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It cant be... UO a already sunken ship

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lucitus

UOEC Modder
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It cant be that the support of UO is soo bad! I like the game but cant play it good because they decided to drop my game! In other words, they dropped the Third Dawn client and now i had to play over 4 years a beta client!

I really cant understand what is bad to fix it? Another thing is the content development, all things which are introduced are unfinished and full of bugs?

What are you doing with my cash! I want to know it? I dont want to pay for WaR or the new Star Wars game, i want a good and solid UO and not such a big joke which is it now!

UO is soo bad now that nobody want even write about it, UO looks soo bad that it is embarrassing to be a developer of it, so it seems for me.

This time it is very very serious for me leaving UO forever is not far away for me, one account is closed the other one soon. So and i dont know if it is even worth to pay for it, my heart cries but my mind says no, they are wasting your money and all you get is a embarrassing client and a game full of bugs.

And the people respossible for that are laughing and thinking good UO community is paying for nothing why should i give them more! This is the turth i think.
 

Taylor

Former Stratics CEO (2011-2014)
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The development team is clearly having a tough time. They aren't blind--they know that there are many legitimate problems and that morale among the player base is low. My hope is that they continue to fight for the title, despite widespread criticism on Stratics. The criticism is completely understandable, but the magnitude of criticism has become almost deafening. I hope that they can see the spirit behind the criticism: their subscribers love this game. I hope that the constant barrage of criticism doesn't become self-fulfilling by discouraging them to the point of resignation.

I hope that we--devs and players--can overcome this hurdle together and move forward toward a long and happy future.
 

Demonous

Rares Fest Host | Ches Jul 2010
Stratics Veteran
Stratics Legend
It cant be that the support of UO is soo bad! I like the game but cant play it good because they decided to drop my game! In other words, they dropped the Third Dawn client and now i had to play over 4 years a beta client!

I really cant understand what is bad to fix it? Another thing is the content development, all things which are introduced are unfinished and full of bugs?

What are you doing with my cash! I want to know it? I dont want to pay for WaR or the new Star Wars game, i want a good and solid UO and not such a big joke which is it now!

UO is soo bad now that nobody want even write about it, UO looks soo bad that it is embarrassing to be a developer of it, so it seems for me.

This time it is very very serious for me leaving UO forever is not far away for me, one account is closed the other one soon. So and i dont know if it is even worth to pay for it, my heart cries but my mind says no, they are wasting your money and all you get is a embarrassing client and a game full of bugs.

And the people respossible for that are laughing and thinking good UO community is paying for nothing why should i give them more! This is the turth i think.
play on 2D like us old school, hardcore UOers
 
V

Voodoo990

Guest
I hope that the constant barrage of criticism doesn't become self-fulfilling by discouraging them to the point of resignation.

I hope that we--devs and players--can overcome this hurdle together and move forward toward a long and happy future.
I'm sorry Syrus I don't mean to rush you at all but statements like the one above really irk me right now. I mean these are PAID professionals, because they're getting blasted on the boards they're going to go off and pout about it and not do their job? If that's the case then all the blasting is wholly justified.

And holding hands singing chumbyya ain't going to do &^$# .

We shouldn't be blasting Cal or this team though, it is past that, we should be asking EA to give Cal a promotion off UO so others can benefit from his fine production skills and quality products like the High Sea Booster pack. Lets get Cal promoted off of UO, send your letters to EA.
 

Taylor

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No, I understand. I agree that the complaints are justified. The dev team probably agrees, as well. If you take a look in UHall, you'll see that nobody is interested in hand-holding and kumbaya-ing. I'm just hoping the criticism doesn't discourage them to the point of throwing in the towel. I get the sense that at least some of the hold up is not due to the devs, but to EA. Don't really know, though.
 
F

Fayled Dhreams

Guest
What are you doing with my cash! I want to know it? I dont want to pay for WaR or the new Star Wars game, i want a good and solid UO and not such a big joke which is it now!
*ahem*
Should have inquired about ^that^ BEFORE handing over the cash ...

