M
MrAlien
Guest
Ladies and gentlemen, please open up your minds, and imagine a world like UO...but more involved and real.
I want a game where every NPC can randomly offer a quest, that can only be completed by one person, which activates only once a day, week, or month.
(I am sick of these quests where 20 people rush the NPC and all do the same thing and all get the same reward)
For example, you walk into a bakery and the NPC starts screaming that they are out of flour. So they send you out to the nearest farm to gather some grain for them.
Or your hanging around a mine and a miner walks up and asks for a shovel.
I remember back in 1997 an article in a magazine that made it seem like dragons would attack cities. Did this ever happen? Could it happen without the dragon being immediately guard whacked?
Anyway, a monthly quest could spawn a dragon outside a town and it could slowly approach the town. A guard would shout that anyone who could return with the dragons head would be rewarded. And since this world would take place before artifacts...it would take a group of 5 or so people to bring down the dragon. Creating community.
Community...that is what this game needs. Therefore in this world everyone would be restricted to 1 character per shard. This would make people have to rely on each other. It's pretty pathetic when one person can do everything and doesn't even need to talk to a single person. Let tailors be tailors. Let smiths be smiths. Let adventurers be adventurers.
Which brings me to my next point...add mini games!
Make it so in order to make a sword you have to bang the piece of hot metal. And depending on where you hit it determines what sword you craft.
Or make it so to sew a tunic you have to guide the needle through the leather.
Or to mix a potion a menu pop up where you have to supply the correct amount of ingredients.
Gone would be the days of leaving a macro running to craft 100 potions while you go find a snack.
Potions would actually mean something and be highly valued.
Another great mini game would be to gut a fish. It's organs could be used for alchemy. It could be scaled and filleted, and then sold to a chef.
The chef would then take the fish and start a mini game where they cook the fish over a fire.
Yes, this might sound repetitive and redundant. But it would actually put a value on every single skill in the game.
Now, in order to make catching fish and cooking the fish worth while they would need to add a few things. First, they would need to make the fish decay within a couple of hours. I cannot understand why fish can last over a decade and still be edible. Make the fish spoil within 2 hours and fishermen would actually have a purpose. And add the ability to pack the fish on ice or in snow to make the fish last for more hours or perhaps a day or two.
That would open up a whole new opportunity for people to bring back snow and ice from frozen regions into towns to help the fishermen and chefs.
Anyway, the second thing they would need to add is hunger bars. And then they might as well add tiredness bars and other such bars as well.
I can hear you all groaning but seriously these would be good ideas.
Having to eat would make chefs important. Having to eat makes sense.
Also, a tiredness bar would prevent power gamers from playing on one shard for too long and getting too powerful too quickly.
So um yeah, where was I?
ABOLISH the STUPID in UO.
Take away the gold from animals and monsters.
Take away the stupid artifacts.
Take away the dumb stuff you have added to this game.
MAKE THE GAME MORE REAL. MORE PURE. MORE DEPTH.
Instead of eating a pink scroll and gaining 0.8 skill in blacksmithing, how about you help a blacksmith NPC out via a mini game to gain 0.1 skill.
Or help teach a lower smith a new hitting technique to gain 0.1 skill yourself. (Which could only be done a couple of times as to not exploit it)
There is real depth that could be added to this game if only they would have PASSION for it.
And what the freak is up with this 255/255 armor that never breaks? Make it so armor and weapons and tools and items break and have to be replaced!
Why does it feel like the game industry is brain dead?
Why do they keep dishing out the same old junk?
Why do we eat it up and pretend like its something new and different? IT ISN'T!
I want a real game.
Not a cheap game.
Bring on Ultima Online 2.
You can beat farmville!
Sell 7x7 land deeds that can be placed anywhere...let us loosen the soil...let us plow the fields...let us plant seeds...let us water it daily...let us pick our crops...add more crops to the game...make all those crops used for cooking...make that food nourish adventurers...make an ecosystem that runs efficiently.
Make monsters feared again...
Make lumberjacking important for making everyones tools...
Make me love gaming again...
We want a classic server because everything was new and fresh back when the game first came out. You had to learn everything. Add more learning into the game. Make each profession actually take practice and skill so not everyone can do it. Make it trail and error. Make it fresh again. Make it new again. Make it so I can decorate a cake the way I want it, pass it along to my friend, who can open it up and see the way I decorated it.
