Okay... the DevTeam frequently agrees with the player base that more items should stack. The more items that don't stack, the more potential for that particular item to become a storage burden. Take sand and granite for example. Now, I understand that on older items, this is an issue because they were coded way back when (though, frankly, they should be able to find and adapt that code, because ingots are both hued on upper end, AND stack, but I digress).
What gets me then is why don't NEW items stack from the start?
Candy canes. There's no reason they shouldn't have stacked.
Cocoa butter and bags of sugar and all the other chocolate stuff...
I mean, really?
Really?
It's about time that the Dev Team starts to look at things from the player perspective and realize that making things that don't stack is inconvenient. I understand that maybe it's an artwork issue (that somehow renamed artwork causes problems when stacked), but if that's the case, ask the art department to create a new piece of art for it. I know it may seem daunting, but does it really take more than 2-3 hours to make a bottle of vanilla for an experienced artist? SHOULD it take 2-3 hours to make a bottle of vanilla for an experienced artist?
I just don't understand what the issue is, and I think it's high time it got addressed on a permanent basis:
If an item being introduced is (1) a commodity or (2) an item that will be present in great abundance and (3) is NOT a weapon or something with unique statistics per piece then it is introduced as a stacking item, regardless of what it takes to make that happen. It makes sense from a player standpoint, and it ALSO makes sense from a design standpoint (why have thousands of database line-items when you can have a few?).
What gets me then is why don't NEW items stack from the start?
Candy canes. There's no reason they shouldn't have stacked.
Cocoa butter and bags of sugar and all the other chocolate stuff...
I mean, really?
Really?
It's about time that the Dev Team starts to look at things from the player perspective and realize that making things that don't stack is inconvenient. I understand that maybe it's an artwork issue (that somehow renamed artwork causes problems when stacked), but if that's the case, ask the art department to create a new piece of art for it. I know it may seem daunting, but does it really take more than 2-3 hours to make a bottle of vanilla for an experienced artist? SHOULD it take 2-3 hours to make a bottle of vanilla for an experienced artist?
I just don't understand what the issue is, and I think it's high time it got addressed on a permanent basis:
If an item being introduced is (1) a commodity or (2) an item that will be present in great abundance and (3) is NOT a weapon or something with unique statistics per piece then it is introduced as a stacking item, regardless of what it takes to make that happen. It makes sense from a player standpoint, and it ALSO makes sense from a design standpoint (why have thousands of database line-items when you can have a few?).