"Ovine Technician"
*chuckles*
*chuckles*
So Grim...o·vine (vn)
adj.
Of, relating to, or characteristic of sheep; sheeplike
Yes.Anything I miss?
-Grimm
Ok, so here's and explanation:If someone could help explain whats been talked about so far:
What is the difference current art assets and "hi-res"? What are the graphics being changed to something we have not seen before, or merging of things?
I really can appreciate it when developers git involved (like you're doing) explaining stuff.Ok, so here's and explanation:
So you can think of a pixel as a dot of color that all images are made of.
All the walls and housing tiles that were added when UO first came out was created in a paint program like Photoshop. They were created at a spacific size to fit the technical requirements of the game. These images were made to be something like 44 pixels across (I can't remember off the top of my head, it's still early and I haven't had my coffee yet!). This means that these images look thief best when they take up that many pixels on your computer screen. If you zoom into the screen, causing these images to take up more room on the screen than the number of pixels that comprise the image, the computer has to compensate for this in a couple of ways. The first way is by just multiplying the size of image by how much larger the image is being displayed than the images actual size it passes this scale on to the pixels in the image. So instead of a pixel only taking up a single dot, it's now taking up 4 (if you were zoomed in twice as close). I'll continue this in a bit, coffees on!
-Grimm
So Grim...
is it you that's sheeplike, or is it us and you're a professional at "handling" our flock ?
wait you're going to tell me it's only because you were responsible for changing the sheep art in the classic client ?
yeaaaa... riiiighttt
Sometimes we all need that 'Jump to Conclusions' mat! I actually came to the same erroneous conclusion myself. Looking forward to seeing the new look of things.Ok, thanks for allaying my fears. It looks like I was jumping to conclusions (but I had to ask!).
asshat. This is a hat made from two cheeks. Once you get used to the smell, it's pretty stylish. Type: hat. Power: 30. Selling Price: 45
I hear they are warm and sometimes fuzzy.... I lost my sense of smell in the 90's to smoking. It's a good thing too, because I wouldn't be able to live with myself otherwise!Careful she kills because she cares !!!
hmm.. an asset is always better than an asshat, granted !
rofl brilliantI hear they are warm and sometimes fuzzy.... I lost my sense of smell in the 90's to smoking. It's a good thing too, because I wouldn't be able to live with myself otherwise!
For the record, I was referring to the azzhatz! I have no idea if GrimmOmen is warm, fuzzy, pungent or any combination there of....rofl brilliant
Rofl some more. I knew you meant the azzhatz and not Grimm.For the record, I was referring to the azzhatz! I have no idea if GrimmOmen is warm, fuzzy, pungent or any combination there of....
I like to think he's warm and fuzzy though!
Thanks for posting everything you've posted!So what we're doing is instead of re-painting the Legacy tile art assets at a larger size, we're creating new 3D artwork that looks like the Legacy assets. The really, REALLY nice thing about the fact that they will be 3D is that 3D assets are (fairly) resolution independent. Which means that we can render the 3D assets in any resolution (more or less) we want to going forward.
-Grimm
Hey! We're looking to re-establish the KR resolutions.Thanks for posting everything you've posted!
So what kind of resolutions are you all aiming to cover? 1920x1200, 2560x1440, etc.
ROFL. I have no idea how to respond to that!Rofl some more. I knew you meant the azzhatz and not Grimm.
Agree though I'd like to think hes warm and fuzzy and not so grim - at least if he is fuzzy he lives up to his sheepish name!
Well, plants and trees are definitely on the list of to do's. My goal is to use as much stuff from UOKR as possible and where appropriate. I really can't say what they (trees, etc.) will look like until I get into them, but I would really like to keep the level of detail that those assets had....
Is it too early to ask about foliage/plants/flora/trees/etc?
You've stated that you're upgrading the 2d artwork (which works well for me in terms of the objects in the world though I will miss a lot of the KR versions' qualities), how do you plan on handling plants and trees? Will we see differentiated leaves again or will it just be higher resolution versions of the 2d plants (which IMO compared to KR look wilted, less distinct and less vibrant overall)?
I didn't start that thread of conversation however I'm sure behind your sheepish ways (sorry grimm) you are just as human as the rest of us.ROFL. I have no idea how to respond to that!
Thanks to everyone for the kind words.
