- 50,000gp per insured item (another value perhaps?).
- Only triggered when killed and looted by a player, his summons, fields, or pet.
- Gold goes to the bank of the person dealing the death blow, popping the corpse, or both (which would you prefer?).
Players moving here can again feel the thrill of a battle with consequences (the reason we all play (ed) here to begin with).
Then turn up Doom artifact and Tokuno drops so everyone can have (and keep) their stuff, but pay a price for it if they die. The incentive to PK is winning a lot of gold from kills to buy arties off vendors ran by the PVMers that farm them up.
PVM would be very worthwhile and dangerous. Everything worth insuring would have a value of more than 50k (or whatever insurance is set at). Hunting the artie farmers would be great fun.
Keep the damn faction gear since it seems to be here to stay, based on all the multi-colored, all caps, bold font I am seeing in another thread.
- Only triggered when killed and looted by a player, his summons, fields, or pet.
- Gold goes to the bank of the person dealing the death blow, popping the corpse, or both (which would you prefer?).
Players moving here can again feel the thrill of a battle with consequences (the reason we all play (ed) here to begin with).
Then turn up Doom artifact and Tokuno drops so everyone can have (and keep) their stuff, but pay a price for it if they die. The incentive to PK is winning a lot of gold from kills to buy arties off vendors ran by the PVMers that farm them up.
PVM would be very worthwhile and dangerous. Everything worth insuring would have a value of more than 50k (or whatever insurance is set at). Hunting the artie farmers would be great fun.
Keep the damn faction gear since it seems to be here to stay, based on all the multi-colored, all caps, bold font I am seeing in another thread.