At Knight one use takes you down to 2 dots below seeker (lowest level), it's by no means spam-able by one personSpirituality Virtue?
What is this? 20% less damage anytime?? no timer?? all the time?? no casting time???
What is this trammel game?
So when a blue activates this:Virtue
Spirituality is gained by using targeted heals and resurrections on other players including bandages, close wounds, heal, greater heal, gift of renewal, cleansing winds, and rejuvenate. Spirituality is expended through the virtue menu, double click the humility virtue to bring up a targeting cursor.
Reward
Targeting a living player or pet will grant a Spirituality shield that will absorb incoming damage based on Spirituality path and consume some Spirituality points,
Appears to have a Hit Point limit of damage absorbing.
- Seeker: 5% shield, with 50 shield HP
- Follower: 10% shield, with 100 shield HP
- Knight: 20% shield, with 200 shield HP
That's interestingSo when a blue activates this:
Kinght:, you need to hit them 1000 hp before it wares off, then they can reactivate at follower:
Follower: you need to hit them 1000 hp before it wares off, then they can reactivate at seeker
Seeker: you need to hit them 1000 hp before it wares off.
So you need to hit them 3000 damage before it wares off off. .
By then they have run off and gone to spam res on their afk char.
This is a joke.
THIS SHOULD NOT WORK FOR PVP BUT FOR PVM ONLY, this is ridiculous. It's bad enough the FC1 bonus from towns that again only blues can get even works in fel.
Its laughable how bad @Mesanna has screwed up PvP in recent years.So when a blue activates this:
Kinght:, you need to hit them 1000 hp before it wares off, then they can reactivate at follower:
Follower: you need to hit them 1000 hp before it wares off, then they can reactivate at seeker
Seeker: you need to hit them 1000 hp before it wares off.
So you need to hit them 3000 damage before it wares off off. .
By then they have run off and gone to spam res on their afk char.
This is a joke.
THIS SHOULD NOT WORK FOR PVP BUT FOR PVM ONLY, this is ridiculous. It's bad enough the FC1 bonus from towns that again only blues can get even works in fel.
No virtue has had a direct impact on PVP before. All those examples you just listed don't affect much of anything when it comes down to 1v1 or group fights.How is this any different than any of the other virtues throughout the years?
..............
The ONLY virtue that hasn't effected Felucca or PvP in some way was Honesty.
Are you mixing up Compassion with Spirituality? Spirituality is new and never had a way to gain it before now.I do remember reading the patch notes and reading the buffs, however i thought nothing of it as spirituality used to be pretty dificult to gain, from what i remember you had to do a lot of lame quests or something. But the fact that you now gain spirituality naturally by playing (healing people), or afk ressing a ghost. This has really turned this into a total joke.
Yeah I don't think it belongs in pvp. Gaining in Spirituality is also the easiest thing. Only takes a few minutes of spamming Rez on a ghost to reach Knight from zero.Spirituality Virtue?
What is this? 20% less damage anytime?? no timer?? all the time?? no casting time???
What is this trammel game?
You can only use it once functionally, as was said a use from Knight brings you down to a level where you can't use it (correct?) I think the main issue here is the gaining method. There should just be a timer on how often you can gain.So when a blue activates this:
Kinght:, you need to hit them 1000 hp before it wares off, then they can reactivate at follower:
Follower: you need to hit them 1000 hp before it wares off, then they can reactivate at seeker
Seeker: you need to hit them 1000 hp before it wares off.
So you need to hit them 3000 damage before it wares off off. .
By then they have run off and gone to spam res on their afk char.
This is a joke.
THIS SHOULD NOT WORK FOR PVP BUT FOR PVM ONLY, this is ridiculous. It's bad enough the FC1 bonus from towns that again only blues can get even works in fel.
That made sense pre fel, but it doesn't really make much sense any more. You can't kill innocent people anymore, only people who choose to play in an area where they can be attacked. I don't think reds should have access to virtues, but I do think they should have access to anti-virtures of some kind to balance stuff like this out.Red=Murderer=Penalties It has always been this way since the Murder System was put into place. Playing a red is a choice and forged pardons are dirt cheap. You either want the bonuses or want the notoriety of being red. Having to make choices is what this game was based on, free will.
I agree with that, it would actually be pretty cool.I don't think reds should have access to virtues, but I do think they should have access to anti-virtures of some kind to balance stuff like this out.
I dont agree that there should be a consequence for reds, theres already a few in place.Yes, we all have choices in life and thus consequences
To red or not to red