T
Trebr Drab
Guest
The stat penalty was at resurrection, not at death. So they'd simply stay as a ghost, and run a macro to remain in the game all day long. Or, they could go to a bank and not auto log out because of things moving around them. Again, all day long. It wasn't too long before they had that character back, and without a stat loss penalty. In the meantime, they were out PKing again with a second account in many cases.Remember that short and long term murder counts took 8 hours and 40 hours respectively to burn off, so I don't think it was quite as easy as some people think. It would quite literally take days or weeks to burn off murder counts, so a player macroing for that reason did not have an "easy road" ahead of them by any means.
For anyone who may be unfamiliar, I'll include a link to more detailed information: The Murder System
Also, murderers faced stat loss when they died. That is the "problem" with the justice system that many are describing. Murderers must die in order to face the greatest consequence of their actions, so they did whatever they could to avoid dying. Once the murderer character inevitably died, in my experience, those murderer characters disappeared and were never seen again, or at least not soon after.
I did not play a murderer character consistently, but I did understand the mechanics of playing as a murderer character. I found more entertainment in hunting the PKs than I did playing as one myself, so that is why I feel the way I do about it.