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ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...WASTE

RaistlinNowhere

Slightly Crazed
Stratics Veteran
Stratics Legend
First of all, im not a simple player that is baby crying for not having a new toy that he saw. Im telling this as an experienced player and hard experienced craftman.

I thanks a lot to the dev team that are trying to revamp the crafting world out there, and bribe + reforging was a damn good idea.

I did a hard testing on TC when reforging was there, and was really happy with the results, i though " hey, this is a damn good idea to revamp the crafting world, put it at the same level as imbuing, hunting like it was on old times."

The thing that make it really good reforging was the option of getting overcap items like shame ones, and not in an exagerated way. Even it make some mods overcap (not all the mods on a piece were overcapped), make the whole thing really and practical useful. And that was thanks to the concentration/focus option.

Now reforging without it, is a dead hurt animal, because even you can get some nice pieces there, you have to enchance them, and pray that the RNG is nice with you. And even that arent soemthing to far difference as an imbued piece, and make me say that can be worse as far as you need to enchance it to get some nice resists as well as 5 mods (using barbed kits as well).

Without concentration/focus, it make no sense to try to make luck armors, its stupid to uselow runics to get mods ( almost wont get them overcapped, and you have to enchance the armor, so a waste of runic charges... )

And more things as example i could post but i think its enough.

So please, dont make reforging being dead EVEN BEFORE it is released.... thx
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

I think It's going to be hard to make anything "random" to compete with Imbuing.

Reforging Imo just isn't necessary, the bribing for BODs is definitely an amazing idea though imo...
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

original reforging was stronger than imbuing and would have made most shame/wrong loot nearly worthless. why would they add uber reforging just to make imbuing/newloot obsolete? Newer form is more on par with shame/wrong so that if you dont like to hunt you can still get the great items with crafting.

Some players saw the overpowered reforging stuff from the beginning and got all worked up in anticipation. Now they fix the reforging to make it more balanced and a handful of players are mad because they cant get the uber overpowered stuff that was on TC.

Reforging will be great to make immortal items (no brittle/cbr so lasts forever).
Use low to mid runics to make armor with dex/str/int or hci/dci that you can then imbue to fit suits. make nice weapons with over 50 hld/hla/hitspellarea or with SA mods.
 

Shakkara

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

I don't like the packages of mods. Only the mage packages result in useful items, the rest just don't have the combinations I want.

Also, I only want items with 100+ luck on them, and that's currently impossible as you have to sacrifice way too much mods to get the luck mod on it.

I guess I'll just use the easier availability of valorite runics to make me some nice ringmail parts until I get something with near-100 luck, stamina increase and lower mana cost. And not bother with this reforging stuff at all. My smith doesn't have imbuing anyway.

I'd rather have they fix metal armor and dragon scale armor and actually make it competitive with leather and wood.
 
S

Smokin

Guest
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

I agree with OP as must who posted in the other thread will know.

They need to look at it again either by trying one of the two they took out or by lowering the runic charge cost. As I said in the other thread its easy to say over powered or what not when you have unlimited charges to burn. As it sits now you have to use 6 charges and get a lucky roll on the RNG then enhancing another lucky RNG hit.
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

I spent A LOT of time on TC1 and the runic sewing kits are perfectly fine. You can get what you want if you know what you are doing. For instance you get the 150 luck items with a horned runic WITHOUT Powerful reforging (otherwise the Fortune package is not available). The balance is close to perfect and all 3 runic sewing kits are useful.

Now, the weapons with the runic hammers is another story. The balance is very bad and I haven't succeeeded getting anything of any use with ANY of the hammers. Several issues there: first the capital/#properties ratio is too low, meaning it's close to impossible to use any low or middle end hammer to get some mods at higher than normal intensity and imbue the rest (this is true even for armor). If you start from the bottom with a DC runic and you go up progressively (DC without Powerful, then DC with Powerful, then Shadow without Powerful, etc) you will see that as soon as you reach normal intensities the next step adds more properties instead of getting higher-than-normal intensities.

