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Imbuing Pets

  • Thread starter Zyon Rockler
  • Start date
  • Watchers 5
Z

Zyon Rockler

Guest
I could not really think of a good name for this skill or exactly how it might work. I just thought it would be kinda neat if the players had the ability to pick from a list of spawn. Again, this really hasn't been thought through either because you could always tame or build or possibly even summon.

The way I picture it, if it were used on a mage, they would summon a creature and then by using ingredients they would be able to give properties to the spawn, such as skills, resistance, stats. Once imbued the summon would bond and become a pet. Summons from a mage could be interesting because it could be anything.

Tamers could tame a pet and then imbue it to customize what they want. The only difference would be you could only use the atributes that are already on that type of spawn.

This could tie into tinker made pets, whereas the tinker makes what is like the gm weapon and then is imbued with X amount of ability. Like a golem could be given different skills and the animation could change to show those types, like giving him archery or swords or mace and then after it is imbued it becomes bonded, from at which point it could be traded as a tamed and the rebonded by its' new owner.
 

Aroma

Journeyman
Stratics Veteran
Stratics Legend
No No NO don't mess with me pets I like there uniqueness. No not even power scrolls for them either sheesh.
 
Z

Zyon Rockler

Guest
The skills on pets already exceed 120, there would be no reason to give them power scrolls.

There is no such thing as a unique pet. Anyone could get a similar pet that is almost exactly what they want. They just need to kill the spawn until they find the one they are looking for.

So, I really don't understand your arguement on either points, plus the fact that you missed the entire point of being able to imbue.

It's like your saying, I have a gm weapon, made by, insert name and therefore it is unique to any other gm weapon but we're not talking about the names, we're talking about being able to change the atributes. Did you also say this about imbuing?

If you like to imbue things, this would be no different, it would only give you an option to either tame thousands or find ingredients to create. Your unique dragon, so called, you could keep.
 

Aroma

Journeyman
Stratics Veteran
Stratics Legend
Um there is only one pet in UO that can exceed 120 skills the greater dragon. All others can only gm skills. Every pet is unique are you really going to turn over 3-4 thousand of them, to try and get "A perfect" one come on tell the truth.
 
C

canary

Guest
Ehn, I like the challenge of finding a pet with great stats.

I don't like your idea, sorry.
 
Z

Zyon Rockler

Guest
My rune beatle had 138 poisoning.

And I will turn over anything to get what I want. That was part of the issue. I take a team of maybe 6 or 7 and kill any particular spawn until I acquire what I am satisfied with. If my objective is to find a dog, with max stats, then I will do so.

The problem with UO is, that it takes way to long to add new spawns and different types of creatures that can be tameable and fun to ride or hunt with. This would also create uniqueness. Consider having a fire elemental that is now bonded, rather than simply summoned.

It would create thousands of possibilities rather than just being able to have a greater dragon with 1,000 hit points and 90 fire resis. In my book this is not unique, it's like punch copies and all it does it make a mess.

I mean sure there is some skill in taming something and sure there are some great pets but what I see is much more than what we have now.

There should be ridable spiders, where whole guilds could be created to Roleplay but apparently it's just to complicated. So, by adding this type of system you would end up with an overhaul that would allow for the expansion of different types of bonded pets with the added ability to make them unique and worth having.
 

Snakeman

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
Um there is only one pet in UO that can exceed 120 skills the greater dragon. All others can only gm skills. Every pet is unique are you really going to turn over 3-4 thousand of them, to try and get "A perfect" one come on tell the truth.
Not completely true there, Rune Beetles, Fire Steeds & If I am not mistaken the Dread Mare (War Horse) can all go above 100 on some skills.
 
Z

Zyon Rockler

Guest
Canary, this in no way would affect the taming skill. There would be a new skill added that would give you the ability to imbue pets. If you were going to imbue a greater dragon you would need the skill taming and lore to control it, while using the other skill to imbue these new characteristics.

