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Is there an "official" UO gameplay guide?

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Just out of curiosity is there an "official" "how to play" Ultima Online guide? Like one the contains accurate directions or discriptions? I generally refer to stratics and uoguide.com. Stratics for the most part is player responses or what they have discovered. (Love stratics by the way, tons of good info here.) Where uoguide, well, is like a guide, but has much information that is missing.

I mean, devs make new adventures and monsters and whatnot to the game. But who is ultimately responsible to getting that info out to the players? I mean I certainly would not invent a catapault and then just hand it to someone with no directions. LOL Shouldn't the devs also be responsible for putting out info on how to use what they have created?

Just a couple of examples... Uoguide will show the heavy cannon balls, light cannon balls and the grapeshot, but how the heck are you supposed to know what grapeshot is, or what it is for? And why would anyone choose light cannons over heavy cannons, there is no information on why light cannons may have an advantage over heavy. So why would one bother? Ok I get some of it, try it experiment and see what it does.... When you try grapeshot, you see a message that comes up that it does xxx amount of "parent" damage. Now how is one supposed to know what the heck "parent" damage is?? (I have now of course found some of those answers by continously reading stratics, but shouldn't the info had been available in the first place?)

And I hate to say it, but the rare fish thing is driving me nuts. Uoguide says rare fish are to be fished up at 120 fishing. But of course we have all read that we can fish them up at 100. So then why bother with a 120 fishing scroll? Or do you need 120 fishing to have better chance of fishing up rares, or is it just some rares that you can fish up at 120?

And pirate capturing, I went back thru and read uoguide once again, it says nothing about having to be "partied" to get the rewards split between the players that are given out for capture. Nor does it mention that they have to be partied before excepting the quest, during the quest and at end of quest. So how does one know if the game mechanics are not working, or if you just simply missed a step somewhere?

Granted, it is fun to discover new ways to accomplish something in the game, and that is half the fun of it! But shouldn't some of the "general" instructions and how too's be released along with a game? And where does one find it?

Really I'm not trying to whine, I love UO and will continue to play as long as it is here. I love the adventures and have made awsome friends that we love to go warring with. But I am just really curious why one really has to dig to find information on stuff?
 
B

Babble

Guest
Advantage of 'Sandbox' games where players discover things, is that you can throw it out and let players put things together and only if it is really broken, or goes against what your developers say, needs fixing.

:p
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Advantage of 'Sandbox' games where players discover things, is that you can throw it out and let players put things together and only if it is really broken, or goes against what your developers say, needs fixing.

:p
Aye that part I like, and have fun with, but how do you know when its broken or you are just doing it wrong?
 
B

Babble

Guest
For that you need the boards, but in the end just have fun and sort of ignore EA.
The nice thing of UO is that it does not have to be perfect, no best way to do things.

So go play, try different things and have fun.

UO has no exploits, just lazy programming.
:p
 
S

StaticOnAtlantic

Guest
uoguide.com is by far the most complete that i have found.
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
Just a couple of examples... Uoguide will show the heavy cannon balls, light cannon balls and the grapeshot, but how the heck are you supposed to know what grapeshot is, or what it is for? And why would anyone choose light cannons over heavy cannons, there is no information on why light cannons may have an advantage over heavy. So why would one bother? Ok I get some of it, try it experiment and see what it does.... When you try grapeshot, you see a message that comes up that it does xxx amount of "parent" damage. Now how is one supposed to know what the heck "parent" damage is?? (I have now of course found some of those answers by continously reading stratics, but shouldn't the info had been available in the first place?)
The new High Seas information is not complete. I know we are missing information on Cannonball and Grapeshot damage. Unfortunately no one has gone out and done those tests yet. Eventually that information will be available.

And I hate to say it, but the rare fish thing is driving me nuts. Uoguide says rare fish are to be fished up at 120 fishing. But of course we have all read that we can fish them up at 100. So then why bother with a 120 fishing scroll? Or do you need 120 fishing to have better chance of fishing up rares, or is it just some rares that you can fish up at 120?
The developers said these fish were only supposed to be fished up by Legendary Fishers. So that is what we put on there. I don't fish myself so I can't update the guide as to what is actually going on in regards to that. If someone has information on what fish can be caught at each skill level we would certainly like to update that.

And pirate capturing, I went back thru and read uoguide once again, it says nothing about having to be "partied" to get the rewards split between the players that are given out for capture. Nor does it mention that they have to be partied before excepting the quest, during the quest and at end of quest. So how does one know if the game mechanics are not working, or if you just simply missed a step somewhere?
The pirate hunting information has never been added. It is supposed to be on www.uoguide.com/Pirates , eventually it will get there.

I'm sorry you are not finding the information you seek on UOGuide. We have a very small team of regular contributors at the moment. If you or anyone else would like to contribute to UOGuide updates you can either send us the information via the contact form or update it yourself by signing up for an account.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
Aye that part I like, and have fun with, but how do you know when its broken or you are just doing it wrong?
Important lesson - most of the time, we don't...

There's money to be made by 'idiot's guides' to almost every game in the world, which is why companies like Prima print and sell them by the ton ... and if they could make anything similar for UO and make money, you can be fairly sure they would do it- but it's probably just not possible any more.

Keep watching these forums and you'll see why. 11, 12, 13 year veterans regularly ask about stuff and get answers they never knew, or see posts about things that had never even heard of - and it's mostly not the 'new stuff' devs have put in to the game.. Try setting up a 'new player' guild (I used to run a couple, years ago), and many years later those folks will still be talking to you and asking you about stuff they have just run into, or telling you things you yourself didn't know based on what they have found in-game.

Only way for people to get deeply into the game is through reading Stratics, UOGuide, UOForums and the other web based fansites out there, AND linking up with helpful people in-game, and playing. Even then there will be questions that just floor everyone, or take hours to explain because unless you know how something else works, what you are trying to do makes no sense.... and that's not including the occasions we find out or prove to a Dev that something is actually bugged.

Even the stuff needing no 'skills' as such is not straightforward (and there's no reason it should be!) - look at gardening! Which seeds do you use, from where do you get them, how are they grown, what materials do you need, what does cross-pollination do, what resources might the plants produce or consume, and who is using those resources for what and why... You can spend a couple of hours, easily, just helping someone get started on that, and there will be a load more questions down the line as they progesss - how could any one 'guide' hope to cover that, alongside stuff like equipment, skill templates, housing, item rarities.

May as well ask for a 'gameplay guide' for everyday life - plenty of people produce things that claim to be those too, and none of them are nearly as comprehensive or useful for that subject as ANY of the UO websites are for UO ;)
 
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