No it really isn't in my view. It is a combat based character advancement model, just happens to have open skills and not DIKU,the only other real sandbox game besides UO (and the core developers were all UO Players) is: EVE Online - a massive multiplayer online roleplaying space game - MMORPG
I´m playing it since the release - so almost 7 years by now.No it really isn't in my view. It is a combat based character advancement model, just happens to have open skills and not DIKU,
On what systems besides combat and resource gathering do you base this comment?
It doesn't have to be, but a lot of them focus on Facebook or something similar, because the draw of 10s of millions of people having iPhones and Android phones is really strong. Those devices are always with them. If Apple hadn't managed to really push the smartphone market into the pockets of normal consumers, I don't think there would be as much of an emphasis.Social gaming does not have to be "Facebook games", that is just an association that has come about through most social games being on facebook.
Why would you be surprised by EA being dreadfully behind the times on something that, had they not been behind, they could have made a lot of cash from?It doesn't have to be, but a lot of them focus on Facebook or something similar, because the draw of 10s of millions of people having iPhones and Android phones is really strong. Those devices are always with them. If Apple hadn't managed to really push the smartphone market into the pockets of normal consumers, I don't think there would be as much of an emphasis.
You will see a lot more MMOs using those avenues or other mobile or web-based aspects to keep players attached to the games. World of Warcraft - you can setup or bid on auctions on the go, deal with messaging, research armor and weapons, etc., with the official World of Warcraft mobile apps on an iPhone.
The appeal is just to strong to developers - having your customers/players always have access to your games or to game content on their smartphones, you just can't ignore it because it's so simple and cheap to do, and it's a really means of player retention.
I'm surprised it's taken EA this long to start on a web-based Sims Online, because that's just ripe for this whole social networking thing.
I've played it off and on since release as well, and it's hard to PvP in other games after EVE. It's just hard to quickly explain to people who haven't played EVE, just as the appeal of UO is hard to explain to people who haven't played. To another UO player, I can talk about housing or skills and it clicks with them instantly, but not so with somebody who is coming from Warcraft.I´m playing it since the release - so almost 7 years by now.
It was the first game that could drive me away from UO - but High Seas brought me back for some more UO-Fun
EVE has enormous Economy-possibilities (trading & manufacturing) for players not interested in Fighting / PvP
with their up-coming avatar-expansion (called "incarna", that will be coming soon™) they´ll probably cater more to the socializers and offer a whole new gameplay besides pewpew-Lazers.
Garriott is waiting on a lawsuit to be finalized and for the other party to run out of appeals before he can kick back. He went through a lot of money with this space station adventure as well as his other adventures.I think Garriott is too busy being rich to make a new game.
check out Darkfall Online, its a sandbox mmo that i've been playing for 2 years, very similar to old school uo with felucca only, full loot, you gain skills not levels, make whatever template you want DarkfallI'm sure it is. The old guard developers are all obsessed with social gaming right now. They see the opportunity for tens of millions of players as the excuse to develop on a crappy, limited platform.
It is killing me that there are no serious attempts at another sandbox MMO right now. Everyone is trying to beat WoW by creating a clone ... which obviously has worked so well up to this point.
same goes for you Darkfall darkfall just won best pvp game of the year on one of the game reviewing websites, its only for the hardcore thoughthe only other real sandbox game besides UO (and the core developers were all UO Players) is: EVE Online - a massive multiplayer online roleplaying space game - MMORPG
Most players would appear to agree with you; this can be inferred quite reasonably from the fact that successive dev teams have felt obliged to provide incentives to get people there, from Khaldun to power scrolls to double resources to double fame to Faction Artifacts and probably other stuff I'm not thinking of to get people there. And the fact that someone actually asked, at the video house of commons, for more incentives to be added.Ya. Darkfall has no real interest to me due to the VERY heavy focus on PvP (almost to the exclusion of anything else). I'm one of those people that was happy when they added Tram to UO. I dont want my fun interrupted/ruined so someone else can have theirs (ie by killing me and taking what i spent the last X hours/minutes collecting).
Let's remember that the later Ultimas pretty much pretend that the earlier Ultimas didn't exist, and that the latest Ultimas (VIII, IX) suffered probably as much from EA as from Garriot.I can't control EA plans for the word Ultima. But we all know that only my team can create the true heir to my previous work.
