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I'm surprised no one has yet begun a topic to discuss/submit potential changes for the upcoming publish. As was stated in the UOHOC, the developers will be giving a look at factions. It won't be a complete revamp or have major alterations. But there are plenty of little things out there that could make factions better. Here are the three I originally requested for the upcoming Epic Factions event:
<ul>[*]One Character Rule Removal - Currently you are only allowed one character in factions per shard. This rule is very prohibitive to guilds who want to participate or try out factions. It should be changed to one faction any number of characters.
[*]Turn Off Faction Member Balancer - The balancer prevents guilds from joining on virtually every shard because no one takes part in factions anymore. There is no point in having a balancer that prohibits participation in a dead system.
[*]Turn Off Beneficial Acts in Trammel - Currently faction players can not have beneficially acts such as healing and resurrection performed on them by non-faction players in Trammel facets. This will mostly be a barrier for guilds who frequent Trammel but may want to join in with some of the fighting.[/list]
Here are additional changes I would like to see:
<ul>[*]Shard wide statloss - If one faction character goes into stat loss, every faction character on the same shard (perhaps every shard) will be under the same stat loss for an account. This would eliminate the concern of players switching characters as they go into stat loss.
[*]Faction Tag After Name - Pre-AOS it was easy to see what faction someone belonged to. After AOS all faction identifying information can only be seen in the properties menu. I think that the faction abbreviation should appear just like the guild abbreviation. So it would be something like John Doe [ATL] <SL>.
[*]Remove Point Transfers - I don't see any benefit to this. Back when factions first started people created point storing characters. One guild had over 3,000 points on one character. Having a lot of points should be the indication of a good player and not diluted with point hoarders.
[*]Shadowlord War Horse Color - Change it back to the original dark green. The new lighter color is almost universally disliked and there was never an explanation why the color changed.
[*]Turn Off Friendly Fire - This makes fighting with area effects difficult. Why do guilds and alliances get the benefit of not hitting their fellow members but factions does? If one faction consists of one guild and another consists of multiple guilds, the single guild faction will have the advantage.[/list]
<ul>[*]One Character Rule Removal - Currently you are only allowed one character in factions per shard. This rule is very prohibitive to guilds who want to participate or try out factions. It should be changed to one faction any number of characters.
[*]Turn Off Faction Member Balancer - The balancer prevents guilds from joining on virtually every shard because no one takes part in factions anymore. There is no point in having a balancer that prohibits participation in a dead system.
[*]Turn Off Beneficial Acts in Trammel - Currently faction players can not have beneficially acts such as healing and resurrection performed on them by non-faction players in Trammel facets. This will mostly be a barrier for guilds who frequent Trammel but may want to join in with some of the fighting.[/list]
Here are additional changes I would like to see:
<ul>[*]Shard wide statloss - If one faction character goes into stat loss, every faction character on the same shard (perhaps every shard) will be under the same stat loss for an account. This would eliminate the concern of players switching characters as they go into stat loss.
[*]Faction Tag After Name - Pre-AOS it was easy to see what faction someone belonged to. After AOS all faction identifying information can only be seen in the properties menu. I think that the faction abbreviation should appear just like the guild abbreviation. So it would be something like John Doe [ATL] <SL>.
[*]Remove Point Transfers - I don't see any benefit to this. Back when factions first started people created point storing characters. One guild had over 3,000 points on one character. Having a lot of points should be the indication of a good player and not diluted with point hoarders.
[*]Shadowlord War Horse Color - Change it back to the original dark green. The new lighter color is almost universally disliked and there was never an explanation why the color changed.
[*]Turn Off Friendly Fire - This makes fighting with area effects difficult. Why do guilds and alliances get the benefit of not hitting their fellow members but factions does? If one faction consists of one guild and another consists of multiple guilds, the single guild faction will have the advantage.[/list]