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The issue for me with just about ALL things 2d is that due to technology advancing, everything has become inordinately TINY.
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Oh, I definitely agree that there's an issue there. I'd like to see them redo the artwork in the same artistic style with a higher quality to them, that way yeah, they wouldn't be so small.
However, while they are small in the legacy backpack, they tend to be even smaller in that awful grid view. This is part of my issue with the grid view... games like WoW and EQ have icons representing the items, they don't actually shrink the item to fit the grid. To me, having to squint to see what that tiny little thing in my backpack in grid mode is far more cumbersome than at least being able to see the full-size object in my legacy backpack.
There's a BIG difference to be between "immersive" and "annoying". Having to have a subpack for this, a subpack for that, and shuffle things around endlessly isn't immersive to me, it's ANNOYING.
And yet, if there's something way down in the bottom of your grid view, you have to shuffle it into something else so you can scroll to the top and then place the item at the top if you want to move it around. Grid view is far from convenient.
I LIKE the fact that I can have ALL of my stackable ingredients in a single secure at my house nicely arranged either as it was in 3d an expanded view freeform, or in KR/SA a neatly arranged grid-view.
This is definitely a difference in ideology. Me, I like to sort my ingredients by their use. I keep all of my smithy stuff in one container, my reagents in another, my tailoring stuff in a third. Now, yeah, I have some of these things (like imbuing) spread across multiple containers, but there's a logic and convenience to my sorting method. I prefer to open the container and find what I'm looking for, not having to scroll around trying to find it in a "crate" filled with 125 items.
Key fact is that yes, a LOT of my secures have 100+ items in them, and my PvM character will tend to have quite a number of items before I make a drop (especially getting junk for BOD combining, resmelting, and unrvaeling for imbuing).
Which is fine... Me, I actually carry an unravel bag on my hunters, have them drop all the unravel stuff into that bag, and just drop that off at home in a box for my artificer to later unravel.
The tiny space afforded with the 2d client makes this cumbersome.
Perhaps for you, and like I say, I'm not trying to convince EA to get rid of the grid view or list view. Personally, I feel it removes the richness of the game and tries to turn UO into every other MMO, but I do also understand some people -- for whatever reason -- prefer those views.
What I'm asking is that they get legacy container view functional at least in the manner it functions in the 2D client. This is not an impossible task, and will definitely be a factor as to whether or not some people ever decide to adopt the EC.
Yes, I played the 2d client way back when, but then, there WAS no other option. You don't realize the annoyance because you have nothing with which to compare. Now we do.
I don't realize the annoyance simply because I don't perceive an annoyance. I didn't like free-form view because it was free-form only for me, and if someone else opened that container, it looked like however it wanted to. I don't like grid view because I don't like scrolling through stuff and it removes immersion. I don't like list view because it's useless.
And resolutions are NOT going down, quite the opposite and with each resolution generation, the size of 2d gets smaller and smaller and smaller.
I completely agree with you here.
If someone wants to deal with such a limited space, that's their business. Personally, I find it madness and ends up wasting space and weight having to carry extra bags just to sort everything.
Yeah, I've never really had that problem because I do my sorting after I hunt, and have everything else well organized to my needs.
If "Immersion" = inefficient and cumbersome methods of doing things, then I'll pass in many areas.
Well, we'll have to agree to disagree on this, because I think UO's already sacrificed way too much of its immersion to go for "the MMO interface," and really, have been in the process of removing the unique feel of the game for years now.
Gimme some room to sort things.
You've got plenty of room, if you ask me, but again, if you like grid view, more power to you.

I don't, and I only use it in the EC because the legacy backpack's current implementation is more of a hassle than it's worth. But because of that (and other EC issues) I'm not adopting the EC until it's in much better shape.
Still, I seriously hope the EC gets much needed love and work and can one day supplant the 2D client. The 2D client is, indeed, hindering the game at this point, and I readily agree with that. But whatever replaces the 2D client cannot just rip out the old game and replace it with something that's not as useful as it was.