ALL that your cash "bought" is : access to the servers on an As is / As available basis, with the further proviso that: game play is subject to change.
TOS

access to the "books" and other internals(staff-philosophies-capabilities-gossip)
WILL require a different "negotiation" ... 'tis the way the world works all over the world.
*shrugs*

As for "UO a already sunken ship" ... heh! to use a ship yard analogy ...
UO was never fully afloat ...
Leastwise not in mariner terms ... like: Shipshape and Bristol fashion

Oh! she launched right enough from the ship yard ... (dry dock)
But the keel was n'er plumb and straight, nor the planking properly caulked and sealed ...
there n'er was a "proper bridge" much less a functional wheel house, nor "crew" to tend the pretend "engine room" ... was it steam or diesel or sail?
"digital" you say? HA! I reply ...
Digital is only a bunch of Ones scattered amongst a bunch of Zeros.

You could argue that that was sufficient to get us to the moon ... you would be wrong though ...
We got to the moon by slide rules and pencil and paper ...
AFTER losing many a craft and soul ... to launch and recovery failures ...
and ... with an awful large dose of luck ... we just don't know >exactly< when and where we might have been "saved" BY luck ...

would be foolish to ignore it though.

As for Third Dawn ... WHAT engine was it built upon?? ... the original CC was a custom engine, and currently, I believe, it is a Gamebryo engine(and CC remains the old custom base ... iirc)


yw.:gee:
 

Goldberg-Chessy

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Gotta love these threads.

Someone seems to be feeling a little jilted?
IMO kinda 'Fatal Attraction' scary in this case with the OP using phrases like "they decided to drop my game!" and "my heart cries" and "what are you doing with my cash?"

Alot of "my's" in a short post. Someone seems to think Uo was created just for them lmao!

Not to mention the fact that we are still whining about Third Dawn? How long has it been?

Get a life!

Peace :)
 

Martyna Zmuir

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*reads thread*

*thinks thread will be locked when Petra reads it*

*doesn't bother truly commenting due to forthcoming censorship*

:blushing:
 
D

DarkScripture

Guest
*reads thread*

*thinks thread will be locked when Petra reads it*

*doesn't bother truly commenting due to forthcoming censorship*

:blushing:
Tell me about it. It seems they are getting way out of hand with the censorship. If you get a troll that jumps in on your post , they lock it. i for one have not had my post locked but and getting about tired of seeing all the locked threads. Why don't you mods steps up and take action on the posters and allow the rest of us to speak.:yell: REALLLY SICK of it..Get a clue and stop locking every other thread due to some jackass. Remove the offending post not just lock the whole thing. I have been wanting to say something for a few days. I even spoke to my wife about the censorship here getting way out of hand.:scholar:
 
U

unified

Guest
I'm saddened that UO has come to this.

I really hope that some sincere words of encouragement is forthcoming. Realizing that whatever needs to be fixed will take some time, acknowledging this will certainly go a long way.
 
V

Voodoo990

Guest
Here is another one Petra to lock up geesh
And you are???? The official "lock this thread" id'r for Stratics???

I think this is the third or fourth thread today I've seen you do this, if you don't like the content of a thread, don't read it. Just saying....
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
The development team is clearly having a tough time. They aren't blind--they know that there are many legitimate problems and that morale among the player base is low. My hope is that they continue to fight for the title, despite widespread criticism on Stratics. The criticism is completely understandable, but the magnitude of criticism has become almost deafening. I hope that they can see the spirit behind the criticism: their subscribers love this game. I hope that the constant barrage of criticism doesn't become self-fulfilling by discouraging them to the point of resignation.

I hope that we--devs and players--can overcome this hurdle together and move forward toward a long and happy future.
Thats the problem i love this game, i play it almost 11 years now, it was there in bad times and good times in my life. But now iam logging in and laughing and crying at the same time, the development isn't professional anymore, a serious Dev team never anounced such a crappy booster like High Seas, because it simply looks not good, 4 ships, a very unprofessional ship combat system and a long booring fishing and craftingtree.

Iam also missing the times *laughs* were players are not lagging over the screen, were players are running. Iam missing the time were my firesteeds are burning like fire, were my first tamend dragon was a brown one, were i can run throw the world 30 minutes without any performance iusses and crashes. Iam missing the times were the captitol was full of players, were i could buy nearly everything at the WBB, were quests are playing no role because there was enough todo.

This are elemental things! And mates be true nearly all of you can understand me a bit, all of you know that UO is only a one-way road for Mythic, all i want is to rescue what can be rescued, if they say we are brinning the old clients back and are not developing more content i would buy a lifetime subscription, but all they do is to destroy it more and more!
 
