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imbuing leather

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onthefifty

Guest
forgive me if this has been asked but i'm wondering what the best way is to imbue some leather gloves.

is it best to
1) start with barb or horned runic kit
2) craft normal leather gloves
3) imbue properties on gloves
4) imbue resist increase on gloves
5) enhance with leather

suggestions please.

thanks.
 

Storm

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my crafter crafts a exceptional pair then I imbue them ! then I enhance them if needed!
or you could craft with runic then imbue then enhance
personaly unless its a very special piece i am looking for i just imbu them its faster you get what you want and you dont have to burn a runic up!
 
C

Capt.E

Guest
Using a barb kit to make plain leather gloves is a waste of a barb kit.

I'll try to explain this but it is complex.

Arms lore gives +5 bonus on exceptional gloves. So say you need phys fire and cold to round out your suit. Make gloves with a regular sewing kit until you get one that has +13 cold if you need that(or another resist if you need it at 13) then you can put 4 max properties and a 5th at 20 percent. So you could do 19 phys 18 fire 20 lrc 8 lmc 8 poison. Which will give you a piece that would be 20 lrc 8 lmc 19 phys 18 fire 13 cold 8 poison 4 energy. Which is pretty nice. I hope this helps, like I said it's pretty complex. The problem with imbuing plain leather after it is made with a barb kit is that most times you will already have 5 properties on it and then imbuing is useless. Unless it has self repair and you lose that property when you imbue. It's a total rng roll though and you will never get the resists you could have by just using barbed or horned or spined leather and a barbed kit.
 
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onthefifty

Guest
thank you thank you.

this is exactly what i was looking for. you explained it crystal clear and it backs up what i saw on a guy at luna bank (where else).

so really no enhancement is needed unless your really looking for over the top.

tell you what, i was really against imbuing but now having trained the skill up and using it to make some things, (all weapons) i'm wondering how i ever lived without it.
 
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onthefifty

Guest
so i started making leather legs last nite and it took quite a while before i rolled a 13 fire piece. so i figured i might as well build up a stock of 13 pieces in legs, arms, gorgets and gloves.

question. 100 arms lore, 120 tailor and good tali, whats the highest total resist piece i can roll using a reg sewing kit?

i just want to have a reference on what is top or close to top of the line.

this is another good thing about imbuing in that it makes much of what was throw away in the past now useful. the more i think of it imbuing is really serving to tie the use of all items in game together which is a good thing in my opinion.
 
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onthefifty

Guest
the highest resists i have gotten on a reg leather sewed piece is total 35 with 120 tailor 100 armslore, fwiw.
 

Bman

Seasoned Veteran
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couple of questions... I can not get the resists over 18 when I imbue?? YOu mention imbuing to 20 but I have not been able to do that.. Am I doing something wrong?

Lets say I make a nice piece and imbue it up to max.. if I go to enhance the piece is there a chance of losing it to destruction>

Thanks for any input as I am working on a couple of suits currently and dont want to waste the resources.
 

aarons6

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if your looking for high fire then your doing it backwards..
what you do is you make several pieces untill you get one that has NO bonus on fire..
since imbuing replaces what is on there, you want the bonus to go towards another resist your not going to imbue.

then imbue to max and enhance if needed.
 
S

Sir Kenga

Guest
couple of questions... I can not get the resists over 18 when I imbue?? YOu mention imbuing to 20 but I have not been able to do that.. Am I doing something wrong?
Only enhancing with color leather after imbuing.
 

Basara

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You can only imbue armor to that armor's base resist +15. Any bonuses on that resist get replaced by the imbued amount.

If an armor piece is base resists 5/3/2/3/2 you could imbue physical to 20, fire & poison to 18, and the other 2 to 17.

So, if you want really good resists, and 18 fire resist, start with an exceptional piece where nothing or very little goes into Fire Resist (Say, something that is 12/3/10/12/8, then imbue the fire up to 18 to make it 12/18/10/12/8. From there, add what other bonuses you want (more resists, other features), then decide if you want to take the risk of trying to enhance it with a leather type.
 
