I'm going to give you a counter argument.
Elemental damage does count as one of your five imbue able properties with Runic Reforging. You can a get luck and loot a clean 100% elemental weapon. Or burn up alot of Shadow Runic Hammers under the old way to get 100% elemental weapon. Or it may be a different runic hammer.
Devs have added a few places were you can't AI. You may not always have the correct damage type on your Slayer weapon. Consecrate Weapon works with any special but direct damage attacks like AI and AP. At 120 Chivalry it also adds 15 Damage Increase.
Enemy of One adds 82% damage at 120 Chivalry in PvM and 16% damage in PvP. Your not always going to get Honor scored on your opponent. With a regular Slayer and 100 DI you can still increase your damage with EoO to reach the 300% damage cap. If you get Honor you your still not guaranteed to hit the damage cap. If you have a Super Slayer then you don't need EoO or Honor with 100 DI.
Divine Fury- most important aspect of this is Stamina Recovery. The rest is just extra.15 HCI, 20 DI, 15 SSI at 120 Chiv. Now you can probably do without if you have alot of SR on your armor. Or carry 10+ SR pots, however SR Pots probably won't be available after you res.
Dispel Evil- it has situational uses. It's good for getting the mobs off of you for a few seconds, so a bandage can kick in.
Sacred Journey- this is a necessity, unless you keep running to your bank box for more recall scrolls to drop on your runebook.
First things first, no, ele damage does not count as an imbue unless they are made by a lazy crafter. I have 2 boxes full of weapons for every slayer type & non slayers in every element that have been reforged to 70%+ then enhanced further to be 100% if necessary, all with 5 imbues on them + 100% elemental. A long time friend lives with me and generally plays with me so we have double everything. I can generate 100+ shadow runics an hour, but you can also just use Powerful reforge Dull Coppers which I can produce in much higher quantities to get to the point where you can enhance them.
I only AI on Ozymandias and Lord Oaks as they are the only bosses in the game with 90% resists. Anything with below 90% resist is better off being hit by double strike, period.
Consecrate adds damage increase that is worthless if you are 100% from your suit. I use 25/20(25 if not in weapon mastery) jewelry, 5(0 if not in weapon mastery) from Warrior's Gift 10 from tinker legs, 20 from Soldier's Talisman, & 20 from Jumu's Sacred Hide... 100%, no need for more because it's a waste. As I said, I have every element for every slayer, I always have the correct weapon for the fight.
Enemy of One is beneficial for speed and that is all. I always get honor. Also a minor note, you're backwards on your slayers. Lesser needs nothing to get 300%, super needs 100% extra that I get from honor, I do not miss often enough to worry about honor. Matter of fact, in all the fights I've done since pub 96, I have missed 1/2 of 1 double strike... And I've been doing everything since the publish hit.
I never use DF, I never use refresh pots, I do not worry about swinging slower for a split second because the next hit I will be at max hp & stam from leeches on the weapon.
Dispel Evil, doesn't matter, you can kill the revenant in 1 hit.
Sacred journey, I have a jewelry set for 40 chiv and I just swap to recall. Macro opens the atlas & equips the jewelry as I open the book.
Cleanse By Fire, so that you don't have to waste your bandage curing, and risk being re-Poisoned before a second one heals you.
Consecrate Weapon, because you don't always know what the targets weakest resist is, especially on time sensitive hunts like EM events.
Sacred Journey, I haven't used Recall scrolls to travel since I was new, also on stealthers Sacred Journey lets you hide before you arrive.
Dispel Evil, for Revenants, sure you could just kill them, or have a Hit Dispel weapon, but the spell is fast and cheap and doesn't require you to do any targeting which makes you quicker overall.
Remove Curse, because consumables run out/get looted, it's usually faster and more reliable than other options.
Noble Sacrifice, the only group Ressurection option in the game.
If you don't have a better Mastery option Chivalry has one that fully restores your character. Plus one for ranged damage.
Oh and the damage of course, but that's just a bonus.
Cleanse by fire is worthless as bandaids cure the poison at the midway point and then heal you.. In addition to that I have leeches on my weapon and I double strike allowing me to leech up to 200 hp in a single hit.
Consecrate - see above, I will swap weapons throughout the fight if I do not already know the weakness, find highest damage, and kill with that. I am the guy who edits and updates UOGuide monster stats with every publish, I know what I'm doing.
SJ - See above
DE - See above
Remove curse - Yes, I may have to wait a whole 1-30 seconds with blood oath on me before I can remove it... Oh no! Because most bosses that blood oath totally don't spawn adds that you can kill while you wait for it to fall off, right?
NS - Worthless skill for me, I only ever play with 2-4 people & I have bandaids and healing to rez.
Mastery - I almost always run swords mastery for onslaught damage bonus because I have the correct element for every boss always.
Oh and the damage, again, I'm not worried about speed, I'm worried about the fact that I can survive much better utilizing a 6x 120 build with healing and anatomy.
As for Corwin's statements:
Counter attack is almost always about 1/2 my damage on a boss. Running 0 DCI & 120 Parry/Bushido with a 2h weapon, you will notice that it goes off every 2-4 seconds. I will be around tonight and possibly capable of finding a way to log my damage journal. I have to put CA on more than I have to heal myself.
Weapon skill based combat works as such, for anyone who does not know this:
1st. Innate Miss - The enemy misses you due to lack of skill, or hit chance. It does not travel through the other check points.
2nd. Your weapon skill - Having a weapon skill offers a defensive bonus of Skill vs Skill.
3rd. Parry - As we all know, parry allows you to mitigate melee attacks.
4th. Defense Chance Increase - That little bubble appears that let's you know they tried to hit you and DCI stopped it. *
5th. Block - The Bushido/Parry mechanic that I discussed previously. A hit must travel through all the check points before your character has a chance to block the attack and use your current stance **
6th. Hit - You take the hit. The hit traveled through all the checkpoints without getting stopped, and you finally take damage.
* The reason why I push for 0% DCI is because you actually do not want DCI to stop the hit. You actually want the hit to travel through your DCI and get stopped by the 5th check point, which is the block mechanic, which allows you to Counter Attack.
** This is the most ideal check point for a hit to get stopped on
Just sayin'.
I honestly hate that I'm forced by Warrior's Gift to have 5 DCI at all. I am contemplating swapping to Shanty's Waders from my 4 int boots just to get rid of the DCI and CA more often.
Please, feel free to keep trying to make me care about Chiv in any way, it just seems completely and utterly worthless.