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Edmond_Dantes
Guest
So.... Not to say that the way the magic resist skill is broken at the moment, but a way it could be made more akin to what it used to be;
You could leave the way resisting spells effects paralyze, poison, curses, etc. or tweak it a little bit or even leave out, and in addition (or subtraction
) to that, you could have different levels of resist add a different percentage based on the skill apply towards increasing your armor resist caps.
So for example, John Doe at 100.00 Resisting Spells, has his maximum resistances capped at 75 (or 80 if you want to push it), etc. etc.
Why not?
You could leave the way resisting spells effects paralyze, poison, curses, etc. or tweak it a little bit or even leave out, and in addition (or subtraction
So for example, John Doe at 100.00 Resisting Spells, has his maximum resistances capped at 75 (or 80 if you want to push it), etc. etc.
Why not?