EVE is not all that far different from UO, in terms of range of freedom.To me 'sandbox' implies a broad variety of gameplay activities within a single game. Bobby builds sandcastles with trucks while Suzie plays dolls, and Joe and Fred are over in the corner hitting each other with wooden swords. Plus a dozen other game play systems. When Eve gets fishing, gardening, persistent world objects, let me know. Having resource gathering, some crafting, and an 'economy' misses the larger part of the definition. WoW and LotRO has all that and more and few people would call them a sandbox.
I understand Eve is a great and popular game, it just doesn't hit enough of the buttons for me to call it a sandbox. There have really only been two: UO and SWG. And SWG never really got that far either before it got whacked into primarily character advancement.
Well, enough to this. Everybody is free to use whatever labels they like. I can only hope the Garriott imagination is a bit bigger then the stuff coming to market now.
While some people may disagree with this because of the potential for sandbox play, I couldn't agree more. How many accounts are there with similarly templated characters? I feel like there's more variaton playing some FPS games. Sure, there are always the independent types who create weird templates just to be original, but they are usually more limited in what they can do. There are also the know-it-all types (usually sampire/whammy or some freakish bybrid variation) who think they've unlocked the magic template that can kill any monster... but it usually isn't long before everyone else has the same thing. How long have skills like forensic evaluation and taste ID been in the game without use? Since the beginning right? Even most roleplayers ignore those skills for the most part because there has never been much use for them.much of UO's sandbox features have been allowed to decay into marginality.
Sign me upThough for that matter, I'm not sure CC users ought to be swayed. Personally, if I could play the Classic Client using the Enhanced Client's UI, I'd be in paradise. CC's character and environment graphics. EC's hotbars, maps, gumps.![]()
Me too!Sign me upThough for that matter, I'm not sure CC users ought to be swayed. Personally, if I could play the Classic Client using the Enhanced Client's UI, I'd be in paradise. CC's character and environment graphics. EC's hotbars, maps, gumps.![]()
That's why Star Wars Galaxies was fun. They allowed you to AFK macro, lol. They had a built in macro editor that let you loop one macro endlessly by linking it to other macros. They also had machines to get resources for you that had a maintenance cost. The character templates also relied on other character templates as to get buffs and the like, while the skill system was a hybrid, university-like set-up, with tiers and prerequisites.The other problem I see is that they are typically not for casual gamers, and feed more into the addictive qualities of gaming. Plant your crops, but "oh crap, I forgot that it's a two-hour crop... sorry, Bob, I can't go out tonight."
What EA has done is barred websites from distributing Ultima IV without permission. Websites that had permission to distribute Ultima IV are still allowed to do so, and are still doing so - you can still download Ultima IV for free from those websites.There are lots of rumours of an Ultima title, EA is actively closing many fan remakes or the so called "freeware Ultima 4". So whatever they are planning, it will be Ultima in name.
The old Ultima games are story based in the same manner, but much less linear. Do yourself a favor and find a copy of Ultima VI and run it with DOSBox. A lot of people would suggest U7, but it might be hard to get to run because of its proprietary memory manager. I haven't tried it yet.I never played an Ultima other than Online but if UO IV is anything like Final Fantasy was then that would rock as a FB game. Most FB games are really crappy, and they are created on the basis that you can never sleep lol. But an old school RPG party game would be dope to play online if done right.
I remember one of the hardest parts of Ultima VII was to get it to run.The old Ultima games are story based in the same manner, but much less linear. Do yourself a favor and find a copy of Ultima VI and run it with DOSBox. A lot of people would suggest U7, but it might be hard to get to run because of its proprietary memory manager. I haven't tried it yet.
There is also a fan project of U6 online. May check that out.
Ultima VI is definitely worth checking out in light of Stygian Abyss.The old Ultima games are story based in the same manner, but much less linear. Do yourself a favor and find a copy of Ultima VI and run it with DOSBox. A lot of people would suggest U7, but it might be hard to get to run because of its proprietary memory manager. I haven't tried it yet.
There is also a fan project of U6 online. May check that out.
Both getting it to run right and having a powerful enough computer at the time. Origin really used to like pushing hardware back in the day.I remember one of the hardest parts of Ultima VII was to get it to run.
