K
Kiljaedon
Guest
I say its time that we increase the skill cap level to 800. Trying to make a thrower gargoyle is very agitating to do and put in a defensive ability along with a form of healing for my gargoyle. The advantage of throwing was allowing use of parry like with bows you could use potions.
But in order to make throwing even the equal of archery requires swordsmanship in case the opponent gets close to you to reduce the penalty of the defensive measure of a melee skill. You have to also have tactics along with parry just to make it even out with archery. Requiring 200 more points already eats up 460 points. Leaving precious little when you need spell resistance as an archer/thrower to counter the the high mana costs of our specials against the mages that go around vamp spamming people in pvp.
If they wish to tie so many secondary requirements to skills that is fine. It would help alot of the lesser played cramped templates catch up to the abc archer/sampire/whammy necro combos if they considered upping the skill limit to 800.
But in order to make throwing even the equal of archery requires swordsmanship in case the opponent gets close to you to reduce the penalty of the defensive measure of a melee skill. You have to also have tactics along with parry just to make it even out with archery. Requiring 200 more points already eats up 460 points. Leaving precious little when you need spell resistance as an archer/thrower to counter the the high mana costs of our specials against the mages that go around vamp spamming people in pvp.
If they wish to tie so many secondary requirements to skills that is fine. It would help alot of the lesser played cramped templates catch up to the abc archer/sampire/whammy necro combos if they considered upping the skill limit to 800.