I believe it's the result of a system designed by engineers, not engineered by designers.
Math is a necessary evil in RPGs, but in paper-and-dice days your GM did most of the math for you, and you were free to create. With the advent of computers there should be even less onus on the end-user to do number crunching, but every nerf sledges us with a new ream of math homework. The trouble with that is every batch of answers we come up with prompts the developers to come up with a new list of questions.
This is not game-play; if these changes were entirely necessary, then this is play-testing and QA that should have been finalised before the expansion left beta, and before players were expected to pay for it. Some minor tweaking is accommodated in an online game, but this is getting silly. How many revisions has this one system undergone in mere months when there is so much more that needs attention, some issues stretching back over a decade?
I don't agree with this assertion. The math
is done for us, automatically, and with great complexity. The computer
does do the work for us, quickly and with immediate effect.
It is only our indomitable need to...err...dominate, within the context of this framework, that people go to great lengths to pester the devs (GM, if you will) for the formulas they use. And when those questions do not produce clear answers, players crowdsource in order to reverse engineer an approximation.
No matter how big the QA dept can get, there will never be a product released that will please everyone. I think anyone in the SA beta (myself included) will agree that there have been
many iterations of Imbuing. It looks very different now than when it was initially implemented. Evolution is good.
Ultimately, this is only a numbers game
if you want it to be. Personally, I wouldn't be able to differentiate a DPS from a GGS from an SOS. I just grab a sword or a bow and run out and start whacking things to see what works better.
That is what gameplay is.
If anything, the devs are the designers, and the players are the engineers trying to deconstruct their game.