there's plenty of time to sell so I don't have to worry about it.Do you sell things to break even?
there's plenty of time to sell so I don't have to worry about it.Do you sell things to break even?
If I am not mistaken vendor fees are per real day not uo day.Not to resurrect a dead thread, but I have been looking around and can't find an answer.
And I will admit I am not the worlds greatest researcher.
But is there, anywhere, a chart, scale, list of percentages, whatever, on the vendor fees? It charges per day, but how much per day? is there currently a break in fees for certain prices? any idea anyone?
If this are correct, a Magesuit I sell for 160k will cost me 21k in fee if it stay on vendor 3 weeks and that do often happen on Siege. No wonder I do not really get any profit.Vendor fees = 60 + ((item price/500)*3)
I say we increase vendor fees to increase the gold sink and lower inflation.First of I have made chars in Legends and I never find anyone on to hunt or do anything, so i am looking to meet new players there!
Now to business.......
How about making the fee´s dependant on how much money you have in total? This vendor system only benefits the very rich. Low end/middle range traders with no much money are losing to the fees.
It was designed when there was 1000s of people, It dont work now with the fall of numbers, only Atl can hold this system for now.
Items that are not worth more than 1M, not to have any vendor fees, just items of 1m and above start to pay vendor fees. This would make selling spells books and small stuff free to have on vendors and helps the new traders and any new player arriving back so he ahs somewhere to buy?
Or all in all no vendor fees, but you have to pay taxes when something sells? so lets say an item sold for 10m, well the tax here is 5% so you pay a 500k in taxes? So all items are taxed depending how much they were sold at.
Vendor fees = 60 + ((item price/500)*3)
This is charged through the day instead of once as of publish 80.
Exactly. And this is why on smaller shards you can't find stuff, and see a lot of empty vendors all over the world. Stuff sells, just slowly, and the fees eat up the profit. Ingame or IRL, I don't make stuff just to be busy, I can find other stuff to do, just tired of vendor fees eating up whatever I do sell.I fear my vendors make more profit than I do, it is crasy
If this are correct, a Magesuit I sell for 160k will cost me 21k in fee if it stay on vendor 3 weeks and that do often happen on Siege. No wonder I do not really get any profit.
Phoenix Festival is coming up (check Legends board) if you can come to any of it, come on! What hours are you normally on?First of I have made chars in Legends and I never find anyone on to hunt or do anything, so i am looking to meet new players there!
Some say it isn't but everything I've read says its current, including the patch notes for 80 which only changed how it was charged incrementally through the day, instead of once per day.That is still good then? UOGuide had that, but also had it noted that it was out of date and it changed with Pub 80. So that formula still stands then???
Every Sunday I kill some dreadhorns. People are welcome to join.First of I have made chars in Legends and I never find anyone on to hunt or do anything, so i am looking to meet new players there!
Lol, are you still killing those dreadhorns? I've got to admire your persistenceEvery Sunday I kill some dreadhorns. People are welcome to join.
I also do Mel runs from time to time and I sometimes I fancy getting some Exodus keys as well.
I am usually most on during weekends. Look for Zath around there.
If you don't mind me and the other PERVs tagging along Not sure of Victim or Silent's weekend schedule, but I bet they would be game.Every Sunday I kill some dreadhorns. People are welcome to join.
I also do Mel runs from time to time and I sometimes I fancy getting some Exodus keys as well.
I am usually most on during weekends. Look for Zath around there.
I will have to gather keys for the Phoenix Festival next weekend, but I think I can do that during Monday night or something, since getting Dread keys is pretty easy, but time consuming when the RNG decides to play against you, so there will be some 7 to 10 dread runs this Sunday for sure.If you don't mind me and the other PERVs tagging along Not sure of Victim or Silent's weekend schedule, but I bet they would be game.
Let me get with Vic and see if he is up to speed on Legends enough and Silent if he is up to it. @Victim of Siege @Silent Singer ?I will have to gather keys for the Phoenix Festival next weekend, but I think I can do that during Monday night or something, since getting Dread keys is pretty easy, but time consuming when the RNG decides to play against you, so there will be some 7 to 10 dread runs this Sunday for sure.