What do you mean by "combat based character advancement model" in EVE?No it really isn't in my view. It is a combat based character advancement model, just happens to have open skills and not DIKU,
It isn't about the method of advancement, its about the 'goals' of the game. Yes, I did leave out crafting, resource gathering, and merchant and from my understanding Eve does well with those.What do you mean by "combat based character advancement model" in EVE?
Skills in EVE increase automatically over time, you don't even need to use them as in UO. You could maximize all of your crafting or even combat skills without ever firing a single shot...
I have to figure out why my XP won't install Service Pack 4, it's on loop (I hate when this happens), then I'll look into DOSBox again. Used it last to run X-Com Apocalypse, I think.The old Ultima games are story based in the same manner, but much less linear. Do yourself a favor and find a copy of Ultima VI and run it with DOSBox. A lot of people would suggest U7, but it might be hard to get to run because of its proprietary memory manager. I haven't tried it yet.
There is also a fan project of U6 online. May check that out.
Why would anyone WANT to run X-Com Apocalypse?I have to figure out why my XP won't install Service Pack 4, it's on loop (I hate when this happens), then I'll look into DOSBox again. Used it last to run X-Com Apocalypse, I think.
Takes forever to learn how to play. If you stick through it though, man, it's highly addictive. I'm finally at the point where I know what I'm doing and I can't imagine playing any other game currently on the market.the only other real sandbox game besides UO (and the core developers were all UO Players) is: EVE Online - a massive multiplayer online roleplaying space game - MMORPG
So did I. I found it so boring and quit playing for about half a year. My friend kept begging me to resub on the promise I'd fall in love if I just stuck through the learning curve. He was right.Well, you can survive in EVE without any combat ... it is just boring as hell. Frankly, i found EVE to be very interesting as far as world and story, but very boring to play.
Everything just happened too slowly.
Sims Online is a part of that I'm sure, but I think this Ultima IV thing will be as well. EA could very well just start throwing stuff at social gaming, just like they did for the iPhone (which made them plenty of money).EA Sports president Peter Moore used his MI6 Keynote to issue a warning to companies operating in the Facebook and social gaming market: Electronic Arts will only be satisfied with market leadership.
"There's a big dog in front of us," he said, referring to social gaming leader Zynga. "But we aren't far behind, and we're confident that we can catch up. What we can bring to the market in terms of blue chip IP is phenomenal."
- So do you all think EA still considers Ultima to be a 'blue chip IP'? - How has UO been treated in the past few years? - Sure, they also pissed away the Sims IP with their upper-mismanagement and yet still seem willing to spend heavily on it; but ya' think they've poured resources into UOs IP lately? Ya' think they are heavily vested in UO, other than to promote their latest MMO? - Aye, okay..Interesting...
EA is going to spend over $100 million advertising Battlefield 3. Dragon Age sold one million copies in the first two weeks. Mass Effect 2 sold a couple of million within the first week or two. While those and a lot of the sports games are "blue chip IPs", unlike UO, they have pushed out plenty of non-blue chip IPs to the iPhone, and I think it'll be the same here.- So do you all think EA still considers Ultima to be a 'blue chip IP'? - How has UO been treated in the past few years? - Sure, they also pissed away the Sims IP with their upper-mismanagement and yet still seem willing to spend heavily on it; but ya' think they've poured resources into UOs IP lately? Ya' think they are heavily vested in UO, other than to promote their latest MMO? - Aye, okay..
Whateve, X-Com Apoc was awesome!Why would anyone WANT to run X-Com Apocalypse?(BTW, there is a version of X-Com 1 & 2 (And I believe XA) floating around out there that can run natively on XP, where someone hacked the code to where it will work on modern video cards. I've got a X-com game on this machine saved, currently in July 1999, that I play when I don't have net access or UO is lagging).
I really need to reinstall DOSBox and get MOO2 reinstalled.
Every x-com game is available from Steam for £8.99 (though I think I paid like £3 for them all in a sale) fully compatible with windows 7.Why would anyone WANT to run X-Com Apocalypse?(BTW, there is a version of X-Com 1 & 2 (And I believe XA) floating around out there that can run natively on XP, where someone hacked the code to where it will work on modern video cards. I've got a X-com game on this machine saved, currently in July 1999, that I play when I don't have net access or UO is lagging).
I really need to reinstall DOSBox and get MOO2 reinstalled.