Same as imbuing process. You would still hunt for your basic template but then after taming that, maybe you would put an atribute on the pet, such as rideable or add fire breath and the intensity. I think instead of worrying about what we don't like, it would be more fun to discuss the possibilities of such a system.

Even if the idea is no good at all, it doesn't hurt to expand on it.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Stay away from my pets!!!

I dont even think you will go one step near my babys!! with that idea no no no no!!
 
C

canary

Guest
Canary, this in no way would affect the taming skill. There would be a new skill added that would give you the ability to imbue pets. If you were going to imbue a greater dragon you would need the skill taming and lore to control it, while using the other skill to imbue these new characteristics.

Same as imbuing process. You would still hunt for your basic template but then after taming that, maybe you would put an atribute on the pet, such as rideable or add fire breath and the intensity. I think instead of worrying about what we don't like, it would be more fun to discuss the possibilities of such a system.

Even if the idea is no good at all, it doesn't hurt to expand on it.
I know what you wrote, I'm saying I LIKE the notion of finding better pets with better stats. Imbuing would ruin that. I also like the fact that most pets are dissimilar. That is an OK thing.

And yes, imo, imbuing pets would be another bad idea to make the game that much easier... which it honestly (imo) doesn't need. It's fun sometimes to have to work for things, at least I think so.
 

Aroma

Journeyman
Stratics Veteran
Stratics Legend
Sure why not and hey while we at it lets make it so you can get everything in game by saying give me all. Oh and the make me rich command. And the all time fav everyone leave until i get what i want command.:gee:
 
Y

Yen Sid

Guest
Sure why not and hey while we at it lets make it so you can get everything in game by saying give me all. Oh and the make me rich command. And the all time fav everyone leave until i get what i want command.:gee:
Someone's got a bee in their bonnet :p.
 
Z

Zyon Rockler

Guest
There's already a make me rich command, you just buy some gold which means you can basically have anything that you want in the game, including Storm's pets.

But, this is a different discussion.

Canary, this would not make it any easier because while your taming thousands of pets to get what you want, i'm out killing things to find the resources I need to create mine. So, it's not really easier, it's just a different process.

The stats would still be capped, so whether you tame or imbue, you still end up with basically the same thing. What makes it easy, I think, to some people is what they're satisfied with. A few weeks ago I posted about how armour is to complicated to create with all 70's but later I found out that alot of people are happy without having protection or they don't use vampire form. So, depending on what exactly it is that you want from the game, can make the game easy or complicated.

So, maybe it's just your perspective that makes it seem easy, to you.

I would much rather go the route of finding or hunting, rather than, killing the same thing over and over. Imbuing kinda spreads out what you need to do, imo.
 
C

canary

Guest
I would much rather go the route of finding or hunting, rather than, killing the same thing over and over. Imbuing kinda spreads out what you need to do, imo.
And you can feel that way. I'm just telling you I disagree.
 
P

Phineas le Monge

Guest
Tinkered pets? Maybe. But the more you "imbue" them, the more actual taming skill is required (i.e. - super golem, same power rating as a mare or wyrm, then takes that much taming to control) as humans get that 20% chance without having the skill, more humans would pop up in the game.

Regular tamable - NO

Bonding summons - NO

I am not against barding for other pets besides the Swampy - it would give all those who want to "color" there pet the chance, and give crafters something else to do. Mind you I would love some armor for my horse, even my mare to "upgrade" the stats on a great pet that is seldom used.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
I know what you wrote, I'm saying I LIKE the notion of finding better pets with better stats. Imbuing would ruin that.
You can still go find your perfect pet, this doesn't prevent you. Not everyone like slaughtering thousands of pets just to get a perfect one.

Do you go to the kennel and slaughter a thousands puppies until you find a perfect puppy?

And yes, imo, imbuing pets would be another bad idea to make the game that much more fun... which it honestly (imo) doesn't need. It's fun sometimes to have to work for things, at least I think so.
Fixed for you. You still have to work for things.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
And you can feel that way. I'm just telling you I disagree.
It doesn't affect you, so quit trashing a good idea just because you don't want it. Thats like that bratty kid that ruins it for everyone else who wants icecream just because he doesn't want one.
 