Then if you use a high end hammer there is no way you can get a useful combination of mods through artifice because some mods are pretty unavoidables: the Slaughter package isn't available over agapite, the SSI is lost in a huge Haste package while it is a mod that is required in at least half the weapons. Same goes for HML which needed in most the PvM weapons, and Spell Chan in most the mage weapons. The only way is to get the right mods with a high end hammer is to craft completely randomly (using no Artifices), but there are so many useless properties (resists on weapons, etc...) that it is next to impossible: I have burned well over 800 charges of Valorite runics (that's over 50 hammers) without getting any usable weapon.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

Animated and Haste need to only have three possible mods in these groups and they need to vary by item type:

ON WEAPONS: SSI only
ON ARMOR: Stamina and/or Dex
ON SHIELDS: SSI and/or DEX
ON JEWELRY: SSI and/or DEX

This should go for Shame/Wrong drops and Runic Re-Forging.
 

Phoenix_Mythic

UO Legend
VIP
Stratics Veteran
Stratics Legend
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

When the Focused and Concentrated options were removed, they were made always-on and don't cost additional charges.
 
S

Smokin

Guest
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

When the Focused and Concentrated options were removed, they were made always-on and don't cost additional charges.
Why then are the pieces no where near the quality as before.
 

Phoenix_Mythic

UO Legend
VIP
Stratics Veteran
Stratics Legend
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

Why then are the pieces no where near the quality as before.
Because before, they were "blowing the curve" so badly that there was no practical difference in hammers at and above Agapite -- they hit some hard maximum property count and intensity limits and were wasting their budget; they were producing things that were more powerful than intended.

So, all of them got toned down a bit, but the highest level tools of all types can still produce items with total weighted item property intensity that is significantly above what classic runic crafting can do.
 
S

Smokin

Guest
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

Because before, they were "blowing the curve" so badly that there was no practical difference in hammers at and above Agapite -- they hit some hard maximum property count and intensity limits and were wasting their budget; they were producing things that were more powerful than intended.

So, all of them got toned down a bit, but the highest level tools of all types can still produce items with total weighted item property intensity that is significantly above what classic runic crafting can do.
From my testing it was only slightly better then classic runic crafting, I think the toned down a bit was too much as usual lol. Sorry just finding the middle ground in the past has always been a problem it seems.

I mean 6 charges to get slightly better does seem kind of costly.
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

I spent A LOT of time on TC1 and the runic sewing kits are perfectly fine. You can get what you want if you know what you are doing. For instance you get the 150 luck items with a horned runic WITHOUT Powerful reforging (otherwise the Fortune package is not available). The balance is close to perfect and all 3 runic sewing kits are useful.

Now, the weapons with the runic hammers is another story. The balance is very bad and I haven't succeeeded getting anything of any use with ANY of the hammers. Several issues there: first the capital/#properties ratio is too low, meaning it's close to impossible to use any low or middle end hammer to get some mods at higher than normal intensity and imbue the rest (this is true even for armor). If you start from the bottom with a DC runic and you go up progressively (DC without Powerful, then DC with Powerful, then Shadow without Powerful, etc) you will see that as soon as you reach normal intensities the next step adds more properties instead of getting higher-than-normal intensities.

Then if you use a high end hammer there is no way you can get a useful combination of mods through artifice because some mods are pretty unavoidables: the Slaughter package isn't available over agapite, the SSI is lost in a huge Haste package while it is a mod that is required in at least half the weapons. Same goes for HML which needed in most the PvM weapons, and Spell Chan in most the mage weapons. The only way is to get the right mods with a high end hammer is to craft completely randomly (using no Artifices), but there are so many useless properties (resists on weapons, etc...) that it is next to impossible: I have burned well over 800 charges of Valorite runics (that's over 50 hammers) without getting any usable weapon.
I too, crafted a LOT of weapons and armor on Test, and this post is pretty spot on. There is NO reason to waste runic hammers on reforging. Oh, and unless something changed, it is not possible to get splintering as a mod on a reforged weapon. :(
 
R

RavenWinterHawk

Guest
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

I know this might not make sense... but why not simplify the whole process.

Imbuing and Crafting are intact.

Use the hammers in a way that boosts caps. Higher caps allows for greater variation in imbuing. Stronger runic higher increase.

Also allow runics to strike an additional property on a weapon or piece of armour (like splinter). Ones you cant craft or imbue. Yes it random... but it can be restruct and replaced endlessly. But when you restrike it requires more charges.


Im just saying try and keep things simple. In the end Im just swinging a weapon and damaging a monsters.
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: ill put it simple... reforging Without concentration/focus is a WASTE...WASTE...W

im thinking they may have kept splintering off of the reforge list so to keep it as a Loot only type of mod? Has anyone seen blood drinker on a weapon since the reforging was republished? It was appearing sometimes on the first version.
 
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