Like I am still killing those headless miners.Lol, are you still killing those dreadhorns? I've got to admire your persistence
I do miss the Mel runs
Agreed. How about a solution.Atlantic sure. Great Lakes arguable. Every other shard is being killed by insane vendor fees. Smell the coffee Mesanna. Make some changes that will actually help us. Another land to explore and another creature to kill for the 100th time is great. But how about doing something to save this game and our home shards? Us low volume shards need help. NOW!
I'm always up for a run. let me know what time.Let me get with Vic and see if he is up to speed on Legends enough and Silent if he is up to it. @Victim of Siege @Silent Singer ?
I have just started 5 runs, and I will still have another 4 sets of keys for later today, so it is up to you guys.I'm always up for a run. let me know what time.
Well I like that idea a lotAgreed. How about a solution.
I would suggest shard population percentage. They already have it calculated in terms of high, medium and low from the log in server.
Costs of vendors could be high being the normal rate. Medium rate 1/2 the cost. low 1/4 the cost.
Those numbers can vary. it's just a suggestion.
Also have ridiculous prices raise the vendor fee.Agreed. How about a solution.
I would suggest shard population percentage. They already have it calculated in terms of high, medium and low from the log in server.
Costs of vendors could be high being the normal rate. Medium rate 1/2 the cost. low 1/4 the cost.
I would like it if the vendor gets taken down automatically if no action is done on the vendor for X number of Months.Also have ridiculous prices raise the vendor fee.
How lazy can a person be if they can't take down their own vendor or keep track of what they're selling?I would like it if the vendor gets taken down automatically if no action is done on the vendor for X number of Months.
Either buying or putting something on it refreshes the vendor.
Maybe an option to search global or sub server like Britain, Cove, Luna etc.How long will Vendor Search take then? On Atlantic, i already have to wait 10-12 seconds, which i have no problem with.
They should make it a percentage of price of the item, when it sells.
***Just a reminder vendors @ my ATL Luna house are only 1gp a week.
Then vendors would be used as storage. Just over price the item by 100X and no one will buy it.
yes, that is the only thing at the moment.I hadnt thought about that, but is that really a problem? Cant you keep your bods and box collection on vendors now at no cost?
Then your still stuck with primary items only being sold on primary shards.Just removing vendor fees on anything less than 1 million would more than do the trick. Folks on smaller shard who want to stock "essentials" could do so without losing money.
How do you figure?Then your still stuck with primary items only being sold on primary shards.
High priced items will not sell very fast on low populated shards.How do you figure?
This ^High priced items will not sell very fast on low populated shards.
Thus they stay on the vendor a long time.
Which I don't mind but by the time I sell it the vendor costs will equal the cost of the item.
Which means its only logical to move the primary items to a primary shard so it doesn't cost the same as it costs of the vendor.
I actually don't see an issue with higher prices items needing more consideration into prices and location for selling.High priced items will not sell very fast on low populated shards.
Thus they stay on the vendor a long time.
Which I don't mind but by the time I sell it the vendor costs will equal the cost of the item.
Which means its only logical to move the primary items to a primary shard so it doesn't cost the same as it costs of the vendor.
I give that stuff away whenever I see them.I actually don't see an issue with higher prices items needing more consideration into prices and location for selling.
You are right... if you're trying to sell a new cameo for 175 million on Napa, its going to take longer than trying to sell it on Atl, thus it will cost more in vendor fees... HOWEVER... I don't think the lack of items selling for 175 million is going to be a huge roadblock to new or returning players being able to find basic items like spellbooks, etc. That is the situation we have now.
that would involve keeping a log of every item.So, maybe what we need is a cap for each item. I don't know if this is even possible, but if it could be done, then vendor fees work as normal until it reaches the items cap (30%?), and then you would not be charged anymore. So if it sells quick, you still save money, if you are trying to use vendors or overstock for storage you are still paying fair amount, but if you have something on your vendor which doesn't sell quickly you can leave it there without being bled dry.
The problem with this philosophy is that a vendor is ingame 24/7 everyday. Most players aren't...I give that stuff away whenever I see them.
I don't put it on my vendors because I'm not going to supply shard hoppers.
They can bring their own crap