C

canary

Guest
It doesn't affect you, so quit trashing a good idea just because you don't want it. Thats like that bratty kid that ruins it for everyone else who wants icecream just because he doesn't want one.
Uhm... disagreeing and 'trashing' are entirely two different concepts.

As far as calling someone 'bratty'... pot, meet kettle. rolleyes:
 
F

Fink

Guest
Tinkered pets? Maybe. But the more you "imbue" them, the more actual taming skill is required (i.e. - super golem, same power rating as a mare or wyrm, then takes that much taming to control) as humans get that 20% chance without having the skill, more humans would pop up in the game.
Tinkered pets for tinkers, tamed pets for tamers, I feel. Bring back the Technomage.
 

yars

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
heres an idea, UN_NERF the PETS we have,
white wyrm, prolly the greatest pet too bad his stats got nailed with the nerf hammer
reptalon, good lord is this thing even useful with such a paltry breath weapon?
the hellhounds that are spawning from the war would have been great
banes.not sure yet waiting on my prize one to bond before i attempt his trial
skree, really? a 5 slot pet that puts things to sleep and dies before anything your hunting
as far as unique goes, im still waiting for it
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
No, this would be instant gratification and nothing more. Why bother tame at all?

Just head out to the stables and I can buy a cheap blank pet. All I had to do is camp some easy mobs for some mats.

Like some said in other posts may as well just have the (give all command) or easy button.

Lame.
 
O

Old Man of UO

Guest
I want to imbue my greater dragon with 30% SSI. OOO, and 50% hit lightning! And, and... maybe 50% hit physical area! Yeah! She would be a true champ spawn killer~!


(For those who don't understand my message)

 

yars

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
I want to imbue my greater dragon with 30% SSI. OOO, and 50% hit lightning! And, and... maybe 50% hit physical area! Yeah! She would be a true champ spawn killer~!


(For those who don't understand my message)

cant be that easy, im pushin the button but nothings happening
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
This is a horrible idea. You don't manufacture a pet, they are born. Please let's keep some sense of the RP in MMORPG. You can create a ring, or a sword, or a piece of armour, and make it the way you want. Pets don't work that way. I'm not talking about "realism", I'm talking about the integrity of the game, and the game world.

It's a horrible idea.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
This is a horrible idea. You don't manufacture a pet, they are born. Please let's keep some sense of the RP in MMORPG. You can create a ring, or a sword, or a piece of armour, and make it the way you want. Pets don't work that way. I'm not talking about "realism", I'm talking about the integrity of the game, and the game world.

It's a horrible idea.
ROFLMAO

Yeah, because taming in UO really makes a ton of RPing sense already, LOL.

You can train pets, doesn't need to be something like imbuing and as such it makes perfect RPing sense that you can train a pet up to be the best it can be. Too bad UOs taming is becoming such a joke lately...mostly because of the tamers themselves being deadlocked into an ancient system.
 
C

canary

Guest
ROFLMAO

Yeah, because taming in UO really makes a ton of RPing sense already, LOL.

You can train pets, doesn't need to be something like imbuing and as such it makes perfect RPing sense that you can train a pet up to be the best it can be. Too bad UOs taming is becoming such a joke lately...mostly because of the tamers themselves being deadlocked into an ancient system.
You mean like when I used to see 5 WW at Brit bank all led by one person years ago?

No, I honestly think that, overall, taming is still a VERY viable template in game.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Yes, its a very viable template, I didn't say it wasn't. I said it was undeveloped...apart from getting new pets, what changes has taming really had? What improvements?

None.

Its still the old stupid "hey, lets slaughter thousands of animals because that makes me better at controlling them and screw fido, once I find someone with better stats, he's toast".
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
The only thing I'd like to see as far as boosting pets is the ability to make saddles and/or armor similar to dragon barding to increase a pet's resists but it would of course weaken over time until destroyed just like the barding.

