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Yet another silly thing in UO that should be managed by game mechanics. In other games, if you pull a boss too far ("too far" having been decided on by the programmers), it goes home. They don't make players remember a bunch of silly, arbitrary rules for dragging mobs to other areas. Often players figure out how to do things, and are just being clever/creative, not wanting to break rules, then they find out from other players (because of course this sort of stuff is nearly impossible to find clear answers on from a documentation standpoint) that what they did was wrong.
-Skylark
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I don't see how you can intentionally pull a champ to town to get it guard whacked and not realize you're doing something wrong. You didn't do the dmg to the champ; a guard did... you got the scrolls... clearly an exploit.
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The OP clearly suspected that getting a champ guard whacked might be deemed illegal. My point was not specifically about the legality of using guards to kill a champ but rather the absence of a simple control in the game that allows it, and could lend itself to other areas that aren't so obvious, but might still be deemed "exploit/illegal" to do.
The very nature of all these word of mouth rules players are constantly telling each other, just drives me nuts, and I am one that will try to always follow rules when I know about them. We have rampant cases of people who are LOOKING for ways to cheat (and going full steam with it), and nothing stops them, and then we have the people who simply think they found a "neat" way to do something in the game, and they are made to feel they pulled the crime of the century, and ironically probably have action taken against them far more often than the blatant cheaters who know they are cheating. It is nonsense.
What is an "obvious" exploit to one person, may not be to another, and after reading descriptions hereabouts for nearly 4 years, if even a fraction of them are true, I can guarantee you that GMs have the same subjective opinion on many of these things, and there can be as many different rulings as you have people.
My feeling is that it is the programmer's job to narrow down the glaringly exploitable areas of a game, and fix things in a timely manner when they are identified, not hold players randomly accountable for not being psychic. Sure some people know they are doing something that is unintended by the programmers, but not everyone does.
-Skylark