I
imported_Sarphus
Guest
Please feel free to give me ideas of other features I could add. I don't expect to have this gump done anytime soon. I'd rather build a great gump than a quick gump
Objectives:
*Create a gump that gives the tamer easy access to data a tamer cares about most
*Display more than 4 digits of hitpoint data if possible
*Make it easy for players to get statistical data of new creatures with new expansions
*Minimize clicking required to get to data (to 2 clicks or less for ANY data)
*Hilight stats that are high for a specific creature type
The general layout will be a tabbed interface with 2 tabs.
Tab 1 will have
str,dex,int,hp,stam,mana
resistances
skill levels
Tab 2 will have the rest.
My gump design will be a tamer's gump! It will give tamers quick, easy access to data tamers are interested in frequently and will encapsulate data that is less frequently accessed in another window where tamers can quickly check it but don't have to look around it to see the data they want.
I plan to make a version of the gump that does data logging of all critters you lore (probably seperate file for each type of critter), so you can collect information pertaining to the stat and skill ranges. I hope to have that feature in by the ML release, so we can collect data efficiently with ML.
About the creature stat hilighting. I hope to have a built in system where you can set thresholds of how high you want stats to be. The gump will then mark all stats for that type of creature that meet or exceed your threshold. Since all the critical data for farming quality critters is on the first page, tamers will know at a glance whether to kill or tame a critter.
Please feel free to let me know if you come up with any other ideas of cool things I can add to the gump. I started the layout last night and will probably have the layout mostly working by the end of the weekend if I have enough time to work on it. I'm going to design the whole gump using placeholder data because I really don't know how to get the animal lore data yet and I think it will be easier to get data like that after the devs give us more documentation.
I'm kinda learning LUA as I go, so my design may get even cooler as I learn how to do cooler things (I only designed in stuff that I'm confident I can do)

Objectives:
*Create a gump that gives the tamer easy access to data a tamer cares about most
*Display more than 4 digits of hitpoint data if possible
*Make it easy for players to get statistical data of new creatures with new expansions
*Minimize clicking required to get to data (to 2 clicks or less for ANY data)
*Hilight stats that are high for a specific creature type
The general layout will be a tabbed interface with 2 tabs.
Tab 1 will have
str,dex,int,hp,stam,mana
resistances
skill levels
Tab 2 will have the rest.
My gump design will be a tamer's gump! It will give tamers quick, easy access to data tamers are interested in frequently and will encapsulate data that is less frequently accessed in another window where tamers can quickly check it but don't have to look around it to see the data they want.
I plan to make a version of the gump that does data logging of all critters you lore (probably seperate file for each type of critter), so you can collect information pertaining to the stat and skill ranges. I hope to have that feature in by the ML release, so we can collect data efficiently with ML.
About the creature stat hilighting. I hope to have a built in system where you can set thresholds of how high you want stats to be. The gump will then mark all stats for that type of creature that meet or exceed your threshold. Since all the critical data for farming quality critters is on the first page, tamers will know at a glance whether to kill or tame a critter.
Please feel free to let me know if you come up with any other ideas of cool things I can add to the gump. I started the layout last night and will probably have the layout mostly working by the end of the weekend if I have enough time to work on it. I'm going to design the whole gump using placeholder data because I really don't know how to get the animal lore data yet and I think it will be easier to get data like that after the devs give us more documentation.
I'm kinda learning LUA as I go, so my design may get even cooler as I learn how to do cooler things (I only designed in stuff that I'm confident I can do)