T
Trevelyan
Guest
So I explained what various NPCs are to my girlfriend (as mentioned in other posts) and showed her hirelines. Theyre great for her actually, because she can hire a ranger or two and take them with her to take stuff down.
The problem is, this novelty wont last long as hirelings cant keep up with those on horseback or hope to be able to compete against harder stuff.
So why not give them a revamp? Great goldsink and plenty you could do with the system:
- Be able to equip hirelings/mercenaries with armour and weapons like vendors (but unable to insure it)
- Let them run, perhaps even use mounts
- To go further
To balance with tamers, they cant be renamed and cant be bonded. They would also cost a daily charge, perhaps either as a base rate, linked to their skills or linked to equipment worn. So instead of the meager 7gp for a ranger you may be paying them a few K.
Perhaps allowing them to be "stabled" is too far, as it may upset tamers, and training of skills would essentially make them pets. However, there is a lot of potential - skills and starting equipment would influence price if you couldnt train them and you could buy them cheap and train them up. If the skills are instead untrainable, people could buy hirelings/mercenaries with the "best" skills at higher levels (use for anatomy and eval int there!) and sell them outside dungeons to people.
I also think that it is ridiculous to have only two in their current form. If they were changed to be "better", two seems sensible, but even then why not more, say only use 1 control slot each. Especially if they cant be bonded.
There is plenty to work with here; training, bonding, stabling, equiping. You could have an NPC warrior and give him a spellbook to train his magery and turn him into a tank mage. You could perhaps also set their AI - either using your own skills to influence theirs (or "teach" them) or through a menu, whereby you can decide what they can do (defensive, aggressive etc).
Though to be honest this is stuff you could work into tamers. But I like the idea of taking some NPCs with me to places. With no insurance you would have to loot them if they die and may not be able to carry everything back. Plus they are only NPCs, so no matter how many arties you give them, they may just get looted by the thing that killed them when they die, which could be quite quiclkly for something like the slasher.
So if this could be abused, you could work in a "fear" system where certain creatures cause your NPCs to refuse to attack them.
Now, think of other benefits this could have if all they require is gold rather than skill
Of course, you could then incorporate fame - given how order and chaos stuff is irrelevant nowadays and that your paperdoll skill shows regardless of fame, and that fame is only really useful for sacrifice (so you get it reset to 0!), why not then make fame have a practical use in the way that it used to - it makes NPCs notice you! The more fame you have, the more NPCs you can control (or the cheaper they are, or something). Use of a "fear" system could also be influenced by your fame, and karma could also play a roll - better karma means they are cheaper, lower karma means they do more damage (or something like that)
I don't know, this is a sort of rushed post that I might clean up tomorrow as I was just off to bed, but who else thinks that hirelings need some love (without upsetting taming)? Basically, instead of using a skill to control something, you throw gold at it. Plus you have a chance to lose whatever you give it (so, like pre-insurance!)
The problem is, this novelty wont last long as hirelings cant keep up with those on horseback or hope to be able to compete against harder stuff.
So why not give them a revamp? Great goldsink and plenty you could do with the system:
- Be able to equip hirelings/mercenaries with armour and weapons like vendors (but unable to insure it)
- Let them run, perhaps even use mounts
- To go further
- Allow their skills to be trained
- Have NPC mercenaries/hirelings "stabled", in an inn
To balance with tamers, they cant be renamed and cant be bonded. They would also cost a daily charge, perhaps either as a base rate, linked to their skills or linked to equipment worn. So instead of the meager 7gp for a ranger you may be paying them a few K.
Perhaps allowing them to be "stabled" is too far, as it may upset tamers, and training of skills would essentially make them pets. However, there is a lot of potential - skills and starting equipment would influence price if you couldnt train them and you could buy them cheap and train them up. If the skills are instead untrainable, people could buy hirelings/mercenaries with the "best" skills at higher levels (use for anatomy and eval int there!) and sell them outside dungeons to people.
I also think that it is ridiculous to have only two in their current form. If they were changed to be "better", two seems sensible, but even then why not more, say only use 1 control slot each. Especially if they cant be bonded.
There is plenty to work with here; training, bonding, stabling, equiping. You could have an NPC warrior and give him a spellbook to train his magery and turn him into a tank mage. You could perhaps also set their AI - either using your own skills to influence theirs (or "teach" them) or through a menu, whereby you can decide what they can do (defensive, aggressive etc).
Though to be honest this is stuff you could work into tamers. But I like the idea of taking some NPCs with me to places. With no insurance you would have to loot them if they die and may not be able to carry everything back. Plus they are only NPCs, so no matter how many arties you give them, they may just get looted by the thing that killed them when they die, which could be quite quiclkly for something like the slasher.
So if this could be abused, you could work in a "fear" system where certain creatures cause your NPCs to refuse to attack them.
Now, think of other benefits this could have if all they require is gold rather than skill
- Help for miners and lumberjacks wanting to go into certain places (you could then make new areas have better resources but be dangerous, requiring you to take hirelines)
- Use in roleplay and roleplay events (or for event moderators)
- Help for fishermen in boats
- Use by bards.. etc etc
Of course, you could then incorporate fame - given how order and chaos stuff is irrelevant nowadays and that your paperdoll skill shows regardless of fame, and that fame is only really useful for sacrifice (so you get it reset to 0!), why not then make fame have a practical use in the way that it used to - it makes NPCs notice you! The more fame you have, the more NPCs you can control (or the cheaper they are, or something). Use of a "fear" system could also be influenced by your fame, and karma could also play a roll - better karma means they are cheaper, lower karma means they do more damage (or something like that)
I don't know, this is a sort of rushed post that I might clean up tomorrow as I was just off to bed, but who else thinks that hirelings need some love (without upsetting taming)? Basically, instead of using a skill to control something, you throw gold at it. Plus you have a chance to lose whatever you give it (so, like pre-insurance!)