I stated as much in the other thread, but here goes.
My concern is now paid content expansions, which in most cases will be little more than content and system fixes that should have been done long ago, will now get priority over the free, standard patches and bug fixes we're used to.
My concern is the paradigm is shifting from quality, good development that SHOULD have been happening in the first place, to "Let's do what we SHOULD have been doing, but make them pay more for it".
Dermott: How would you feel if instead of fixing the EC artwork as they SHOULD be doing, they made you pay for it to NOT suck? Sure you'd do it, but really, you wouldn't feel a small twinge from that knife in your back?
People may say, "Fine, for this, I'll pay the money for it!", but realize this.. These AREN'T EXPANSION PACKS - They are glorified content updates that are dwarfed by some things we used to get for free. If they are so desperate for money to keep UO going, that they won't even bother with a proper expansion, and now will charge EXTRA to develop and more than likely in future cases COMPLETE content already started... What does this REALLY say about how UO is doing?
I know one thing, it doesn't say, "UO is so good and doing so well, we should be pumping more money into it! It has AMAZING growth potential!".
You watch. Won't be long till some EA exec has the brilliant idea that you can't even PATCH your CLIENT to PLAY unless you pay a small, nominal fee that's "pocket change". Per account, of course.
Pay-Per-Version.