This is correct.
* The only non-consensual PvP areas of the expansion are the two new Champ Spawns
* The entrances to these are *clearly* marked, and there will be a warning gump added to players trying to pass into them from the Trammel side of the Abyss
* There will be Felucca entrances to each Champ Spawn hidden in the Anti-Virtue dungeons
* Murderers will only be able to use the Felucca exit, and not enter the Trammel ruleset Stygian Abyss dungeon
* The Champ Spawn areas are separate content, that have Trammel-ruleset entrances inside the Stygian Abyss dungeon. They cannot be entered accidentally. They will not be confused as PvE content.
Let me be very clear:
* We are not making any ruleset changes
* We are not forcing anyone to play in a ruleset they don't want to
* We are not going to force Trammel people fight in Felucca, or allow murderers into Trammel to hunt other players
* Anything we add that he hinted at will not interfere with the current, normal game mechanics
* Anything we add that he hinted at will be self-contained, and as separate from the Trammel content as a red moongate separates them from Felucca
* Anything we add that he hinted at will be done as a part of the Live publish cycle, and isn't related to the expansion, it will not be in the same timeframe as the expansion release, and would be schedule far down the road, as all Live content is
* The scope of said "addition" would be on the same scale as other Live publishes. Examples of contents/system that have been added on this scale include: The Paragon system, Treasures of Tokuno, the Trial of Ricardo, the Fall of Magincia, etc.
* This has nothing to do with a "classic" shard
* This has nothing to do with "reverting" the combat code to a previous state
* I personally believe that yes, the idea we have is very cool, and will make both PvP'ers and PvM'ers want to participate. It is not related to the expansion.