Does anyone understand what I am saying?
I want a game where every NPC can randomly offer a quest, that can only be completed by one person, which activates only once a day, week, or month.
(I am sick of these quests where 20 people rush the NPC and all do the same thing and all get the same reward)
For example, you walk into a bakery and the NPC starts screaming that they are out of flour. So they send you out to the nearest farm to gather some grain for them.
Or your hanging around a mine and a miner walks up and asks for a shovel.
I remember back in 1997 an article in a magazine that made it seem like dragons would attack cities. Did this ever happen? Could it happen without the dragon being immediately guard whacked?
Anyway, a monthly quest could spawn a dragon outside a town and it could slowly approach the town. A guard would shout that anyone who could return with the dragons head would be rewarded. And since this world would take place before artifacts...it would take a group of 5 or so people to bring down the dragon. Creating community.
Community...that is what this game needs. Therefore in this world everyone would be restricted to 1 character per shard. This would make people have to rely on each other. It's pretty pathetic when one person can do everything and doesn't even need to talk to a single person. Let tailors be tailors. Let smiths be smiths. Let adventurers be adventurers.
Which brings me to my next point...add mini games!
Make it so in order to make a sword you have to bang the piece of hot metal. And depending on where you hit it determines what sword you craft.
Or make it so to sew a tunic you have to guide the needle through the leather.
Or to mix a potion a menu pop up where you have to supply the correct amount of ingredients.
Gone would be the days of leaving a macro running to craft 100 potions while you go find a snack.
Potions would actually mean something and be highly valued.
Another great mini game would be to gut a fish. It's organs could be used for alchemy. It could be scaled and filleted, and then sold to a chef.
The chef would then take the fish and start a mini game where they cook the fish over a fire.
Yes, this might sound repetitive and redundant. But it would actually put a value on every single skill in the game.
Now, in order to make catching fish and cooking the fish worth while they would need to add a few things. First, they would need to make the fish decay within a couple of hours. I cannot understand why fish can last over a decade and still be edible. Make the fish spoil within 2 hours and fishermen would actually have a purpose. And add the ability to pack the fish on ice or in snow to make the fish last for more hours or perhaps a day or two.
That would open up a whole new opportunity for people to bring back snow and ice from frozen regions into towns to help the fishermen and chefs.
Anyway, the second thing they would need to add is hunger bars. And then they might as well add tiredness bars and other such bars as well.
I can hear you all groaning but seriously these would be good ideas.
Having to eat would make chefs important. Having to eat makes sense.
Also, a tiredness bar would prevent power gamers from playing on one shard for too long and getting too powerful too quickly.
So um yeah, where was I?
ABOLISH the STUPID in UO.
Take away the gold from animals and monsters.
Take away the stupid artifacts.
Take away the dumb stuff you have added to this game.
MAKE THE GAME MORE REAL. MORE PURE. MORE DEPTH.
Instead of eating a pink scroll and gaining 0.8 skill in blacksmithing, how about you help a blacksmith NPC out via a mini game to gain 0.1 skill.
Or help teach a lower smith a new hitting technique to gain 0.1 skill yourself. (Which could only be done a couple of times as to not exploit it)
There is real depth that could be added to this game if only they would have PASSION for it.
And what the freak is up with this 255/255 armor that never breaks? Make it so armor and weapons and tools and items break and have to be replaced!
Why does it feel like the game industry is brain dead?
Why do they keep dishing out the same old junk?
Why do we eat it up and pretend like its something new and different? IT ISN'T!
I want a real game.
Not a cheap game.
Bring on Ultima Online 2.
You can beat farmville!
Sell 7x7 land deeds that can be placed anywhere...let us loosen the soil...let us plow the fields...let us plant seeds...let us water it daily...let us pick our crops...add more crops to the game...make all those crops used for cooking...make that food nourish adventurers...make an ecosystem that runs efficiently.
Make monsters feared again...
Make lumberjacking important for making everyones tools...
Make me love gaming again...
We want a classic server because everything was new and fresh back when the game first came out. You had to learn everything. Add more learning into the game. Make each profession actually take practice and skill so not everyone can do it. Make it trail and error. Make it fresh again. Make it new again. Make it so I can decorate a cake the way I want it, pass it along to my friend, who can open it up and see the way I decorated it.
Does anyone understand what I am saying?