playing a broken game dosnt mean we have to continue to do so.

why not put things to what they should have been in the first place?

i know, it will mess up your template.

well.... maybe it should mess up your template.
this is a fluid game.
we can adapt.

it would make treasure hunting better i think.
sure we sould loose some people.
but really, if they dont have the time to work up a skill like remove trap then they probablly wont be sticking around to play UO anyways.
 

kelmo

Old and in the way
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Dread Lord
*puts a light in the window for Poo* You, Sir, are the type of player we need.
 

Amber Moon

Seasoned Veteran
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im trying to point out that there is an entire skill that has been in the game for 14 years and hasnt been working / being used for what it was intended.

im trying to show that we need to get back to the basics of the game and clean it up from the start, before we keep adding new content and trinkets.

there really is no reason tele should open up a trapped chest.
you SHOULD have to use trap removal skill to do that.
thats whats what its there for.
Not sure this is correct. Telekinesis is action at a distance, which is what it does. We really don't know the original developers intent.

Granted, it is a redundant spell in the instance of a trapped chest, but many spells are redundant.
 

Cailleach

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I like herding. I use it pretty much every time I play. It's not useless at all.

Herding is awesome. It's on my fisher, along with stealth, hiding and ninjitsu. The combo means that in a lot of places, I can fish without things trying to snack on me!
 
U

UOKaiser

Guest
Well as I remmeber correctly it allows freedom of choice. You see there are thieves without magic so they had to use remove trap. Then there were mages with cramped skills so they were given telekinisis. This allowed both mage and non-mage thieves. The wisdom of those dev were about choice to give the player freedom and choice on what they wish to do and how they wish to do it. This is what made UO great. Any reduction of this freedom will continue to make UO the same as other games. As choices were lossed so where subscriptions.
 

Nonel

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Fred is just misunderstood. He's from a generation of UO player thats accustomed to replacing skills with items and spells.

But at least he likes pancakes... :pancakes:
 
W

Waylander

Guest
Telekinesis is the devils spell!

Only evil people can open doors from the other side of the room!
 
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