As far as boosting the pet directly and permanently, I'll have to pass on that one.

It would be yet another skill needed to make our chars or in this case pets god like.
You would also lose that magic heart skipping moment when you find 'THE PET'.
You know the one, that one special "I can't believe it's so good" pet that you've waited your whole UO life to find :)
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
The only thing I'd like to see as far as boosting pets is the ability to make saddles and/or armor similar to dragon barding to increase a pet's resists but it would of course weaken over time until destroyed just like the barding.

As far as boosting the pet directly and permanently, I'll have to pass on that one.

It would be yet another skill needed to make our chars or in this case pets god like.
You would also lose that magic heart skipping moment when you find 'THE PET'.
You know the one, that one special "I can't believe it's so good" pet that you've waited your whole UO life to find :)
And this post illustrates nicely why UOs taming system is so bad. Its just one endless hunt for a "perfect stat" creature...screw attachment, screw hard work, screw RPing, screw any semblance of realism...its all about those stats needing to be a perfect speciment. *puke*
 
C

canary

Guest
The only thing I'd like to see as far as boosting pets is the ability to make saddles and/or armor similar to dragon barding to increase a pet's resists but it would of course weaken over time until destroyed just like the barding.

As far as boosting the pet directly and permanently, I'll have to pass on that one.

It would be yet another skill needed to make our chars or in this case pets god like.
You would also lose that magic heart skipping moment when you find 'THE PET'.
You know the one, that one special "I can't believe it's so good" pet that you've waited your whole UO life to find :)
This is why imbuing is not, imo, worthwhile.

Its not that imbuing has killed Ultima Online. I enjoy its flexibility. But I also enjoy a challenge. And, to its detriment, imbuing does kind of remove that to some degree.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
And this post illustrates nicely why UOs taming system is so bad. Its just one endless hunt for a "perfect stat" creature...screw attachment, screw hard work, screw RPing, screw any semblance of realism...its all about those stats needing to be a perfect speciment. *puke*
I hear what you're saying.

I remember back when you couldn't see a pet's stats.

You tamed a beast and you went with it and we were perfectly fine with that.

But things have changed. We can see stats now and it's human nature to want the best that you can achieve. I don't see taming reverting back to the old way anytime soon so I adapt with the changes.

I'm not what you would call a pet farmer with the exception of my extraordinary mare (got really lucky and found her on my first try) all my pets are really good but not fantastic on the pet chart. But they are loyal and they handle the chores so I am content with them.

But there are a couple newer guys that I would replace if I found something better. I'm not going to go purposely looking for something better but if luck comes and I happen to see something really nice I probably wouldn't hesitate.

I still find myself unable to kill an unwanted pet. I have to give them away or release them.
And I can't get rid of my white wrym. I think she's a 2.8 or something but I've had her for so long and she's so pretty that she's a keeper stats be damned.
I'm too bloody soft when it comes to the beasties :)
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
What I really liked about Animal Taming in WoW...I only had to find the rare pet in its region, then tame it and it would be mine...then I had a great companien for me.

And it would level with me and go further up in skills and get better skills as yours improve.

UO's taming system is sad.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Yes, its a very viable template, I didn't say it wasn't. I said it was undeveloped...apart from getting new pets, what changes has taming really had? What improvements?

None.

Its still the old stupid "hey, lets slaughter thousands of animals because that makes me better at controlling them and screw fido, once I find someone with better stats, he's toast".
The only thing I'd like to see as far as boosting pets is the ability to make saddles and/or armor similar to dragon barding to increase a pet's resists but it would of course weaken over time until destroyed just like the barding.

As far as boosting the pet directly and permanently, I'll have to pass on that one.