W

Woodsman

Guest
UO is soo bad now that nobody want even write about it, UO looks soo bad that it is embarrassing to be a developer of it, so it seems for me.
Next year people will be writing a lot about it when the 15th anniversary rolls around.
This time it is very very serious for me leaving UO forever is not far away for me, one account is closed the other one soon. So and i dont know if it is even worth to pay for it, my heart cries but my mind says no, they are wasting your money and all you get is a embarrassing client and a game full of bugs.
I did this 5 years ago, and just recently came back.
And the people respossible for that are laughing and thinking good UO community is paying for nothing why should i give them more! This is the turth i think.
They aren't laughing - if they don't keep revenue coming in, they are out of jobs. If you think people want to lose their jobs these days, you are the one who should be laughed at.

I'm not happy, and after a month or two I may close my accounts again and then open them up later this year or next, but I've got a new perspective about how large corporations work, and also about losing jobs when entire projects and development teams get cut.

If you asked every developer and person working on UO, every one of them would like to have dozens of more people helping them to make UO as popular as it once was.

If you want to be angry, be angry at EA.

EA probably put more money, developers, and artists into the Sims: Medieval than they've put into UO in the past 5 years.
 

Obsidian

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I'm enjoying UO just as much now as I ever have. There is still plenty of stuff I have never done. I just outfitted a new character and plan to enjoy the time training and using him. I just gave EA some money for a forged artifact enhancing tool and a pair of Earrings of Protection. There is still lots of fun and life in UO. Lets keep playing in the sandbox we have and stop bagging on it relentlessly.

-OBSIDIAN-
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
I am angry of the Devs because 2007 - 2011 it should be possible to fix the main core of a client, if that is not possible not EA is responssible for this the Dev team is!

But okay i have to say that this thread are only mirroring my opinions.
 

Taylor

Former Stratics CEO (2011-2014)
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The development team is clearly having a tough time. They aren't blind--they know that there are many legitimate problems and that morale among the player base is low. My hope is that they continue to fight for the title, despite widespread criticism on Stratics. The criticism is completely understandable, but the magnitude of criticism has become almost deafening. I hope that they can see the spirit behind the criticism: their subscribers love this game. I hope that the constant barrage of criticism doesn't become self-fulfilling by discouraging them to the point of resignation.

I hope that we--devs and players--can overcome this hurdle together and move forward toward a long and happy future.
Thats the problem i love this game, i play it almost 11 years now, it was there in bad times and good times in my life. But now iam logging in and laughing and crying at the same time, the development isn't professional anymore, a serious Dev team never anounced such a crappy booster like High Seas, because it simply looks not good, 4 ships, a very unprofessional ship combat system and a long booring fishing and craftingtree.

Iam also missing the times *laughs* were players are not lagging over the screen, were players are running. Iam missing the time were my firesteeds are burning like fire, were my first tamend dragon was a brown one, were i can run throw the world 30 minutes without any performance iusses and crashes. Iam missing the times were the captitol was full of players, were i could buy nearly everything at the WBB, were quests are playing no role because there was enough todo.

This are elemental things! And mates be true nearly all of you can understand me a bit, all of you know that UO is only a one-way road for Mythic, all i want is to rescue what can be rescued, if they say we are brinning the old clients back and are not developing more content i would buy a lifetime subscription, but all they do is to destroy it more and more!
Yeah, I hear where you're coming from. For what it's worth, I would never have migrated to the new client without your interface. I appreciate what you have done for the game.
 
S

Sevin0oo0

Guest
a beta client!
Not sure where people keep dragging up Beta from, but it's Not a beta, hasn't been for years.

1997:
In September, Origin ends the Ultima Online beta test and officially releases the commercial version of the game.
 

Taylor

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Not sure where people keep dragging up Beta from, but it's Not a beta, hasn't been for years.

1997:
In September, Origin ends the Ultima Online beta test and officially releases the commercial version of the game.
I could be wrong, but I think lucitus is talking about the KR client, followed by the EC client.
 
S

Sevin0oo0

Guest
You're probably right, but since I don't use those clients, so I don't know, but are they still accepting feedback on them to ensure the product has few faults or bugs? If not, I'd say it's not beta. Looks like they're business as usual, and fix relevant bugs as they're reported, as is any finished software that's been released to the general public.
 

