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Increasing skill cap

Landicine

Seasoned Veteran
Stratics Veteran
Stratics Legend
I'm against increasing the skill cap either way. Adding more to the total skill points (800+) would be a balance nightmare. Some skills (melee) would get better with more parrying, meditation, bushido, chivalry, or whatever skills the template doesn't have but which directly help increase the damage output or defense of the warrior. Mages don't have as many choices, so rather than specializing more (there aren't many skills that supplement magery beyond eval, inscription, and meditation), they would have to branch out. The problem with branching vs specialization is time constraints. A necro mage can only cast one spell at at time, while a warrior can have the buffs of chivalry up while parrying and using some some element of bushido. Again, problematic to balance

I don't like the idea of individual caps over 120 because of balance issues and because it will very likely be item based. For all the complaining about how AoS made the game so item based, people completely missed that powerscrolls were items and completely changed the balance of pvp. I don't consider the training I had to do to get to 120 from 100 as big a deal as the 14 million I had to shell out for the legendary magery scroll. Power scrolls and later artifacts completely removed the ability to casually pvp. You were either into it and spent the millions, or you did something else. Larger scroll denominations will just make this matter worst.

Also think about this: If there is a 140 taming scroll, there will be a big monsters that requires 140 taming. A greater dragon requires less than 120 to own and kill people with. Imagine this 140 bruiser vs even a human player's 140 weapon skill. Again, I don't PvP enough to care, but I know some of you do.
 
W

Warrior of Time

Guest
imho

keep the 720 skill cap
change the individual skill cap to 140 (not 150) = more variety
140*5 = 700
140*2 120*1 100*3 = 700

There was a time that

700 points ment 7 skills with about as much good as what your talking about.
They just divide it up smaller. At the same time you need a very expencive scroll to get there.

It is much like removeing some of the 720 we now have.

It happened before when AoS came out.

120 was about = to 100

6 X 120 cut the number of skills by 1 making it 6 GM not 7

Then the price of the scrolls to get to 120

Most know it is the truth because they used magery back then and seen this happen.

Now look at the price of the 120 magery scroll.

I myself liked it better when when GM was 100 points not = 120 All the skills was slid the same way.

Also are we going to end up with scrolls of: 105, 110,115,120, 125, 130, 135, 140.

Ritght now the 105 and 110s are almost useless. Will the 120s also become as useless. We did pay a lot for some we now have. Why pay it all over again just to keep even with someone just getting into the game that will pay the price we did for a 120 for a 140.
What will there be a chance of a 140 dropping.

I think by far we are best to stick with what we have.
 
G

gjohnson5

Guest
I think its a horrible idea in itself
Now power scrolls will cost 50 mil and guild will horde them.

You know this game contradicts itself alot. They change bag of sending because they say gold farming was causing inflation, but yet the devs continually create ideas that in themselves cause inflation. Not only that but my ability to collect money is now reduced because I cannot handle the physical load of holding gold as well as I used to.

Obviously someone needs to understand what salary is and what salary adusted to inflation means.

You hurt players ability to collect money then needsly create issues which require more money... Like everyone has hundreds of bank checks waiting to buy all the skills caps they need

rolleyes:

Raise the max skill cap to 800 (which will help everyone) but don't create a new "Uber" title for skills in which you now need to buy (yes buy because you won't be able to solo the champ spawn either) a scroll most people cannot afford
 
W

Warrior of Time

Guest
May I pease suggest that all the caps be as they are. Changing to 800 will just add trouble.
I think it is best that we all learn to live with in the 720. There are too many other things much more important to work on. It has been 700 for 11 years with a yearly bonus for vet accounts. I think we need to stick with the history of UO and keep what we have.
 

Elric_Soban

Babbling Loonie
Stratics Veteran
Stratics Legend
NO, no and NO.

Allowing players to take skills above 100 was one of the worst mistakes that EA has ever made on UO.

Best not to magnify that mistake.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Ok, the nay side has had it's say ... now let's hear the rebuttal from for the yeah side?
 
S

Starla

Guest
They need to increase the skillcap for cooking and upgrade chefs to become Michelin Stars Chef :p

Leave the skill cap alone... be it individual / total skill points... instead of bringing in more unbalances into this game, why not concentrate on fixing current bugs / exploits/ dupes.
 
G

gjohnson5

Guest
Hey Devs, ever heard the saying..... Don't fix something that's not broken?
That's been a problem since day 1
They're good at fixing stuff that ain't broke

It's the broken stuff that tends to stay broken
 
T

Tycolby

Guest
I would be in favor of raising the crafting skill that are stuck at 100 up to 120 with the proper scrolls as rewards from bods and heartwood quests. Add a new 105, 110, 115, and 120 Mining scrolls as new bod rewards. Cooking, lumberjacking, tinkering,alchemy, Carpentry, Fletching, and Arms lore would all come from Heartwood from doing quest. As for any of the other skills that are stuck at 100, well they would be specialized quest in areas where those skills would be used.
 
S

ShadowJack

Guest
The 7x gm system was fine


instead of wanting new uber ps or further nerfing the entire game by making people drop to a few skills, they should add more interaction between skills, such as having different abilities by combining different skills across a broader range


and revamp unused skills as always stated. Nerf telk so remove trap is a must for thunters, stuff like that


going above 120 in skills is plain ********





The game might have more players if UO would come up with it's own game guide instead of letting the stratics forums do it (stratics can't even keep up with it) and if it'd stop drastically changing the way skills work and exist 3 times a year.



I wonder if George W is running the UO dev team sometimes
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Answer from this week's Five on Friday:

"I read about raising skill/stat caps in SA in the House of Commons chat last week. Any more info on that?"
That post sparked a lot of really fascinating discussion, both in the office and the community. The conclusion we came to was that doing such a thing properly would require more time and manpower than we currently have planned for on Stygian Abyss. We didn't entirely rule it out, but it's definitely something that we'd have to take great pains over in order to make it a positive change - and we'd probably have to do at least one pass on the existing system first to clear up some issues left from previous expansion packs. So, in short, the negotiations fell through and the skill and/or stat caps are not currently planned to change with Stygian Abyss.
Source: http://www.uoherald.com/fof/fiveonfriday129.php

Thank you J., for the answer!

-Galen's player
 
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