It would be yet another skill needed to make our chars or in this case pets god like.
You would also lose that magic heart skipping moment when you find 'THE PET'.
You know the one, that one special "I can't believe it's so good" pet that you've waited your whole UO life to find :)
And this post illustrates nicely why UOs taming system is so bad. Its just one endless hunt for a "perfect stat" creature...screw attachment, screw hard work, screw RPing, screw any semblance of realism...its all about those stats needing to be a perfect speciment. *puke*
I've talked to many many UO vets who have said the taming system is one of the very best things that UO has to offer, and the number of tamers out there back this up. Tamer templates aren't the most powerful templates in any context in UO, so why do so many play them? Because they are fun to play. That's certainly why I play them.

And yes, I love farming for pets. I know you like having everything handed to you LC, but I enjoy the challenge of farming pets and finding those truly excellent pets that are worthy of a great stable. Anything remotely resembling imbuing for pets would destroy that.

And there's another reason why I love farming for pets, and maybe its one the reasons you are trying to get rid of that particular joy of mine. I don't know of any way to script farming for pets. That's probably one of the reasons why tamers are so disliked among certain circles as well, it's the one thing that players like myself can compete with them on an even playing field... ;)
 
Z

Zyon Rockler

Guest
I don't understand what the opposing arguement really is or what it is about.


If you imbue a weapon, you get to pick 5 things to place on it. You can still find a better weapon on loot. You can still make a better one with a runic. Just because you decide to imbue, doesn't change the other systems in the game. There are also artifacts that can go way above what is possible to imbue.

The ability to imbue something is magic and magic is a part of roleplay and yes, to be able to magically enhance a beast or another player is very much part of roleplay.

It would most likely be a type of magical energy that is created using resources and then cast onto whatever it is and thus, increasing its' abilities just like imbuing.

The spellweaver could use the bonded summons. I'm not sure what a techno mage is or was, but the weaver can increase the abilities. Also, vet works well on summons.

Oh, and there is much more. This could add age to the pets, where once you magically enhance them, they begin to age. Some people sound a bit dramatic to me. If it's added correctly, you could still tame a better pet than one that is magically enhanced and then maybe you would have a pet that did not age at all. It would just not be custom fit for your needs.

Sure, maybe some people would have great, magically enhanced pets, custom tailored to their needs but you would also have ones that were not. '

I see people trying to find a good pet still so they can make it better and as they do they might find something that is great just the way it is. To me, it's the best of both worlds.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think the argument is that imbuing a living thing is an abomination against nature.
In the UO world, a pet is a living thing. Weapons and such are inanimate objects.

Imbuing armor for pets is one thing but changing the nature of a beast is quite another.

Chars can not be imbued directly but the items they wear or wield can alter them a great deal.

If armor for pets could be crafted and imbued I think it would serve as an ideal middle ground.

Not to mention a wonderful new market for smiths and imbuers as a bonus :)
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I think the argument is that imbuing a living thing is an abomination against nature.
In the UO world, a pet is a living thing. Weapons and such are inanimate objects.

Imbuing armor for pets is one thing but changing the nature of a beast is quite another.

Chars can not be imbued directly but the items they wear or wield can alter them a great deal.

If armor for pets could be crafted and imbued I think it would serve as an ideal middle ground.

Not to mention a wonderful new market for smiths and imbuers as a bonus :)
I like the idea, but it would have to be done carefully, and any bonuses would have to be small, not like the barding for swamp dragons. I love that barding, but there is no way you could be giving a that kind of resist bonus to something like a rune beetle without it creating some serious balance issues.
 

Metalstorm

Seasoned Veteran
Stratics Veteran
Stratics Legend
Llewen, I agree 100%

It would have to be weighed ever so carefully.

Some things like greater dragons are powerful enough without said enhancements but who wouldn't want armor for their horse that would give it a very good survival rate for when you accidentally dismount?

I'm currently fixated on seeing resist boosts on armor available but other boosts would be good if scaled. Greater boost for weaker pet types and lesser for the more powerful ones.

Is anyone else imagining 5 frenzied ostards all decked out in full war attire? :D
 
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