There are some skills, which are not really in use at moment. And i thought it would be nice to get the last 2 virtues in use. So how about:
Activate the virtue - Spirituality:
How to gain in virtuality?
My idea is to get graveyards more attractive again. - If you go to graveyards: Use skill "detected hidden" to reveal hidden bones. As higher skill in detecting hidden is, as easier is to find the bones.
With "forensic eval" you can reveal the name of the murder of that person. As higher your forensic skill is, as clearer the aera, where the murder spawns can be located. - There will be an item found at the bones, which was owned by the murder. (to be exactly there are several items, but you will need item id, to find out, which item belongs to the murder)
F.e. - low skill in forensic (around 50) gives only the name.
High skill at 80 or higher tells you "the person is slained by XXX who lives near Yew"
With Tracking skill at 50 you can track the murder, when you are at the same subserver.
With Tracking skill at 80 you can track the murder for anywhere.
So with 50/80 skill you can locate the person easy. With 50/50 skill you will need to recall to different towns to track there... etc..
So when you tracked the murderer, you will find a gypsy camp, where 5 blue npcs are.
If the item, which was found by the bones will be handed back to the murder, the murder will get red (PK) and its 4 friends too. - The Murder should be a challenge (like the mages in shame), the other 4 just like normal mages/warriors.
After you killed the murder, you will find a soulstone at the murders body. - The soul he stole from the one, whom he murdered.
Handing this soulstone back to a grave/church, will make you gain in spirituality.
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Like this skills like deteced hidden, tracking, forensic and item id, would get more attractive again, people would go to graveyards again, and virtue spirituality would get active.
I have plans for virtue humility with skills camping and herding, too. But lets roll first this idea, what you think about it?
Activate the virtue - Spirituality:
How to gain in virtuality?
My idea is to get graveyards more attractive again. - If you go to graveyards: Use skill "detected hidden" to reveal hidden bones. As higher skill in detecting hidden is, as easier is to find the bones.
With "forensic eval" you can reveal the name of the murder of that person. As higher your forensic skill is, as clearer the aera, where the murder spawns can be located. - There will be an item found at the bones, which was owned by the murder. (to be exactly there are several items, but you will need item id, to find out, which item belongs to the murder)
F.e. - low skill in forensic (around 50) gives only the name.
High skill at 80 or higher tells you "the person is slained by XXX who lives near Yew"
With Tracking skill at 50 you can track the murder, when you are at the same subserver.
With Tracking skill at 80 you can track the murder for anywhere.
So with 50/80 skill you can locate the person easy. With 50/50 skill you will need to recall to different towns to track there... etc..
So when you tracked the murderer, you will find a gypsy camp, where 5 blue npcs are.
If the item, which was found by the bones will be handed back to the murder, the murder will get red (PK) and its 4 friends too. - The Murder should be a challenge (like the mages in shame), the other 4 just like normal mages/warriors.
After you killed the murder, you will find a soulstone at the murders body. - The soul he stole from the one, whom he murdered.
Handing this soulstone back to a grave/church, will make you gain in spirituality.
-------------
Like this skills like deteced hidden, tracking, forensic and item id, would get more attractive again, people would go to graveyards again, and virtue spirituality would get active.
I have plans for virtue humility with skills camping and herding, too. But lets roll first this idea, what you think about it?