O

onthefifty

Guest
Using a barb kit to make plain leather gloves is a waste of a barb kit.

I'll try to explain this but it is complex.

Arms lore gives +5 bonus on exceptional gloves. So say you need phys fire and cold to round out your suit. Make gloves with a regular sewing kit until you get one that has +13 cold if you need that(or another resist if you need it at 13) then you can put 4 max properties and a 5th at 20 percent. So you could do 19 phys 18 fire 20 lrc 8 lmc 8 poison. Which will give you a piece that would be 20 lrc 8 lmc 19 phys 18 fire 13 cold 8 poison 4 energy. Which is pretty nice. I hope this helps, like I said it's pretty complex. The problem with imbuing plain leather after it is made with a barb kit is that most times you will already have 5 properties on it and then imbuing is useless. Unless it has self repair and you lose that property when you imbue. It's a total rng roll though and you will never get the resists you could have by just using barbed or horned or spined leather and a barbed kit.

so this post is sorta upside down than according to you guys. this guy is saying the opposite. i guess i should goto test as i really detest spending time killing boura's.
 

Basara

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Actually, not really.

The chances of breaking any gloves you imbue - or even nice leather gloves that aren't imbued, is very close to 100%

If you're going to use a barbed kit, go ahead and use the colored leather (barbed, horned, etc.) to make the item. You won't be able to imbue it, but many of the items will end up theoretically better than what you can imbue (and, if the bonuses end up being some crappy combination, but still over 450% intensity total, you can unravel it for relic fragments).

Make Exceptional Regular Leather Items with standard tools, to use as the base for any imbuing attempts. Doing that will end up with 35 normal resists (at GM Arms Lore) on the item to start as your base, and you will want whatever resists you want to imbue as the lowest resists on the item, to make the item better overall (and you can actually imbue to reduce other resists, if you need more room for non-resist properties).
 
M

Maggie

Guest
I make bows and enhance for ssi and fail half the time. I ve only made about 20 bows so including all the ones I lost about 40. I make leather suits and leather pieces and try to enhance. I fail every time. I have yet to succeed to enhance. I m not even enhancing anything super..most of the time. I tried like 30 times to make a suit with 100 lrc and 90 luck on each piece and enhance with spined. I lost every piece.

Does having a talisman help? Mine is 30% exceptional but it doesnt have any of the normal bonus.

I love using spined kits with regular leather to make my base pieces. I will burn a few kits at a time just hoping for a piece with mr2 and/or one intense resist and nothing else. The cost of a spined kit is less than seeds. Especially since I get the kits myself. The pieces that I dont use I take to the queens forge and get half residue half essence. Its win win.
 

Lynk

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Here is how I have been making suits.

First I'll calculate the resists of the artifact type pieces that I know I have. For a mage it is usually folded steel, pendant, orny, HOL.

Then I'll put a formula in a spreadsheet to divide the sum of the combined resists by the number of remaining pieces to get the average resist per piece that I would need.

From there I'll usually factor in one resist at being a natural 11-13. Usually cold, because I'm always OK if cold ends up at like 60.

Then I figure how much LMC I need on each piece for 40 total, how much HPI for 25 hpi, and whatever is left I put into MI.

Once I know exactly what each piece needs I'll make the suit. The hardest part is making the leather armor to get the base resists. Building the armor I just mentioned is very cheap as LMC is the only mod that requires relic frags. Only 8-12 relic frags for the mage suit in total, depending what your talisman is.

And no, i don't imbue MR because 6 is usually enough for group PvP.
 

Flutter

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....

Then I'll put a formula in a spreadsheet to divide the sum of the combined resists by the number of remaining pieces to get the average resist per piece that I would need.

....
\
Nerds are so hawt.
 
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