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I know you re-adjusted the loot but...

Larisa

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...I think you adjusted it a LITTLE too much ;)

upload_2015-9-26_22-46-33.png

This is the loot off of a Dragon and an Ogre Lord inside Medusa's Lair.

None of it has anything on it, just basic NPC bought armor type stuff...

Weird yes?
 

Piotr

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At least it looks like, that they've come to their senses and removed durability from jewelry again! :tongue:
 

King Greg

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This has actually always been like this I think for mobs that spawn in medusas lair.
 

Larisa

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No...because I loot EVERYTHING.....and we haven't done medusa in a few months due to half our guild being in school right now so finally a few of them got on and we did 7 runs...every single time the loot was the same. Usually I can find some half-way decent stuff on the critters in there but this time not so much.
 

Acid Rain

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Plain jewelry w/o any mods has always shown no durability.
Once you imbue something or if it has one or more mods, it gains the durability tag.
Sadly, there has been no change to durability concerning jewelry :(

Yea, that's pretty ugly loot there Larisa :(
 

MissEcho

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Some modification has occured, I went to covetous level 3 yesterday to 'farm' some relic frag items. Boy was that a waste of time. I used to spend an hour or so there and get stuff to unravel for at least 20 relic frags if not more. Yesterday after an hour I had zip, zilch, zero item that would unravel to a frag. What the hell happened ??? When was it changed and why? I heard that shame and wrong are also bad now.
 

Cocaine1

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...I think you adjusted it a LITTLE too much ;)

View attachment 36988

This is the loot off of a Dragon and an Ogre Lord inside Medusa's Lair.

None of it has anything on it, just basic NPC bought armor type stuff...

Weird yes?
This is not the last patch bug.
I got this "clear" loot before in Madusa's lair and in few other places.
 

Tina Small

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Some modification has occured, I went to covetous level 3 yesterday to 'farm' some relic frag items. Boy was that a waste of time. I used to spend an hour or so there and get stuff to unravel for at least 20 relic frags if not more. Yesterday after an hour I had zip, zilch, zero item that would unravel to a frag. What the hell happened ??? When was it changed and why? I heard that shame and wrong are also bad now.
It has seemed to me that all of the things I used to do to get stuff to unravel to build up a supply of relic fragments (e.g., hunting monsters for loot, fishing up sunken chests, treasure hunting) became a lot more tedious and time-consuming earlier this year, maybe around March-May (??). Granted, my characters that I use aren't running around in mega-luck armor. However, compared to what I previously was gathering from the same locations doing the same things with the same characters, there just seemed to be a real drop-off in quality around that time. I believe Kyronix has said nothing has changed with the loot tables; however, I don't believe he's specifically addressed whether or not the dev team has made adjustments to our characters' chances of getting the best-quality (or at least "better-quality") loot from normal, everyday activities in UO.

My theory is that the big sellers of high-end looted jewelry/armor/weapons complained about there being a glut of such items and they weren't selling as much of it as they used to on their vendors or via their auctions. So, maybe to appease them, the dev team adjusted some things around RNG so they could honestly be able to say they haven't tweaked loot tables and make us think we're all imagining that things have actually changed.
 

SoBad

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My theory is that the big sellers of high-end looted jewelry/armor/weapons complained about there being a glut of such items and they weren't selling as much of it as they used to on their vendors or via their auctions. So, maybe to appease them, the dev team adjusted some things around RNG so they could honestly be able to say they haven't tweaked loot tables and make us think we're all imagining that things have actually changed.
There is a flaw in your theory... if you go to trader's hall and look at the high end gear being sold it is ridiculously lower priced. Stuff that used to sell easily for 50-100 mil now is sold for 5 -10 mil (this includes eater armor etc)

Now granted there is that "godly" piece that is found which truly is godly.... yeah those are priced outrageous.

I think all in all as our gear has progressed and we become "invincible" they have lowered the loot rules for lower level mobs.... that is my theory. But higher level ones are yielding the "good" loot still.
 

Tanivar

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I think all in all as our gear has progressed and we become "invincible" they have lowered the loot rules for lower level mobs....
"invincible"?! You clearly don't PvM playing a Mage. o_O
 

Tina Small

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There is a flaw in your theory... if you go to trader's hall and look at the high end gear being sold it is ridiculously lower priced. Stuff that used to sell easily for 50-100 mil now is sold for 5 -10 mil (this includes eater armor etc)

Now granted there is that "godly" piece that is found which truly is godly.... yeah those are priced outrageous.

I think all in all as our gear has progressed and we become "invincible" they have lowered the loot rules for lower level mobs.... that is my theory. But higher level ones are yielding the "good" loot still.
Well, whatever they actually did, we seem to have once again gone through a "bait and switch" cycle where something new was introduced to the game (i.e., universal roll-out of "Shame-style loot" and tweaking of treasure chest loot) and a few months later everything new that was put in is scaled back in quantity and/or quality.

If someone on the dev team thinks that such a tactic is an effective way to get casual players to play more often in hopes of eventually getting some "good loot" or enough gold to buy it from someone else, I think they are mistaken. "Bait and switch" just makes people angry and less inclined to want to continue paying for UO.

I'm sure I'm not the only person who has looked at the information about the new arties to be included in the Time of Legends expansion and figure that either the drop rates for the items will taper off quickly after the expansion has been out for about two weeks OR there will be a patch that changes the properties of several items and the same lucky handful as usual will be left sitting on uber "pre-patch" items and everyone else will have to settle for less desirable items. It's what happens so regularly in UO that it's almost a tradition at this point.
 

Goodmann

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Loot from a Dragon Turtle Champ Spawn (this is the public loot, solo loot had 1 piece of armor in it and gold)

Screenshot - 9_29_2015 , 11_02_07 PM.png
 
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