Seems like a genius idea that not many MMOs have tried to run with well. Warcraft's skills are the pits.
It's definitely harder, it's much harder to balance individual skills vs class-based skill-sets.Skill point systems are too hard. Leveling and character classes are much easier. /end sarcasm
Compared to pre-AoS, UO went from zero to 100% item based in under 2 seconds...Some would argue UO is item-based (to an extent it really is), but it's not item based in the way the best gear automatically wins, like what you'd typically experience in most other level-based games.
Like was said I imagine it's just far simpler to balance a class based game in both terms of power and flow of experience, and simper for people to drop into having to make fewer choices.Seems like a genius idea that not many MMOs have tried to run with well. Warcraft's skills are the pits.
Gotta agree the level of obvious cheating I have saw over this winter season back eclipses any I have seen in the past. It appears anything goes now days and the powers that be could care less. And I am not being sarcasticSorry, guys, but you don't get it: UO 2016 is neither skill nor item based. It's 100% cheating-based. Regardless of skill, that person wins, that cheats most and uses hacks...
/end of sarcasm
That is entirely accurate since very powerful vanquishing weapons and later good runic-crafted weapons did have their heyday at various points prior to AoS. Still, the game's focus was a lot more item based afterwards, though template can still be very important. A sampire armor set doesn't just work on any random character for example. So it would be more accurate to say that after AoS, UO went from ~10% item based to ~75%. Part of this was insurance. Before insurance, there were powerful weapons, but people risked losing them, so often they only used what they could afford to lose. After insurance, it made sense to use the best gear for the task at hand always. I would also argue it is still possible to use an inexpensive set and be mostly competent in most aspects of game, except PvP.Compared to pre-AoS, UO went from zero to 100% item based in under 2 seconds...