-Grimm
Will those things be optional?Well, plants and trees are definitely on the list of to do's. My goal is to use as much stuff from UOKR as possible and where appropriate. I really can't say what they (trees, etc.) will look like until I get into them, but I would really like to keep the level of detail that those assets had.
-Grimm
I have to ask, was that intentional?...
The upcoming artwork revamp is going to be terrain and building walls, nothing yet on how they are going to look though... at least nothing concrete.
Yes, I believe the current plan is to make these graphics optional.Will those things be optional?
Don't get me wrong, I liked most of the KR graphics (except the items), but I fear many of the recent converts from CC would be taken aback if new graphics are forced on them.
So in order to get as many people as possible playing this great client, I'd advise making all these new graphics optional.
Our (art) goal is just a cosmetic update, I'm unsure that this will have any impact on the things you mentioned.are these updates going to also fix the 'location is blocked' and 'target cannot be seen' messages we get in certain places, or everywhere in some areas when you try to place rcs, evs, shadow jump or teleport?
*phew* well, that's is a load off my mind. To remove the last remnants of doubt, you should ask that on the next meeting, maybe?!Yes, I believe the current plan is to make these graphics optional.
-Grimm
Will this update fix this issue: http://vboards.stratics.com/uo-enhanced-client-discussion/210069-ec-client-misaligned-tiles.htmlOur (art) goal is just a cosmetic update, I'm unsure that this will have any impact on the things you mentioned.
- Grimm
You're the only Dev who takes the time to talk to us... you need to make full phrases and know about those major bugs... I get affected daily by this bug... that reply sends a very unprofessional message to me.Our (art) goal is just a cosmetic update, I'm unsure that this will have any impact on the things you mentioned.
- Grimm
Those aren't your google + friends?Will this update fix this issue: http://vboards.stratics.com/uo-enhanced-client-discussion/210069-ec-client-misaligned-tiles.html
Oh dear god shut up! This is a topic about ARTWORK. He is on the ART team. He isn't posting in this topic about bugs and broken things.I fail to see the importance of giving a cosmetic update to tiles... in a game that requires so many fixes and has an incomplete enhanced client that dosen't work for most people...
I mean Grimm, I'm happy for you and all, I mean its a fun job and I don't mean to act all jealous... but it makes no sense.
Do you realise how it sounds ?
You're the only Dev who takes the time to talk to us... you need to make full phrases and know about those major bugs... I get affected daily by this bug... that reply sends a very unprofessional message to me.
Those aren't your google + friends?
Grimm does what is on his agenda of things to do. He I'm sure relays back the feedback he sees when he can but to put on the captains hat that isn't his would be more unprofessional. He is commenting on things he knows of and can speak of.I fail to see the importance of giving a cosmetic update to tiles... in a game that requires so many fixes and has an incomplete enhanced client that dosen't work for most people...
I mean Grimm, I'm happy for you and all, I mean its a fun job and I don't mean to act all jealous... but it makes no sense.
Do you realise how it sounds ?
You're the only Dev who takes the time to talk to us... you need to make full phrases and know about those major bugs... I get affected daily by this bug... that reply sends a very unprofessional message to me.
Easy there my friend. It's a forum and venting is expected, especially since there's nowhere else to do it. No other way to even have a hope of having your voice heard.Oh dear god shut up! This is a topic about ARTWORK. He is on the ART team. He isn't posting in this topic about bugs and broken things.
UO needs to take advantage of displays made in the last 5 years if it wants to attract new players. It's time for UO to get out of the 1990s.I fail to see the importance of giving a cosmetic update to tiles... in a game that requires so many fixes and has an incomplete enhanced client that dosen't work for most people...
- Glad you said this, 'cause I've been thinking much the same.. and didn't care to express it and feel the need to explain possibilities. Thx Grimm.Well, this tread is about hearing more about the Artwork changes, so I'm going to stick to that topic. The graphical updates serve a much larger purpose than just giving players high resolution graphics. Not that that's not a big enough win by itself. But there are some internal wins for doing this as well.
-Grimm
I think they'll be huge though. If you are keeping similar styling to some of the classic art, it might even bring some CC users over.The graphical updates serve a much larger purpose than just giving players high resolution graphics. Not that that's not a big enough win by itself. But there are some internal wins for doing this as well.
While Grimm is a miracle worker, I don't think he's coding game mechanics. Two different areas.The question about the targetting system is a good one, is it too hard to fix the mechanics first, then get back the high res ?