With a friend we though about a relly amazing idea that we wish to share:
- The acces to this event could be like peerless with keys and the area must be instanced (like the new peerless)
- The area could be everywhere just need a big space
The challenge start with entering this are where you find 10 monsters with a random body. At the beginning this monsters could have something like 50 pf and very low damage.
When you kill this 10 another 10 will spawn stronger than the other one, and level after level they grow always more strong and fast.
At some point (like level 12) they become mages too and after more levels necromancers.
The purpose is kill this creatures and survive as long as you can with your party. This monsters must not have gold in the loot, just something like total refresh, greater heal potions, enchanted apples, bandages, arrows, reagents, etc... just for help players to survive between each level.
When you die (if you are in party when all the party members are dead), you will be kicked off this area (with your body) and resurrected. Here you (and everyone else in your party) could open a chest and get your reward.
The reward must be based on the level reached by you. For example, if you die in level 1 you get a bottle of wine, if you die at level 100 you get a wonderfull unique artifact (just because level 100 must be really hard and doable only with a full strong party)
We think this system could be really fun, just because it is not always the same single boss, but monsters with a random body and the reward always randomized
I know, we will never see something like this here in uo, but would be a great thing if the devs will consider it
- The acces to this event could be like peerless with keys and the area must be instanced (like the new peerless)
- The area could be everywhere just need a big space
The challenge start with entering this are where you find 10 monsters with a random body. At the beginning this monsters could have something like 50 pf and very low damage.
When you kill this 10 another 10 will spawn stronger than the other one, and level after level they grow always more strong and fast.
At some point (like level 12) they become mages too and after more levels necromancers.
The purpose is kill this creatures and survive as long as you can with your party. This monsters must not have gold in the loot, just something like total refresh, greater heal potions, enchanted apples, bandages, arrows, reagents, etc... just for help players to survive between each level.
When you die (if you are in party when all the party members are dead), you will be kicked off this area (with your body) and resurrected. Here you (and everyone else in your party) could open a chest and get your reward.
The reward must be based on the level reached by you. For example, if you die in level 1 you get a bottle of wine, if you die at level 100 you get a wonderfull unique artifact (just because level 100 must be really hard and doable only with a full strong party)
We think this system could be really fun, just because it is not always the same single boss, but monsters with a random body and the reward always randomized

I know, we will never see something like this here in uo, but would be a great thing if the devs will consider it