Lord Chaos

Always Present
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I really have no idea why they keep letting it be labelled as a beta. The EC isn't a beta at all. I just think they forgot to rename it.
 
W

Woodsman

Guest
I am angry of the Devs because 2007 - 2011 it should be possible to fix the main core of a client, if that is not possible not EA is responssible for this the Dev team is!

But okay i have to say that this thread are only mirroring my opinions.
EA's mistake with the clients since Third Dawn is maintaining two clients with the assumption that eventually people would switch to the newer one. That was a huge mistake and was probably made by people who don't understand that many people won't switch unless forced to - basically executives who thought that if they said they were going to migrate everybody to a new client, that people would quit in droves, even while giving people plenty of reasons to quit with changes in game mechanics.

By maintaining two clients off and on, it divided development resources to an extent, and it confused new players.
 

Martyna Zmuir

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EA's mistake with the clients since Third Dawn is maintaining two clients with the assumption that eventually people would switch to the newer one. That was a huge mistake and was probably made by people who don't understand that many people won't switch unless forced to - basically executives who thought that if they said they were going to migrate everybody to a new client, that people would quit in droves, even while giving people plenty of reasons to quit with changes in game mechanics.

By maintaining two clients off and on, it divided development resources to an extent, and it confused new players.
Exactly.

The CC should have died when Third Dawn was released. With only one client to work on, UO could have advanced much more smoothly.
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
EA's mistake with the clients since Third Dawn is maintaining two clients with the assumption that eventually people would switch to the newer one. That was a huge mistake and was probably made by people who don't understand that many people won't switch unless forced to - basically executives who thought that if they said they were going to migrate everybody to a new client, that people would quit in droves, even while giving people plenty of reasons to quit with changes in game mechanics.

By maintaining two clients off and on, it divided development resources to an extent, and it confused new players.
Yes i cant miss something i never had. It is their choice, they said they are doing a new client with Kingdom Reborn first i had positive feelings, now i know it was the biggest mistake they have ever done.

I can understand that a normal 2d player cant understand my frustration, but as you love your 2d client, i love my Third Dawn client, it were 2 different ways, one client had an older style but also no particle effects and the other client had a more modern style, but it still was UO. And now i have to play with such a new BETA client, it is not more, it is unfinished and the important thing is it is not stable, players are lagging and are naked over the screen and this is maybe a good state for a single player game but not for an mmo. And all i hear from the Dev team 3 years "we are focusing on other things", how do you feel?

If they only could fix this fundamental things, i would say focus on content until the game dies, but first i want an accaptable game client to play with, accaptable means not high resoluted 1.000 polygons and more models, no only like it is now with the fixes for the aboved described iusses.
 
W

Woodsman

Guest
Exactly.

The CC should have died when Third Dawn was released. With only one client to work on, UO could have advanced much more smoothly.
What amazes me is they've kept on making this mistake. They really believed, if you read their press releases and statements, that everybody would voluntarily switch to the new client and they'd be able to turn off CC development when Third Dawn reached 80% usage.

The 80% number they tossed around probably came from some number crunching that was done that said that if the mythical 20% that wouldn't switch just upped and quit, that they would be able to easily weather those losses and even make them up from people switching from other games or staying put.

There have been plenty of mistakes made in the management of UO, but this one has always stood out to me for three reasons: The first, it was repeated several times, leading to us having the EC and CC today, almost 10 years after Third Dawn launched.

The second, it divided development and/or art resources. In 2000/2001 when Third Dawn was being developed, things were humming right along. It wasn't long after UO:R gave EA a huge cash injection, and so they could afford to put resources into two clients, especially if the ultimate goal was one unified client.

Third, it confused new players.
 
W

Woodsman

Guest
If they only could fix this fundamental things, i would say focus on content until the game dies, but first i want an accaptable game client to play with, accaptable means not high resoluted 1.000 polygons and more models, no only like it is now with the fixes for the aboved described iusses.
You and I are in agreement - I think one of the two most important things going forward, is moving the EC forward and/or consolidating down to one client. To me, with the size of the dev teams, I don't think it's healthy to be dividing resources between two clients.

The other I think is to utilize those areas of the world that are not in use. As I said in another post, the High Seas thing to me was good, if only from the perspective of using an existing area that nobody was really making use of.

This idea was taken to the extreme with the World of Warcraft: Cataclysm expansion, where older areas were radically reshaped, and gave players reasons to revisit those areas. UO faces the issues of player housing when considering something like that, but the High Seas proves that under utilized areas can be changed to make them interesting and relevant.

Even with a reduced player base, major attempts to bring significance back to older or less-used parts of the world can make the world feel a lot more alive than it is.

Those two things are going to be very important if new players are to be attracted.
 

Elric_Soban

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Trouble is.. it's the fact that we ARE paying our subscriptions that they won't give us any more resources.

EA Devs: Everyone wants a real client, cant we please spend time/money on one?
EA Execs: ..Is the game still bringing in more than we're spending on it?
EA Devs: ..well, yeah.. but..
EA Execs: ..then change nothing.
 
F

Fayled Dhreams

Guest
Trouble is.. it's the fact that we ARE paying our subscriptions that they won't give us any more resources.

EA Devs: Everyone wants a real client, cant we please spend time/money on one?
EA Execs: ..Is the game still bringing in more than we're spending on it?
EA Devs: ..well, yeah.. but..
EA Execs: ..then change nothing.
False premise ...
EA Devs: we could make more money per unit ... IF we blagh de blerb
...

flash back to Sunsword days
Fayled: what we need is some leadership ... SunTsu bright and crackly type leadership ...

brave men and women don't wander to their deaths, they must be led ... anon
 

UO Plays Me

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Stratics Veteran
Exactly.

The CC should have died when Third Dawn was released. With only one client to work on, UO could have advanced much more smoothly.
You mean all client talk should have died and the CC should have been perfected so at least UO had one near-perfect client. Now we have two decent clients at best.
 

Martyna Zmuir

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You mean all client talk should have died and the CC should have been perfected so at least UO had one near-perfect client. Now we have two decent clients at best.
The Classic Client is easily 15 years old now. It wasn't ever designed with it living thing long in mind.

The Devs don't have the ability to do much more with it... Their words.

Most of the original art assets associated with it are missing. ALL of the 3D models used to make the sprites are gone, which is why we haven't had new wearables with NEW art (aside from gargoyles) since SE.

The CC can't be perfected in 2011, it can only be put out of its misery so UO can finally move forward.
 

UO Plays Me

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Stratics Veteran
ALL of the 3D models used to make the sprites are gone, which is why we haven't had new wearables with NEW art (aside from gargoyles) since SE.

The CC can't be perfected in 2011, it can only be put out of its misery so UO can finally move forward.
Why are they missing? It's not the client's fault, but rather the people in charge of it. As long as I am able to play at the same level on a new client, I could care less how it looks. The EC does not offer this, hence why me, and countless others refuse to use it.
 

Herman

Sage
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What !! no pictures of a cool sunken ship in uo
dont trick me into clicking on threads like this!!
 

Martyna Zmuir

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As long as I am able to play at the same level on a new client, I could care less how it looks. The EC does not offer this, hence why me, and countless others refuse to use it.

This is complete and utter bull. The 'level' at wish you can play in the EC far exceeds what you can do in the CC. Macros, targeting, instant armor/weapon/talisman switching, not to mention the obscene amount of raw data you have access to.

Why don't you actually take the time to try the EC for a month or two instead of blowing a lotta hot air about it.
 

UO Plays Me

Visitor
Stratics Veteran
This is complete and utter bull. The 'level' at wish you can play in the EC far exceeds what you can do in the CC. Macros, targeting, instant armor/weapon/talisman switching, not to mention the obscene amount of raw data you have access to.

Why don't you actually take the time to try the EC for a month or two instead of blowing a lotta hot air about it.
Play a PvP mage at a high level. Your response will change.
 

Martyna Zmuir

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Play a PvP mage? No, I don't. But I also don't sit there and cry because I can't figure a system out.

But I've been playing the EC since it started beta and have learned how to overcome the quirkiness in the system. Other PvP mages have said the same thing in the past, just take some adaptation to learn. If you want some part of it to function diferently, try suggesting that to the Devs.
 

Martyna Zmuir

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Yup, because stubborn people resistent to change seem to gravitate to UO.

Kinda sad.
 
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